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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#include <GL/glew.h>
#include <tulip/OpenGlConfigManager.h>
#include <iostream>
#include <tulip/StringProperty.h>
#include <tulip/ColorProperty.h>
#include <tulip/GlTextureManager.h>
#include <tulip/GlGraphRenderingParameters.h>
#include <tulip/Graph.h>
#include <tulip/Glyph.h>
#include <tulip/EdgeExtremityGlyph.h>
#include <tulip/GlTools.h>
#include <tulip/GlGraphInputData.h>
#include <tulip/TulipViewSettings.h>
#include <tulip/GlSphere.h>
using namespace std;
using namespace tlp;
namespace tlp {
static GlSphere *sphere = NULL;
static void drawGlyph(const Color& glyphColor, const string& texture,
const string& texturePath, float) {
if (!sphere) {
sphere = new GlSphere(Coord(0,0,0), 0.5);
}
sphere->setColor(glyphColor);
sphere->setTexture(texturePath+texture);
sphere->draw(0,0);
}
/** \addtogroup glyph */
/// A 3D glyph.
/**
* This glyph draws a textured sphere using the "viewTexture" node
* property value. If this property has no value, the sphere
* is then colored using the "viewColor" node property value.
*/
class Sphere: public Glyph {
public:
GLYPHINFORMATION("3D - Sphere", "Bertrand Mathieu", "09/07/2002", "Textured sphere", "1.0", NodeShape::Sphere)
Sphere(const tlp::PluginContext *context = NULL);
virtual ~Sphere();
virtual void getIncludeBoundingBox(BoundingBox &boundingBox,node);
virtual void draw(node n, float lod);
};
PLUGIN(Sphere)
//=========================================================================================
Sphere::Sphere(const tlp::PluginContext* context) :
Glyph(context) {
}
Sphere::~Sphere() {
}
void Sphere::getIncludeBoundingBox(BoundingBox &boundingBox,node) {
boundingBox[0] = Coord(-0.35f, -0.35f, -0.35f);
boundingBox[1] = Coord(0.35f, 0.35f, 0.35f);
}
void Sphere::draw(node n, float lod) {
drawGlyph(glGraphInputData->getElementColor()->getNodeValue(n),
glGraphInputData->getElementTexture()->getNodeValue(n),
glGraphInputData->parameters->getTexturePath(), lod);
}
class EESphere: public EdgeExtremityGlyph {
GLYPHINFORMATION("3D - Sphere extremity", "Bertrand Mathieu", "09/07/2002", "Textured sphere for edge extremities", "1.0", EdgeExtremityShape::Sphere)
public:
EESphere(const tlp::PluginContext *context): EdgeExtremityGlyph(context) {
}
virtual ~EESphere() {
}
virtual void draw(edge e, node, const Color& glyphColor,const Color&, float lod) {
glEnable(GL_LIGHTING);
drawGlyph(glyphColor,
edgeExtGlGraphInputData->getElementTexture()->getEdgeValue(e),
edgeExtGlGraphInputData->parameters->getTexturePath(), lod);
}
};
PLUGIN(EESphere)
} // end of namespace tlp
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