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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#include <tulip/TlpTools.h>
#include <tulip/Graph.h>
#include <tulip/Glyph.h>
#include <tulip/EdgeExtremityGlyph.h>
#include <tulip/ColorProperty.h>
#include <tulip/SizeProperty.h>
#include <tulip/GlTextureManager.h>
#include <tulip/GlTools.h>
#include <tulip/GlGraphRenderingParameters.h>
#include <tulip/GlGraphInputData.h>
#include <tulip/TulipViewSettings.h>
#include <tulip/GlSphere.h>
#include <tulip/GlRect.h>
using namespace std;
using namespace tlp;
namespace tlp {
static GlSphere *sphere = NULL;
static GlRect *rect = NULL;
/** \addtogroup glyph */
/*@{*/
/// A 3D glyph.
/**
* This glyph draws a sphere using the "viewColor" node property value.
*/
class GlowSphere: public Glyph {
public:
GLYPHINFORMATION("3D - Glow Sphere", "Patrick Mary", "24/01/2012", "Glow Sphere", "1.0", NodeShape::GlowSphere)
GlowSphere(const tlp::PluginContext *context = NULL) :
Glyph(context) {
}
virtual ~GlowSphere() {}
virtual void getIncludeBoundingBox(BoundingBox &boundingBox,node);
virtual void draw(node n, float lod);
static void drawGlyph(const Color& glyphColor, const Size& glyphSize,
const string& texture,
const string& texturePath);
};
PLUGIN(GlowSphere)
void GlowSphere::getIncludeBoundingBox(BoundingBox &boundingBox,node) {
boundingBox[0] = Coord(-0.35f, -0.35f, -0.35f);
boundingBox[1] = Coord(0.35f, 0.35f, 0.35f);
}
void GlowSphere::drawGlyph(const Color& glyphColor,
const Size& glyphSize,
const string& texture,
const string& texturePath) {
// draw a sphere
if (!sphere) {
sphere = new GlSphere(Coord(0,0,0), 0.5);
}
sphere->setColor(glyphColor);
sphere->setTexture(texturePath+texture);
sphere->draw(0,0);
// draw a glow ring around
// setup its orientation to ensure it is drawn is the screen's plane
if (!rect) {
rect = new GlRect(Coord(0,0,0), 2., 2, Color(0,0,0,255),Color(0,0,0,255));
rect->setOutlineMode(false);
}
Color ringColor(glyphColor);
// semi transparent
ringColor.setA(128);
rect->setFillColor(ringColor);
rect->setTextureName(TulipBitmapDir + "radialGradientTexture.png");
float mdlM[16];
glGetFloatv( GL_MODELVIEW_MATRIX, mdlM );
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
float nx = glyphSize.getW();
float ny = glyphSize.getH();
float nz = glyphSize.getD();
mdlM[0] = nx;
mdlM[5] = ny;
mdlM[10] = nz;
mdlM[1] = mdlM[2] = 0.0f;
mdlM[4] = mdlM[6] = 0.0f;
mdlM[8] = mdlM[9] = 0.0f;
glLoadMatrixf( mdlM );
glStencilMask(0x00);
glDepthMask(GL_FALSE);
rect->draw(0, 0);
glStencilMask(0xFF);
glDepthMask(GL_TRUE);
glPopMatrix();
}
void GlowSphere::draw(node n, float /* lod */) {
drawGlyph(glGraphInputData->getElementColor()->getNodeValue(n),
glGraphInputData->getElementSize()->getNodeValue(n),
glGraphInputData->getElementTexture()->getNodeValue(n),
glGraphInputData->parameters->getTexturePath());
}
class EEGlowSphere: public EdgeExtremityGlyph {
public:
GLYPHINFORMATION("3D - Glow Sphere extremity", "Patrick Mary", "24/01/2012", "Glow Sphere for edge extremities", "1.0", EdgeExtremityShape::GlowSphere)
EEGlowSphere(const tlp::PluginContext *context = NULL) :
EdgeExtremityGlyph(context) {
}
virtual ~EEGlowSphere() {}
virtual void draw(edge e, node n, const Color& glyphColor,
const Color &/* borderColor */, float /* lod */) {
glDisable(GL_LIGHTING);
GlowSphere::drawGlyph(glyphColor,
edgeExtGlGraphInputData->getElementSize()->getNodeValue(n),
edgeExtGlGraphInputData->getElementTexture()->getEdgeValue(e),
edgeExtGlGraphInputData->parameters->getTexturePath());
}
};
PLUGIN(EEGlowSphere)
} // end of namespace tlp
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