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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#ifndef WINDOWGLYPH_H
#define WINDOWGLYPH_H
#include <tulip/Glyph.h>
#include <tulip/GlRect.h>
#include <tulip/GlLabel.h>
#include <tulip/GlPolyQuad.h>
#include <tulip/GlQuad.h>
#include <tulip/GlTextureManager.h>
#include <tulip/GlGraphRenderingParameters.h>
#include <tulip/ColorProperty.h>
#include <tulip/GlGraphInputData.h>
#include <tulip/TlpTools.h>
#include <tulip/TulipViewSettings.h>
using namespace tlp;
using namespace std;
namespace tlp {
class Window : public Glyph {
public:
GLYPHINFORMATION("2D - Window", "David Auber", "28/05/2010", "Window with a title bar", "1.0", NodeShape::Window)
Window(const tlp::PluginContext *context);
virtual void getIncludeBoundingBox(BoundingBox &boundingBox,node);
virtual void getTextBoundingBox(BoundingBox &boundingBox,node);
virtual void draw(node n, float lod);
virtual Coord getAnchor(const Coord &vector) const;
private:
Color _rectColor;
Color _textColor;
const float _borderWidth;
GlPolyQuad _border;
GlQuad _center;
GlQuad _titleRec;
BoundingBox _bb;
BoundingBox _textbb;
};
/*
*
0------------1 -0.5, 0.5 0.5, 0.5
|\ /|
| 4--------5 |
| | TXT | |
| 9--------8 |-0.5 + _borderWith 0.5, 0.5-bo
| | FREE | |
| 7--------6 |
|/ \|
3------------2 -0.5,-0.5 0.5, -0.5
*/
PLUGIN(Window)
Window::Window(const tlp::PluginContext* context):
Glyph(context),
_rectColor(205, 205, 205, 255),
_textColor(205, 205, 205, 255),
_borderWidth(0.02f),
_border(TulipBitmapDir + "halfCylinderTexture.png") {
const float textheight = 0.05f;
Coord v[10];
v[0].set(-0.5, 0.5, 0);
v[1].set( 0.5, 0.5, 0);
v[2].set( 0.5,-0.5, 0);
v[3].set(-0.5,-0.5, 0);
v[4].set(-0.5 + _borderWidth, 0.5 - _borderWidth, 0);
v[5].set( 0.5 - _borderWidth, 0.5 - _borderWidth, 0);
v[6].set( 0.5 - _borderWidth,-0.5 + _borderWidth, 0);
v[7].set(-0.5 + _borderWidth,-0.5 + _borderWidth, 0);
v[8].set( 0.5 - _borderWidth, 0.5 - _borderWidth - textheight *2.f, 0);
v[9].set(-0.5 + _borderWidth, 0.5 - _borderWidth - textheight *2.f, 0);
_bb.expand(v[6]);
_bb.expand(v[9]);
_bb.expand(v[8]);
_bb.expand(v[7]);
_border.addQuadEdge(v[0], v[4], _textColor);
_border.addQuadEdge(v[1], v[5], _textColor);
_border.addQuadEdge(v[2], v[6], _textColor);
_border.addQuadEdge(v[3], v[7], _textColor);
_border.addQuadEdge(v[0], v[4], _textColor);
_titleRec.setPosition(0, v[4]);
_titleRec.setPosition(1, v[5]);
_titleRec.setPosition(2, v[8]);
_titleRec.setPosition(3, v[9]);
_titleRec.setTextureName(TulipBitmapDir + "titlebarGradient.png");
_textbb.expand(v[4]);
_textbb.expand(v[8]);
_textbb.expand(v[5]);
_textbb.expand(v[9]);
_center.setPosition(0, v[9]);
_center.setPosition(1, v[8]);
_center.setPosition(2, v[6]);
_center.setPosition(3, v[7]);
}
//=====================================================
void Window::getIncludeBoundingBox(BoundingBox &boundingBox,node) {
boundingBox = _bb;
}
//=====================================================
void Window::getTextBoundingBox(BoundingBox &boundingBox,node) {
boundingBox = _textbb;
}
//=====================================================
void Window::draw(node n, float lod) {
ColorProperty* color = glGraphInputData->getElementColor();
ColorProperty* colorBorder = glGraphInputData->getElementBorderColor();
string textureName = glGraphInputData->getElementTexture()->getNodeValue(n);
if(textureName!="")
textureName=glGraphInputData->parameters->getTexturePath()+textureName;
_border.setColor(colorBorder->getNodeValue(n));
_titleRec.setColor(colorBorder->getNodeValue(n));
_center.setFillColor(color->getNodeValue(n));
_center.setTextureName(textureName);
_center.draw(lod, NULL);
_titleRec.draw(lod, NULL);
_border.draw(lod, NULL);
}
//=====================================================
Coord Window::getAnchor(const Coord &vector) const {
Coord v(vector);
float x, y, z, fmax;
v.get(x, y, z);
v.setZ(0.0f);
fmax = std::max(fabsf(x), fabsf(y));
if (fmax > 0.0f)
return v * (0.5f / fmax);
else
return v;
}
} // end of namespace tlp
#endif // WINDOWGLYPH_H
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