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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#include <tulip/MouseInteractors.h>
#include <tulip/MouseNodeBuilder.h>
#include <tulip/MouseEdgeBuilder.h>
#include <tulip/NodeLinkDiagramComponentInteractor.h>
#include <tulip/NodeLinkDiagramComponent.h>
#include "../utils/StandardInteractorPriority.h"
#include "../utils/ViewNames.h"
using namespace tlp;
/** \brief Tulip interactor to add edges
*
*/
class InteractorAddEdge : public NodeLinkDiagramComponentInteractor {
public:
PLUGININFORMATION("InteractorAddEdge", "Tulip Team", "01/04/2009", "Add nodes/edges Interactor", "1.0", "Modification")
/**
* Default constructor
*/
InteractorAddEdge(const tlp::PluginContext*):NodeLinkDiagramComponentInteractor(":/tulip/gui/icons/i_addedge.png","Add nodes/edges") {
setPriority(StandardInteractorPriority::AddNodesOrEdges);
setConfigurationWidgetText("<h3>Add nodes/edges</h3>To add a node: <b>Mouse left</b> click outside any node.<br/>To add an edge: <b>Mouse left</b> click on the source node,<br/>then <b>Mouse left</b> click on the target node.<br/>Any <b>Mouse left</b> click outside a node before the click on the target node will add an edge bend,<br/><b>Mouse middle</b> click will cancel the current edge construction.");
}
/**
* Construct chain of responsibility
*/
void construct() {
push_back(new MousePanNZoomNavigator);
push_back(new MouseNodeBuilder);
push_back(new MouseEdgeBuilder);
}
QCursor cursor() const {
return QCursor(Qt::PointingHandCursor);
}
bool isCompatible(const std::string &viewName) const {
return ((viewName==NodeLinkDiagramComponent::viewName)
||(viewName==ViewName::GoogleMapsViewName));
}
};
PLUGIN(InteractorAddEdge)
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