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/*
* $Revision: 2523 $
*
* last checkin:
* $Author: gutwenger $
* $Date: 2012-07-02 20:59:27 +0200 (Mon, 02 Jul 2012) $
***************************************************************/
/** \file
* \brief Declaration of class DynamicSPQRTree
*
* \author Jan Papenfuß
*
* \par License:
* This file is part of the Open Graph Drawing Framework (OGDF).
*
* \par
* Copyright (C)<br>
* See README.txt in the root directory of the OGDF installation for details.
*
* \par
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* Version 2 or 3 as published by the Free Software Foundation;
* see the file LICENSE.txt included in the packaging of this file
* for details.
*
* \par
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* \par
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* \see http://www.gnu.org/copyleft/gpl.html
***************************************************************/
#ifdef _MSC_VER
#pragma once
#endif
#ifndef OGDF_DYNAMIC_SPQR_TREE_H
#define OGDF_DYNAMIC_SPQR_TREE_H
#include <ogdf/decomposition/SPQRTree.h>
#include <ogdf/decomposition/DynamicSPQRForest.h>
#include <ogdf/decomposition/DynamicSkeleton.h>
namespace ogdf {
//---------------------------------------------------------
// DynamicSPQRTree
// SPQR-tree data structure (dynamic environment)
//---------------------------------------------------------
/**
* \brief Linear-time implementation of dynamic SPQR-trees.
*
* The class DynamicSPQRTree maintains the arrangement of the triconnected
* components of a biconnected multi-graph \e G [Hopcroft, Tarjan 1973]
* as a so-called SPQR tree \e T [Fi Battista, Tamassia, 1996]. We
* call \e G the original graph of \e T.
* The class DynamicSPQRTree supports the statical construction of
* an SPQR-tree for a given graph G, and supports dynamic updates,
* too.
*
* Each node of the tree has an associated type (represented by
* SPQRTree::NodeType), which is either SNode, PNode, or
* RNode, and a skeleton (represented by the class DynamicSkeleton).
* The skeletons of the nodes of \e T are in one-to-one
* correspondence to the triconnected components of \e G, i.e.,
* S-nodes correspond to polygons, P-nodes to bonds, and
* R-nodes to triconnected graphs.
*
* In our representation of SPQR-trees, Q-nodes are omitted. Instead,
* the skeleton S of a node \e v in \e T contains two types of edges:
* real edges, which correspond to edges in \e G, and virtual edges, which
* correspond to edges in \e T having \e v as an endpoint.
* There is a special edge \e er in G at which \e T is rooted, i.e., the
* root node of \e T is the node whose skeleton contains the real edge
* corresponding to \e er.
*
* The reference edge of the skeleton of the root node is \e er, the
* reference edge of the skeleton \e S of a non-root node \e v is the virtual
* edge in \e S that corresponds to the tree edge (parent(\e v),\e v).
*/
class OGDF_EXPORT DynamicSPQRTree : public virtual SPQRTree, public DynamicSPQRForest
{
public:
friend class DynamicSkeleton;
// constructors
/**
* \brief Creates an SPQR tree \e T for graph \a G rooted at the first edge of \a G.
* \pre \a G is biconnected and contains at least 3 nodes,
* or \a G has exactly 2 nodes and at least 3 edges.
*/
DynamicSPQRTree (Graph& G) : DynamicSPQRForest(G) { init(G.firstEdge()); }
/**
* \brief Creates an SPQR tree \e T for graph \a G rooted at the edge \a e.
* \pre \a e is in \a G, \a G is biconnected and contains at least 3 nodes,
* or \a G has exactly 2 nodes and at least 3 edges.
