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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#ifndef _BUBBLETREELAYOUT_H
#define _BUBBLETREELAYOUT_H
#include <tulip/tuliphash.h>
#include <tulip/TulipPluginHeaders.h>
/** \addtogroup layout */
/** This plug-in implement the bubble tree drawing algorithm
* first published as:
*
* Bubble Tree Drawing Algorithm : \n
* D. Auber and S. Grivet and J-P Domenger and Guy Melancon, \n
* In International Conference on Computer Vision and Graphics, pages 633-641, september 2004.
*
* <b>HISTORY</b>
*
* - 07/12/04 Version 0.0.3: Use new Tulip plugin parameter mechanism
* - 16/07/03 Version 0.0.2: Better management of node size
* - 16/05/03 Version 0.0.1: Initial release
*
* \note This algorithm only works on trees.
* Let n be the number of nodes, the algorithm complexity is in O(n) or O(nlog(n)),
* By default O(nlog(n)) algorithm is used, but one can choose the complexity by using
* the argument (bool)"complexity" (true means O(nlog(n), false O(n)).
* The algorithm can manage nodes of different size. The SizeProperty "viewSize"
* is used by default if no parameters are given to the plug-in.
* The parameter is (SizeProperty*) "node size".
*
*
*
* \author David Auber, S. Grivet University Bordeaux I France:
* auber@tulip-software.org, grivet@labri.fr
*/
class BubbleTree:public tlp::LayoutAlgorithm {
public:
PLUGININFORMATION("Bubble Tree","D.Auber/S.Grivet","16/05/2003",
"Implement the bubble tree drawing algorithm first published as:<br/>"
"<b>Bubble Tree Drawing Algorithm</b>, D. Auber and S. Grivet and J-P Domenger and Guy Melancon, ICCVG, pages 633-641 (2004).",
"1.0","Tree")
BubbleTree(const tlp::PluginContext* context);
~BubbleTree();
bool run();
private:
double computeRelativePosition(tlp::node n, TLP_HASH_MAP< tlp::node, tlp::Vector< double, 5 > >* relativePosition);
void calcLayout(tlp::node n, TLP_HASH_MAP<tlp::node, tlp::Vector<double, 5 > > *relativePosition);
void calcLayout2(tlp::node n, TLP_HASH_MAP<tlp::node, tlp::Vector<double, 5 > > *relativePosition,
const tlp::Vector<double, 3 > &,const tlp::Vector<double, 3 > &);
tlp::Graph *tree;
tlp::SizeProperty *nodeSize;
bool nAlgo;
};
#endif
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