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/*
* $Revision: 2524 $
*
* last checkin:
* $Author: gutwenger $
* $Date: 2012-07-03 09:54:22 +0200 (Tue, 03 Jul 2012) $
***************************************************************/
/** \file
* \brief Implementation of binary heap class that allows the
* decreaseKey operation.
*
* \author Hoi-Ming Wong
*
* \par License:
* This file is part of the Open Graph Drawing Framework (OGDF).
*
* \par
* Copyright (C)<br>
* See README.txt in the root directory of the OGDF installation for details.
*
* \par
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* Version 2 or 3 as published by the Free Software Foundation;
* see the file LICENSE.txt included in the packaging of this file
* for details.
*
* \par
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* \par
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* \see http://www.gnu.org/copyleft/gpl.html
***************************************************************/
#ifdef _MSC_VER
#pragma once
#endif
#ifndef OGDF_BINARY_HEAP_H
#define OGDF_BINARY_HEAP_H
#include<ogdf/basic/Array.h>
namespace ogdf {
// using min heaps
template <class X, class Priority=double, class INDEX=int>
class OGDF_EXPORT BinaryHeap {
public:
class Element {
friend class BinaryHeap<X, Priority, INDEX>;
private:
Priority priority;
X elem;
INDEX backIdx ; // the position in element array
// empty constructor
Element() { }
// construct element with object and priority
Element(X x, Priority prior) : priority(prior), elem(x) { }
//copy constructor
Element(const Element &origElem): priority(origElem.priority), elem(origElem.elem), backIdx(origElem.backIdx) { }
public:
//return the priority
Priority getPriority() const { return priority; }
// return reference to elem
const X &getElement() const { return elem; }
// return the position of this element in the heap array
INDEX getPos() const { return backIdx; }
};
//! construct a binary heap with capacity c
BinaryHeap(INDEX c) : data(1, c, 0), s(0) { }
//! destructor
~BinaryHeap() {
for (INDEX i = 1; i <= s; ++i) {
delete data[i];
data[i] = 0;
}
}
//! return true if heap is empty
bool empty() const { return s == 0; }
//! return the number of elements in the heap
INDEX size() const { return s; }
//! decrease the priority of elem
void decPriority(const Element &elem, // handle to the element
Priority prior // new priority, must be smaller then the old value
) {
INDEX i = elem.backIdx;
OGDF_ASSERT(i <= s);
if (data[i]->getPriority() < prior)
throw "New key is greater than current key.";
data[i]->priority = prior;
while (i > 1 && (data[getParent(i)]->getPriority() > data[i]->getPriority()) ) {
swap(i, getParent(i));
i = getParent(i);
}
}
//! insert elem and return a handle
const Element & insert(X obj, Priority prior) {
Element *h_elem = new Element (obj, prior);
++s;
if (s == capacity())
data.grow(capacity(), 0); // double the size
h_elem->backIdx = s; // store the position
data[s] = h_elem;
INDEX i = s;
while ( (i > 1) && ( data[getParent(i)]->getPriority() > data[i]->getPriority()) ) {
swap(i, getParent(i));
i = getParent(i);
}
return *h_elem;
}
//! ! insert elem and return a handle [same as insert]
const Element & push(X obj, Priority prior) {
return insert(obj, prior);
}
//! return the Object with the min. score
const X & getMin() const {
return data[1]->getElement();
}
//! return the Object with the min. score [same as getMin]
const X & top() const {
return getMin();
}
//! return the smallest element and remove it from heap
X extractMin() {
if (empty())
throw "Heap underflow error!";
Element copy = *data[1];
Element *p = data[1];
swap(1, s);
--s;
delete p;
minHeapify(1);
data[s+1] = 0;
return copy.getElement();
}
//! return the smallest element and remove it from heap [same as extractMin]
X pop() {
return extractMin();
}
//! empty the heap
void clear() {
for (INDEX i = 1; i <= s; ++i) {
delete data[i];
data[i] = 0;
}
s = 0;
}
//! obtain const references to the element at index \a idx (the smallest heap array index is 0.).
const X & operator[](INDEX idx) const {
return data[idx+1]->getElement();
}
private :
Array<Element *, INDEX> data; // heap array starts at index 1
INDEX s; // current number of elements
//! return current capacity of the heap
INDEX capacity() const { return data.size(); }
void swap(INDEX pos1, INDEX pos2) {
Element *tmp = data[pos1];
data[pos1] = data[pos2];
data[pos2] = tmp;
// update the position
data[pos2]->backIdx = pos2;
data[pos1]->backIdx = pos1;
}
void minHeapify(INDEX pos) {
INDEX l = getLeft(pos);
INDEX r = getRight(pos);
INDEX smallest;
if (l <= size() && data[l]->getPriority() < data[pos]->getPriority() )
smallest = l;
else
smallest = pos;
if (r <= size() && data[r]->getPriority() < data[smallest]->getPriority())
smallest = r;
if (smallest != pos) {
swap(pos, smallest);
minHeapify(smallest);
}
}
INDEX getParent(INDEX pos) const {return pos/2;}
INDEX getLeft(INDEX pos) const {return pos*2;}
INDEX getRight(INDEX pos) const {return pos*2+1;}
};
}//namespace ogdf
#endif
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