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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#include <tulip/StringProperty.h>
#include <tulip/ColorProperty.h>
#include <tulip/Size.h>
#include <tulip/Coord.h>
#include <tulip/Glyph.h>
#include <tulip/EdgeExtremityGlyph.h>
#include <tulip/GlGraphRenderingParameters.h>
#include <tulip/Graph.h>
#include <tulip/GlBox.h>
#include <tulip/GlGraphInputData.h>
#include <tulip/TulipViewSettings.h>
using namespace std;
using namespace tlp;
namespace tlp {
static GlBox* box = NULL;
static void drawBox(const Color &fillColor, const Color &outlineColor, const float outlineSize, const std::string &textureName, float lod, GlGraphInputData *glGraphInputData) {
if (textureName.size() != 0) {
const string& texturePath=glGraphInputData->parameters->getTexturePath();
box->setTextureName(texturePath+textureName);
}
else
box->setTextureName("");
box->setFillColor(fillColor);
box->setOutlineSize(outlineSize);
box->setOutlineColor(outlineColor);
box->draw(lod,NULL);
}
/** \addtogroup glyph */
/// A 3D glyph.
/** This glyph draws a textured cube using the "viewTexture" node
* property value. If this property has no value, the cube is then colored
* using the "viewColor" node property value.
*/
class Cube: public Glyph {
public:
GLYPHINFORMATION("3D - Cube", "Bertrand Mathieu", "09/07/2002", "Textured cube", "1.0" , NodeShape::Cube)
Cube(const tlp::PluginContext* context = NULL);
virtual ~Cube();
virtual void draw(node n, float lod);
virtual Coord getAnchor(const Coord & vector) const;
protected:
};
PLUGIN(Cube)
Cube::Cube(const tlp::PluginContext* context) :
Glyph(context) {
if(!box)
box = new GlBox(Coord(0,0,0),Size(1,1,1),Color(0,0,0,255),Color(0,0,0,255));
}
Cube::~Cube() {
}
void Cube::draw(node n, float lod) {
drawBox(glGraphInputData->getElementColor()->getNodeValue(n),
glGraphInputData->getElementBorderColor()->getNodeValue(n),
glGraphInputData->getElementBorderWidth()->getNodeValue(n),
glGraphInputData->getElementTexture()->getNodeValue(n),
lod, glGraphInputData);
}
Coord Cube::getAnchor(const Coord & vector) const {
float x, y, z, fmax;
vector.get(x, y, z);
fmax = std::max(std::max(fabsf(x), fabsf(y)), fabsf(z));
if (fmax > 0.0f)
return vector * (0.5f / fmax);
else
return vector;
}
class EECube: public EdgeExtremityGlyph {
public:
GLYPHINFORMATION("3D - Cube extremity", "Bertrand Mathieu", "09/07/2002", "Textured cube for edge extremities", "1.0" , EdgeExtremityShape::Cube)
EECube(const tlp::PluginContext* context): EdgeExtremityGlyph(context) {
if(!box)
box = new GlBox(Coord(0,0,0),Size(1,1,1),Color(0,0,0,255),Color(0,0,0,255));
}
void draw(edge e, node n, const Color& glyphColor,const Color& borderColor, float lod) {
glEnable(GL_LIGHTING);
drawBox(glyphColor,
borderColor,
edgeExtGlGraphInputData->getElementBorderWidth()->getEdgeValue(e),
edgeExtGlGraphInputData->getElementTexture()->getNodeValue(n),
lod, edgeExtGlGraphInputData);
}
};
PLUGIN(EECube)
} // end of namespace tlp
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