File: GlMatrixBackgroundGrid.cpp

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/**
 *
 * This file is part of Tulip (www.tulip-software.org)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */

#include "GlMatrixBackgroundGrid.h"

#include <tulip/Graph.h>
#include <tulip/GlLine.h>

#include "MatrixView.h"

using namespace tlp;
using namespace std;

GlMatrixBackgroundGrid::GlMatrixBackgroundGrid(MatrixView *view): _view(view) {
}

BoundingBox GlMatrixBackgroundGrid::getBoundingBox() {
  int N = _view->graph()->numberOfNodes();
  BoundingBox result;
  result.expand(Coord(0,0,0));
  result.expand(Coord(1+N,-1-N,0));
  return result;
}

void GlMatrixBackgroundGrid::draw(float lod,tlp::Camera* camera) {
  Vector<int,4> viewPort = camera->getViewport();

  Coord topLeft(camera->screenTo3DWorld(Coord(viewPort[0]+viewPort[2],viewPort[1],0))),
        bottomRight(camera->screenTo3DWorld(Coord(viewPort[0],viewPort[1]+viewPort[3],0)));

  GridDisplayMode mode = _view->gridDisplayMode();

  if (mode == SHOW_NEVER || (mode == SHOW_ON_ZOOM && abs(bottomRight[0] - topLeft[0]) > 50))
    return;

  int N = _view->graph()->numberOfNodes();
  double startX = max<double>(0.5,floor(topLeft[0])-0.5), startY = min<double>(-0.5,ceil(topLeft[1])+0.5), endX = min<double>(0.5+N,ceil(bottomRight[0])+0.5), endY = max<double>(-0.5-N,floor(bottomRight[1])-0.5);

  for (double x=startX; x <= endX; ++x) {
    vector<Coord> points(2);
    points[0] = Coord(x, startY, 0);
    points[1] = Coord(x, endY, 0);
    vector<Color> colors(2);
    colors[0] = Color(0,0,0);
    colors[1] = Color(0,0,0);
    GlLine line(points, colors);
    line.draw(lod, camera);
  }

  for (double y=startY; y >= endY; --y) {
    vector<Coord> points(2);
    points[0] = Coord(startX, y, 0);
    points[1] = Coord(endX, y, 0);
    vector<Color> colors(2);
    colors[0] = Color(0,0,0);
    colors[1] = Color(0,0,0);
    GlLine line(points, colors);
    line.draw(lod, camera);
  }
}