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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#include <tulip/StringProperty.h>
#include <tulip/ColorProperty.h>
#include <tulip/DoubleProperty.h>
#include <tulip/Size.h>
#include <tulip/Coord.h>
#include <tulip/Glyph.h>
#include <tulip/GlTriangle.h>
#include <tulip/GlGraphRenderingParameters.h>
#include <tulip/Graph.h>
#include <tulip/GlTools.h>
#include <tulip/GlGraphInputData.h>
#include <tulip/TulipViewSettings.h>
using namespace std;
using namespace tlp;
namespace tlp {
class Triangle : public Glyph {
public:
GLYPHINFORMATION("2D - Triangle", "David Auber", "09/07/2002", "Textured Triangle", "1.0", NodeShape::Triangle)
Triangle(const tlp::PluginContext *context =NULL);
virtual ~Triangle();
virtual void getIncludeBoundingBox(BoundingBox &boundingBox,node);
virtual void draw(node n,float lod);
protected:
static GlTriangle *triangle;
};
GlTriangle* Triangle::triangle=NULL;
//=====================================================
PLUGIN(Triangle)
//===================================================================================
Triangle::Triangle(const tlp::PluginContext* context): Glyph(context) {
if(!triangle)
triangle = new GlTriangle(Coord(0,0,0),Size(0.5,0.5,0));
}
//=====================================================
Triangle::~Triangle() {
}
//=====================================================
void Triangle::getIncludeBoundingBox(BoundingBox &boundingBox,node) {
boundingBox[0] = Coord(-0.25,-0.5,0);
boundingBox[1] = Coord(0.25,0,0);
}
//=====================================================
void Triangle::draw(node n,float lod) {
triangle->setFillColor(glGraphInputData->getElementColor()->getNodeValue(n));
string texFile = glGraphInputData->getElementTexture()->getNodeValue(n);
if (texFile != "") {
string texturePath=glGraphInputData->parameters->getTexturePath();
triangle->setTextureName(texturePath+texFile);
}
else {
triangle->setTextureName("");
}
double lineWidth=glGraphInputData->getElementBorderWidth()->getNodeValue(n);
if (lineWidth > 0) {
triangle->setOutlineMode(true);
triangle->setOutlineColor(glGraphInputData->getElementBorderColor()->getNodeValue(n));
triangle->setOutlineSize(lineWidth);
}
else {
triangle->setOutlineMode(false);
}
triangle->draw(lod,NULL);
}
//=====================================================
} // end of namespace tlp
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