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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#include <tulip/StringProperty.h>
#include <tulip/ColorProperty.h>
#include <tulip/DoubleProperty.h>
#include <tulip/Size.h>
#include <tulip/Coord.h>
#include <tulip/Glyph.h>
#include <tulip/EdgeExtremityGlyph.h>
#include <tulip/Graph.h>
#include <tulip/GlRect.h>
#include <tulip/GlGraphRenderingParameters.h>
#include <tulip/GlGraphInputData.h>
#include <tulip/TulipViewSettings.h>
using namespace std;
using namespace tlp;
namespace tlp {
static GlRect *rect = NULL;
static void drawGlyph(const Color& glyphColor, const string& texture,
const string& texturePath, double borderWidth,
const Color& borderColor, float lod) {
rect->setFillColor(glyphColor);
rect->setTextureName(texturePath+texture);
if (borderWidth > 0) {
rect->setOutlineMode(true);
rect->setOutlineColor(borderColor);
rect->setOutlineSize(borderWidth);
}
else {
rect->setOutlineMode(false);
}
rect->draw(lod,NULL);
}
/** \addtogroup glyph */
/// A 2D glyph.
/**
* This glyph draws a textured square using the "viewTexture" node
* property value. If this property has no value, the square
* is then colored using the "viewColor" node property value.
*/
class Square: public Glyph {
public:
GLYPHINFORMATION("2D - Square", "David Auber", "09/07/2002", "Textured square", "1.0", NodeShape::Square)
Square(const tlp::PluginContext *context = NULL);
virtual ~Square();
virtual void draw(node n, float lod);
virtual Coord getAnchor(const Coord &vector) const;
};
PLUGIN(Square)
Square::Square(const tlp::PluginContext* context) :
Glyph(context) {
if(!rect)
rect = new GlRect(Coord(0,0,0), 1., 1., Color(0,0,0,255),Color(0,0,0,255));
}
Square::~Square() {
}
void Square::draw(node n, float lod) {
drawGlyph(glGraphInputData->getElementColor()->getNodeValue(n),
glGraphInputData->getElementTexture()->getNodeValue(n),
glGraphInputData->parameters->getTexturePath(),
glGraphInputData->getElementBorderWidth()->getNodeValue(n),
glGraphInputData->getElementBorderColor()->getNodeValue(n), lod);
}
Coord Square::getAnchor(const Coord &vector) const {
Coord v(vector);
float x, y, z, fmax;
v.get(x, y, z);
v.setZ(0.0f);
fmax = std::max(fabsf(x), fabsf(y));
if (fmax > 0.0f)
return v * (0.5f / fmax);
else
return v;
}
class EESquare: public EdgeExtremityGlyph {
public:
GLYPHINFORMATION("2D - Square extremity", "David Auber", "09/07/2002", "Textured square for edge extremities", "1.0", EdgeExtremityShape::Square)
EESquare(const tlp::PluginContext* context): EdgeExtremityGlyph(context) {
if(!rect)
rect = new GlRect(Coord(0,0,0), 1., 1.,Color(0,0,0,255),Color(0,0,0,255));
}
void draw(edge e, node, const Color& glyphColor, const Color &borderColor, float lod) {
glDisable(GL_LIGHTING);
drawGlyph(glyphColor,
edgeExtGlGraphInputData->getElementTexture()->getEdgeValue(e),
edgeExtGlGraphInputData->parameters->getTexturePath(),
edgeExtGlGraphInputData->getElementBorderWidth()->getEdgeValue(e),
borderColor, lod);
}
};
PLUGIN(EESquare)
} // end of namespace tlp
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