*/
DynamicSPQRTree (Graph& G, edge e) : DynamicSPQRForest(G) { init(e); }
// destructor
~DynamicSPQRTree();
//
// a) Access operations
//
//! Returns a reference to the original graph \e G.
const Graph& originalGraph () const { return m_G; }
//! Returns a reference to the tree \e T.
const Graph& tree () const { return m_T; }
//! Returns the edge of \e G at which \e T is rooted.
edge rootEdge () const { return m_rootEdge; }
//! Returns the root node of \e T.
node rootNode () const { return findSPQR(m_bNode_SPQR[m_B.firstNode()]); }
//! Returns the number of S-nodes in \e T.
int numberOfSNodes () const { return m_bNode_numS[m_B.firstNode()]; }
//! Returns the number of P-nodes in \e T.
int numberOfPNodes () const { return m_bNode_numP[m_B.firstNode()]; }
//! Returns the number of R-nodes in \e T.
int numberOfRNodes () const { return m_bNode_numR[m_B.firstNode()]; }
/**
* \brief Returns the type of node \a v.
* \pre \a v is a node in \e T
*/
NodeType typeOf (node v) const
{
return (NodeType)m_tNode_type[findSPQR(v)];
}
//! Returns the list of all nodes with type \a t.
List<node> nodesOfType (NodeType t) const;
//! Finds the shortest path between the two sets of vertices of \e T which \a s and \a t of \e G belong to.
SList<node>& findPath (node s, node t) { return findPathSPQR(m_gNode_hNode[s],m_gNode_hNode[t]); }
/**
* \brief Returns the skeleton of node \a v.
* \pre \a v is a node in \e T
*/
Skeleton& skeleton (node v) const
{
v = findSPQR(v);
if (!m_sk[v]) return createSkeleton(v);
return *m_sk[v];
}
/**
* \brief Returns the skeleton that contains the real edge \a e.
* \pre \a e is an edge in \e G
*/
const Skeleton& skeletonOfReal (edge e) const { return skeleton(spqrproper(m_gEdge_hEdge[e])); }
/**
* \brief Returns the skeleton edge that corresponds to the real edge \a e.
* \pre \a e is an edge in \e G
*/
edge copyOfReal (edge e) const
{
e = m_gEdge_hEdge[e];
skeleton(spqrproper(e));
return m_skelEdge[e];
}
/**
* \brief Returns the virtual edge in the skeleton of \a w that
* corresponds to the tree edge between \a v and \a w.
* \pre \a v and \a w are adjacent nodes in \e T
*/
edge skeletonEdge (node v, node w) const
{
edge e = virtualEdge(v,w);
if (!e) return e;
skeleton(w);
return m_skelEdge[e];
}
//
// b) Update operations
//
/**
* \brief Roots \e T at edge \a e and returns the new root node of \e T.
* \pre \a e is an edge in \e G
*/
node rootTreeAt (edge e);
/**
* \brief Roots \e T at node \a v and returns \a v.
* \pre \a v is a node in \e T
*/
node rootTreeAt (node v);
/**
* \brief Updates the whole data structure after a new edge \a e has
* been inserted into \e G.
*/
edge updateInsertedEdge (edge e);
/**
* \brief Updates the whole data structure after a new vertex has been
* inserted into \e G by splitting an edge into \a e and \a f.
*/
node updateInsertedNode (edge e, edge f);
protected:
//! Initialization (called by constructors).
void init (edge e);
//! Creates the skeleton graph belonging to a given vertex \a vT of \e T.
DynamicSkeleton& createSkeleton (node vT) const;
/**
* \brief Recursively performs the task of adding edges (and nodes)
* to the pertinent graph \a Gp for each involved skeleton graph.
*/
void cpRec (node v, PertinentGraph& Gp) const
{
v = findSPQR(v);
for (ListConstIterator<edge> i=m_tNode_hEdges[v].begin(); i.valid(); ++i) {
edge e = m_hEdge_gEdge[*i];
if (e) cpAddEdge(e,Gp);
else if (*i!=m_tNode_hRefEdge[v]) cpRec(spqrproper(*i),Gp);
}
}
edge m_rootEdge; //!< edge of \e G at which \e T is rooted
mutable NodeArray<DynamicSkeleton*> m_sk; //!< pointer to skeleton of a node in \e T
mutable EdgeArray<edge> m_skelEdge; //!< copies of real and virtual edges in their skeleton graphs (invalid, if the skeleton does not actually exist)
mutable NodeArray<node> m_mapV; //!< temporary array used by \e createSkeleton()
}; // class DynamicSPQRTree
} // end namespace ogdf
#endif
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