1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222
|
/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#include <GL/glew.h>
#include <tulip/StringProperty.h>
#include <tulip/ColorProperty.h>
#include <tulip/GlTextureManager.h>
#include <tulip/GlGraphRenderingParameters.h>
#include <tulip/Graph.h>
#include <tulip/Glyph.h>
#include <tulip/EdgeExtremityGlyph.h>
#include <tulip/GlTools.h>
#include <tulip/GlGraphInputData.h>
#include <tulip/TulipViewSettings.h>
#include <tulip/DrawingTools.h>
#include <tulip/OpenGlConfigManager.h>
using namespace std;
using namespace tlp;
namespace tlp {
static vector<Coord> coneVertices;
static vector<Coord> coneNormals;
static vector<Vec2f> coneTexCoords;
static vector<unsigned short> coneIndices;
static vector<unsigned int> buffers;
static void drawCone() {
if (coneVertices.empty()) {
const unsigned int numberOfSides = 30;
coneVertices = computeRegularPolygon(numberOfSides, Coord(0,0,-0.5), Size(0.5, 0.5));
coneVertices.push_back(Coord(0,0,-0.5));
coneVertices.push_back(Coord(0,0,0.5));
for (size_t i = 0 ; i < coneVertices.size() ; ++i) {
coneTexCoords.push_back(Vec2f(coneVertices[i][0]+0.5, coneVertices[i][1]+0.5));
}
for (unsigned int i = 0 ; i < numberOfSides -1 ; ++i) {
coneIndices.push_back(numberOfSides);
coneIndices.push_back(i+1);
coneIndices.push_back(i);
}
coneIndices.push_back(numberOfSides);
coneIndices.push_back(0);
coneIndices.push_back(numberOfSides-1);
for (unsigned int i = 0 ; i < numberOfSides -1 ; ++i) {
coneIndices.push_back(i);
coneIndices.push_back(i+1);
coneIndices.push_back(numberOfSides+1);
}
coneIndices.push_back(numberOfSides-1);
coneIndices.push_back(0);
coneIndices.push_back(numberOfSides+1);
coneNormals = computeNormals(coneVertices, coneIndices);
buffers.resize(4);
glGenBuffers(4, &buffers[0]);
glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
glBufferData(GL_ARRAY_BUFFER, coneVertices.size() * 3 * sizeof(float), &coneVertices[0], GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, buffers[1]);
glBufferData(GL_ARRAY_BUFFER, coneNormals.size() * 3 * sizeof(float), &coneNormals[0], GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, buffers[2]);
glBufferData(GL_ARRAY_BUFFER, coneTexCoords.size() * 2 * sizeof(float), &coneTexCoords[0], GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[3]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, coneIndices.size() * 3 * sizeof(unsigned short), &coneIndices[0], GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
glVertexPointer(3, GL_FLOAT, 0, BUFFER_OFFSET(0));
glBindBuffer(GL_ARRAY_BUFFER, buffers[1]);
glNormalPointer(GL_FLOAT, 0, BUFFER_OFFSET(0));
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, buffers[2]);
glTexCoordPointer(2, GL_FLOAT, 0, BUFFER_OFFSET(0));
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[3]);
glDrawElements(GL_TRIANGLES, coneIndices.size(), GL_UNSIGNED_SHORT, BUFFER_OFFSET(0));
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
/** \addtogroup glyph */
/// A 3D glyph.
/**
* This glyph draws a textured cone using the "viewTexture" node
* property value. If this property has no value, the cone is then colored
* using the "viewColor" node property value.
*/
class Cone: public Glyph {
public:
GLYPHINFORMATION("3D - Cone", "Bertrand Mathieu", "09/07/2002", "Textured cone", "1.0", NodeShape::Cone)
Cone(const tlp::PluginContext* context = NULL);
virtual ~Cone();
virtual void getIncludeBoundingBox(BoundingBox &boundingBox,node);
virtual void draw(node n, float lod);
virtual Coord getAnchor(const Coord &vector) const;
};
PLUGIN(Cone)
Cone::Cone(const tlp::PluginContext* context) :
Glyph(context) {
}
Cone::~Cone() {
}
void Cone::getIncludeBoundingBox(BoundingBox& boundingBox,node) {
boundingBox[0] = Coord(-0.25, -0.25, 0);
boundingBox[1] = Coord(0.25, 0.25, 0.5);
}
void Cone::draw(node n, float) {
setMaterial(glGraphInputData->getElementColor()->getNodeValue(n));
string texFile = glGraphInputData->getElementTexture()->getNodeValue(n);
if (texFile != "") {
string texturePath = glGraphInputData->parameters->getTexturePath();
GlTextureManager::getInst().activateTexture(texturePath + texFile);
}
drawCone();
GlTextureManager::getInst().desactivateTexture();
}
Coord Cone::getAnchor(const Coord &vector) const {
Coord anchor = vector;
float x, y, z, n;
anchor.get(x, y, z);
n = sqrt(x * x + y * y);
float vx0, vy0, vx1, vy1, x0, y0, x1, y1, px, py;
x0 = 0;
y0 = 0.5;
vx0 = 0.5;
vy0 = -1.0;
x1 = 0;
y1 = 0;
vx1 = sqrt(x * x + y * y);
vy1 = z;
py = -1.0 * (vy1 * (vx0 / vy0 * y0 + x0 - x1) - vx1 * y1) / (vx1 - vy1
/ vy0 * vx0);
px = vx0 * (py - y0) / vy0 + x0;
if (fabsf(py) > 0.5) {
n = anchor.norm();
py = n * 0.5 / fabsf(z);
anchor.setX(x * py / n);
anchor.setY(y * py / n);
anchor.setZ(z * py / n);
}
else {
anchor.setX(x * px / n);
anchor.setY(y * px / n);
anchor.setZ(py);
}
return anchor;
}
class EECone: public EdgeExtremityGlyph {
public:
GLYPHINFORMATION("3D - Cone extremity", "Bertrand Mathieu", "09/07/2002", "Textured cone for edge extremities", "1.0", EdgeExtremityShape::Cone)
EECone(const tlp::PluginContext *context): EdgeExtremityGlyph(context) {
}
virtual ~EECone() {}
virtual void draw(edge e, node /*n*/, const Color& glyphColor,const Color &/*borderColor*/, float /*lod*/) {
glEnable(GL_LIGHTING);
glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
setMaterial(glyphColor);
string texFile = edgeExtGlGraphInputData->getElementTexture()->getEdgeValue(e);
if (texFile != "") {
string texturePath =
edgeExtGlGraphInputData->parameters->getTexturePath();
GlTextureManager::getInst().activateTexture(texturePath + texFile);
}
drawCone();
GlTextureManager::getInst().desactivateTexture();
}
};
PLUGIN(EECone)
} // end of namespace tlp
|