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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#include <cmath>
#include <climits>
#include "ZOrderLayout.h"
using namespace std;
using namespace pocore;
//===============================================================
namespace {
inline Vec2i zorderPoint(const unsigned int key, const unsigned char order) {
// cerr << "========" << endl;
Vec2i point;
point.fill(0);
for (char i = order - 1; i >= 0; --i) {
//read two bits;
unsigned char bits = (key >> (i << 1)) & 3;
point[1] += (bits & 1) << i;
point[0] += ((bits >> 1) ) << i;
}
return point;
}
inline unsigned int zorderKey(const Vec2i &p, const unsigned char order) {
// cerr << "========" << endl;
unsigned int key = 0;
for (char i = order - 1; i >= 0; --i) {
//read two bits;
unsigned char bits = (p[1] >> i) & 1;
bits += ((p[0] >> i) & 1) << 1;
key += bits << (i << 1);
}
return key;
}
}
//===============================================================
namespace pocore {
ZorderLayout::ZorderLayout(unsigned char order):order(order) {
shift = (int)rint(sqrt(pow(4., order))/2.);
}
//==============================================================
unsigned int ZorderLayout::unproject(const Vec2i &point) const {
// cerr << point << " ==> " << shift << " order=" << (int)order << endl;
Vec2i p;
if (point[0] <= -shift || point[0] >= shift)
return UINT_MAX;
if (point[1] <= -shift || point[1] >= shift)
return UINT_MAX;
p[0] = point[0] + shift;
p[1] = point[1] + shift;
return zorderKey(p, order);
}
//==============================================================
Vec2i ZorderLayout::project(const unsigned int id) const {
return zorderPoint(id, order)-=shift;
}
}
//==============================================================================
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