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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#ifndef FISHEYEINTERACTOR_H_
#define FISHEYEINTERACTOR_H_
#include <tulip/GLInteractor.h>
#include <tulip/Coord.h>
#include "../../utils/StandardInteractorPriority.h"
namespace tlp {
class FishEyeConfigWidget;
class GlShaderProgram;
class FishEyeInteractorComponent : public GLInteractorComponent {
public :
FishEyeInteractorComponent();
FishEyeInteractorComponent(const FishEyeInteractorComponent &fisheyeInteractorComponent);
~FishEyeInteractorComponent();
bool eventFilter(QObject *widget, QEvent *e);
bool compute(GlMainWidget *) {
return false;
}
void viewChanged(View *view);
void setConfigWidget(FishEyeConfigWidget *configWidget) {
this->configWidget = configWidget;
}
bool draw(GlMainWidget *glMainWidget);
private :
FishEyeConfigWidget *configWidget;
Coord fisheyeCenter;
GlShaderProgram *fisheyeShader;
bool activateFishEye;
};
/*@{*/
/** \file
* \brief Tulip Fisheye Interactor
* This interactor plugin allow to perform a fisheye distortion effect on Tulip views.
* It allows to gain focus on a certain area of a visualization by magnifying it without losing
* the context.
*
* Your graphic card must support shader programs otherwise the plugin won't work.
*
*
*/
class FishEyeInteractor : public GLInteractorComposite {
public :
PLUGININFORMATION("FishEyeInteractor", "Antoine Lambert", "29/05/2009", "FishEye Interactor", "1.0", "Visualization")
FishEyeInteractor(const PluginContext *);
~FishEyeInteractor();
void construct();
void uninstall();
QWidget *configurationWidget() const;
unsigned int priority() const {
return StandardInteractorPriority::FishEye;
}
virtual bool isCompatible(const std::string &viewName) const;
private :
FishEyeConfigWidget *fisheyeConfigWidget;
};
}
#endif /* FISHEYEINTERACTOR_H_ */
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