File: ScatterPlot2DView.h

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/**
 *
 * This file is part of Tulip (www.tulip-software.org)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */

#ifndef SCATTERPLOT2DVIEW_H_
#define SCATTERPLOT2DVIEW_H_

#include <tulip/Graph.h>
#include <tulip/GlMainView.h>
#include <tulip/BoundingBox.h>
#include <tulip/Coord.h>

#if defined(_MSC_VER)
#include <Windows.h>
#endif

#if defined(__APPLE__)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif

#include "../../utils/ViewNames.h"

namespace tlp {

/*@{*/
/** \file
 *  \brief  Tulip Scatter Plot view

 * This view plugin allows to create 2D scatter plots with numerical properties attached to graph nodes or edges.
 * A scatter plot is a type of mathematical diagram using Cartesian coordinates to display values for two variables for a set of data.
 * The data is displayed as a collection of points, each having the value of one variable determining the position
 * on the horizontal axis and the value of the other variable determining the position on the vertical axis.
 *
 * By selecting a set of graph properties, a scatter plot matrix will be displayed for each combination
 * of two different properties. Each scatter plot can then be displayed individually in a more detailed way.
 *
 * A set of interactors are bundled with the view to perform selection, statistical analysis, ...
 *
 *
 */

class ScatterPlot2D;
class GlLayer;
class GlComposite;
class SizeProperty;
class GlGraphComposite;
class ScatterPlot2DOptionsWidget;
class ViewGraphPropertiesSelectionWidget;

class ScatterPlot2DView : public GlMainView {

  Q_OBJECT

  void registerTriggers();

public :

  PLUGININFORMATION(ViewName::ScatterPlot2DViewName, "Antoine Lambert", "03/2009",
                    "<p>The Scatter Plot 2D view allows to create 2d scatter plots of graph nodes from graph properties (supported types are Double and Integer).</p>"
                    "<p>A scatter plot is a type of mathematical diagram using Cartesian coordinates to display values for two variables for a set of data. The data are displayed as a collection of points, each having the value of one variable determining the position on the horizontal axis and the value of the other variable determining the position on the vertical axis.</p>"
                    "<p>By selecting a set of graph properties, a scatter plot matrix will be displayed for each combination of two different properties. Each scatter plot can then be displayed individually in a more detailed way.</p>"
                    "<p>A set of interactors are bundled with the view to perform selection, statistical analysis, ...</p>", "1.0", "View")

  ScatterPlot2DView(const PluginContext *);
  ~ScatterPlot2DView();
  std::string icon() const {
    return ":/scatter_plot2d_view.png";
  }

  void setState(const DataSet &dataSet);
  DataSet state() const;
  void graphChanged(Graph *graph);
  Graph *getScatterPlotGraph();

  QList<QWidget *> configurationWidgets() const;

  std::vector<ScatterPlot2D *> getSelectedScatterPlots() const;
  bool matrixViewSet() const {
    return matrixView;
  }
  void setMatrixView(const bool matrixView) {
    this->matrixView = matrixView;
  }

  void switchFromMatrixToDetailView(ScatterPlot2D *scatterPlot, bool center);
  void switchFromDetailViewToMatrixView();
  BoundingBox getMatrixBoundingBox();
  ScatterPlot2D *getDetailedScatterPlot() const {
    return detailedScatterPlot;
  }

  void toggleInteractors(const bool activate);
  bool interactorsEnabled() const {
    return interactorsActivated;
  }

  ElementType getDataLocation() const {
    return dataLocation;
  }

  void generateScatterPlot(ScatterPlot2D *scatterPlot, GlMainWidget *glWidget = NULL);

  //
  void computeNodeSizes();
  void buildScatterPlotsMatrix();

  void draw();
  void refresh();

  void treatEvent(const Event &message);

  void afterSetNodeValue(PropertyInterface*, const node);
  void afterSetEdgeValue(PropertyInterface*, const edge);
  void afterSetAllNodeValue(PropertyInterface*);
  void afterSetAllEdgeValue(PropertyInterface*);

  virtual void addEdge(Graph *, const edge );
  virtual void delNode(Graph *,const node );
  virtual void delEdge(Graph *,const edge );

  // return the id of the corresponding graph elt
  // see ScatterPlot2DMouseShowElementInfos
  // in ScatterPlot2DInteractors.cpp
  unsigned int getMappedId(unsigned int id);

public slots :

  void init();
  void viewConfigurationChanged();

  // inherited from GlMainView
  void centerView(bool graphChanged = false);
  void applySettings();

private :

  void interactorsInstalled(const QList<tlp::Interactor*>&);
  void initGlWidget(Graph *graph);
  void generateScatterPlots();

  void destroyOverviewsIfNeeded();
  void destroyOverviews();
  void cleanupGlScene();
  void addEmptyViewLabel();
  void removeEmptyViewLabel();

  ViewGraphPropertiesSelectionWidget *propertiesSelectionWidget;
  ScatterPlot2DOptionsWidget *optionsWidget;

  Graph *scatterPlotGraph, *emptyGraph;
  GlLayer *mainLayer;
  GlGraphComposite *glGraphComposite;
  SizeProperty *scatterPlotSize;
  std::vector<std::string> selectedGraphProperties;
  GlComposite *matrixComposite, *axisComposite, *labelsComposite;
  std::map<std::pair<std::string, std::string>, ScatterPlot2D *>  scatterPlotsMap;
  ScatterPlot2D *detailedScatterPlot;
  std::pair<std::string, std::string> detailedScatterPlotPropertyName;
  std::map<std::pair<std::string, std::string>, bool> scatterPlotsGenMap;
  bool center;
  bool matrixView;
  double sceneRadiusBak;
  double zoomFactorBak;
  Coord eyesBak;
  Coord centerBak;
  Coord upBak;
  bool matrixUpdateNeeded;
  bool newGraphSet;

  int lastViewWindowWidth, lastViewWindowHeight;

  bool interactorsActivated;
  bool initialized;

  static GLuint backgroundTextureId;
  static unsigned int scatterplotViewInstancesCount;

  ElementType dataLocation;
  Graph *edgeAsNodeGraph;
  std::map<edge, node> edgeToNode;
  std::map<node, edge> nodeToEdge;
};

}

#endif /* SCATTERPLOT2DVIEW_H_ */