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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
// +-------------------------------------------------------------------------+
// | Tulip Python Bindings |
// | inspired from bindings by the Booggie project development team |
// | (http://booggie.org/) |
// +-------------------------------------------------------------------------+
namespace tlp {
class GlRegularPolygon : tlp::GlPolygon {
%TypeHeaderCode
#include <tulip/GlRegularPolygon.h>
%End
public:
GlRegularPolygon(const tlp::Coord &position,
const tlp::Size &size,
unsigned int numberOfSides,
const tlp::Color &outlineColor = tlp::Color(255, 0 , 0 , 255),
const tlp::Color &fillColor = tlp::Color (0, 0, 255,255),
bool filled = true,
bool outlined =true,
const std::string &textureName="",
float outlineSize=1.);
virtual ~GlRegularPolygon();
void setStartAngle(float angle);
unsigned int getNumberOfSides();
void resizePoints(const unsigned int number);
void setNumberOfSides(unsigned int number);
protected :
void computePolygon();
};
};
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