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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
// +-------------------------------------------------------------------------+
// | Tulip Python Bindings |
// | inspired for bindings by the Booggie project development team |
// | (http://booggie.org/) |
// +-------------------------------------------------------------------------+
%ModuleHeaderCode
#include <tulip/Vector.h>
#include <tulip/GlLayer.h>
#include <tulip/GlLODCalculator.h>
typedef std::pair<std::string, tlp::GlLayer*> pairStringGlLayer;
namespace tlp {
typedef tlp::Vector<int, 4> Vec4i;
}
%End
typedef std::pair<std::string, tlp::GlLayer*> pairStringGlLayer;
namespace tlp {
enum RenderingEntitiesFlag {
RenderingSimpleEntities =1,
RenderingNodes = 2,
RenderingEdges = 4,
RenderingAll = 7,
RenderingWithoutRemove = 8
};
struct SelectedEntity {
%TypeHeaderCode
#include <tulip/GlScene.h>
%End
enum SelectedEntityType {
UNKNOW_SELECTED = 0,
NODE_SELECTED = 1,
EDGE_SELECTED = 2,
SIMPLE_ENTITY_SELECTED = 3
};
SelectedEntity();
SelectedEntity(tlp::GlSimpleEntity *entity);
SelectedEntity(tlp::Graph *graph,unsigned int id, SelectedEntityType type);
tlp::GlSimpleEntity *getSimpleEntity() const;
unsigned int getComplexEntityId() const;
tlp::Graph *getComplexEntityGraph() const;
SelectedEntityType getEntityType() const;
tlp::node getNode() const;
tlp::edge getEdge() const;
};
class GlScene : tlp::Observable {
%TypeHeaderCode
#include <tulip/GlScene.h>
%End
%ConvertToSubClassCode
if (dynamic_cast<tlp::GlScene*>(sipCpp)) {
sipType = sipFindType("tlp::GlScene");
} else {
sipType = NULL;
}
%End
public:
GlScene();
void initGlParameters();
void draw();
void centerScene();
void ajustSceneToSize(int width, int height);
void zoomXY(int step, const int x, const int y);
void zoom(float factor,const tlp::Coord& dest);
void zoom(int step);
void translateCamera(const int x, const int y, const int z);
void rotateScene(const int x, const int y, const int z);
bool selectEntities(tlp::RenderingEntitiesFlag type, int x, int y, int h, int w, tlp::GlLayer *layer, std::vector<tlp::SelectedEntity>& selectedEntities /Out/);
unsigned char * getImage();
void setViewport(tlp::Vec4i &newViewport);
void setViewport(int x, int y, int width, int height);
tlp::Vec4i getViewport();
void setBackgroundColor(const tlp::Color& color);
tlp::Color getBackgroundColor();
void setViewOrtho(bool viewOrtho);
bool isViewOrtho();
tlp::GlLayer *createLayer(const std::string &name);
tlp::GlLayer *createLayerBefore(const std::string &layerName,const std::string &beforeLayerWithName);
tlp::GlLayer *createLayerAfter(const std::string &layerName,const std::string &afterLayerWithName);
void addExistingLayer(tlp::GlLayer *layer /Transfer/);
bool addExistingLayerBefore(tlp::GlLayer *layer /Transfer/, const std::string &beforeLayerWithName);
bool addExistingLayerAfter(tlp::GlLayer *layer, const std::string &afterLayerWithName);
tlp::GlLayer* getLayer(const std::string& name);
void removeLayer(const std::string& name,bool deleteLayer=true);
void removeLayer(tlp::GlLayer *layer,bool deleteLayer=true);
const std::vector<pairStringGlLayer> &getLayersList();
void clearLayersList();
tlp::BoundingBox getBoundingBox();
tlp::GlGraphComposite* getGlGraphComposite();
tlp::GlLayer* getGraphLayer();
tlp::Camera getGraphCamera();
void setGraphCamera(tlp::Camera* camera);
void setClearBufferAtDraw(bool clear);
bool getClearBufferAtDraw() const;
};
};
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