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/*
* $Revision: 2566 $
*
* last checkin:
* $Author: gutwenger $
* $Date: 2012-07-07 23:10:08 +0200 (Sat, 07 Jul 2012) $
***************************************************************/
/** \file
* \brief Declaration of linear time layout algorithm for free
* trees (class RadialTreeLayout).
*
* Based on chapter 3.1.1 Radial Drawings of Graph Drawing by
* Di Battista, Eades, Tamassia, Tollis.
*
* \author Carsten Gutwenger
*
* \par License:
* This file is part of the Open Graph Drawing Framework (OGDF).
*
* \par
* Copyright (C)<br>
* See README.txt in the root directory of the OGDF installation for details.
*
* \par
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* Version 2 or 3 as published by the Free Software Foundation;
* see the file LICENSE.txt included in the packaging of this file
* for details.
*
* \par
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* \par
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* \see http://www.gnu.org/copyleft/gpl.html
***************************************************************/
#ifdef _MSC_VER
#pragma once
#endif
#ifndef OGDF_RADIAL_TREE_LAYOUT_H
#define OGDF_RADIAL_TREE_LAYOUT_H
#include <ogdf/module/LayoutModule.h>
#include <ogdf/basic/SList.h>
namespace ogdf {
//! The radial tree layout algorithm.
/**
* <H3>Optional parameters</H3>
* Radial tree layout provides the following optional parameters.
*
* <table>
* <tr>
* <th><i>Option</i><th><i>Type</i><th><i>Default</i><th><i>Description</i>
* </tr><tr>
* <td><i>levelDistance</i><td>double<td>50.0
* <td>The minimal vertical distance required between levels.
* </tr><tr>
* <td><i>connectedComponentDistance</i><td>double<td>50.0
* <td>The minimal horizontal distance required between trees in the forest.
* </tr><tr>
* <td><i>rootSelection</i><td> #RootSelectionType <td> #rootIsCenter
* <td>Specifies how to select the root of the tree.
* </tr>
* </table>
*/
class OGDF_EXPORT RadialTreeLayout : public LayoutModule
{
public:
//! Selection strategies for root of the tree.
enum RootSelectionType {
rootIsSource, //!< Select a source in the graph.
rootIsSink, //!< Select a sink in the graph.
rootIsCenter //!< Select the center of the tree.
};
private:
double m_levelDistance; //!< The minimal distance between levels.
double m_connectedComponentDistance; //!< The minimal distance between trees.
RootSelectionType m_selectRoot; //!< Specifies how to determine the root.
node m_root; //!< The root of the tree.
int m_numLevels; //!< The number of levels (root is on level 0).
NodeArray<int> m_level; //!< The level of a node.
NodeArray<node> m_parent; //!< The parent of a node (0 if root).
NodeArray<double> m_leaves; //!< The weighted number of leaves in subtree.
Array<SListPure<node> > m_nodes; //!< The nodes at a level.
NodeArray<double> m_angle; //!< The angle of node center (for placement).
NodeArray<double> m_wedge; //!< The wedge reserved for subtree.
NodeArray<double> m_diameter; //!< The diameter of a circle bounding a node.
Array<double> m_width; //!< The width of a circle.
Array<double> m_radius; //!< The width of a level.
double m_outerRadius; //!< The radius of circle bounding the drawing.
struct Group
{
RadialTreeLayout *m_data;
bool m_leafGroup;
SListPure<node> m_nodes;
double m_sumD;
double m_sumW;
double m_leftAdd;
double m_rightAdd;
Group(RadialTreeLayout *data, node v) {
m_data = data;
m_leafGroup = (v->degree() == 1);
m_nodes.pushBack(v);
m_sumD = m_data->diameter()[v] + m_data->levelDistance();
m_sumW = m_data->leaves()[v];
m_leftAdd = m_rightAdd = 0.0;
}
bool isSameType(node v) const {
return (m_leafGroup == (v->degree() == 1));
}
void append(node v) {
m_nodes.pushBack(v);
m_sumD += m_data->diameter()[v] + m_data->levelDistance();
m_sumW += m_data->leaves()[v];
}
double add() const { return m_leftAdd + m_rightAdd; }
node leftVertex () const { return m_nodes.front(); }
node rightVertex() const { return m_nodes.back (); }
};
class Grouping : public List<Group>
{
public:
void computeAdd(double &D, double &W);
};
NodeArray<Grouping> m_grouping;
public:
//! Creates an instance of radial tree layout and sets options to default values.
RadialTreeLayout();
//! Copy constructor.
RadialTreeLayout(const RadialTreeLayout &tl);
// destructor
~RadialTreeLayout();
//! Assignment operator.
RadialTreeLayout &operator=(const RadialTreeLayout &tl);
//! Calls the algorithm for graph attributes \a GA.
/**
* The algorithm preserve the order of children which is given by
* the adjacency lists.
*
* \pre The graph is a tree.
* @param GA represents the input graph and is assigned the computed layout.
*/
void call(GraphAttributes &GA);
// option that determines the minimal vertical distance
// required between levels
//! Returns the option <i>levelDistance</i>.
double levelDistance() const { return m_levelDistance; }
//! Sets the option <i>levelDistance</i> to \a x.
void levelDistance(double x) { m_levelDistance = x; }
// option that determines the minimal horizontal distance
// required between trees in the forest
//! Returns the option <i>connectedComponentDistance</i>.
double connectedComponentDistance() const { return m_connectedComponentDistance; }
//! Sets the option <i>connectedComponentDistance</i> to \a x.
void connectedComponentDistance(double x) { m_connectedComponentDistance = x; }
// option that determines if the root is on the top or on the bottom
//! Returns the option <i>rootSelection</i>.
RootSelectionType rootSelection() const { return m_selectRoot; }
//! Sets the option <i>rootSelection</i> to \a sel.
void rootSelection(RootSelectionType sel) { m_selectRoot = sel; }
const NodeArray<double> &diameter() const { return m_diameter; }
const NodeArray<double> &leaves() const { return m_leaves; }
private:
void FindRoot(const Graph &G);
void ComputeLevels(const Graph &G);
void ComputeDiameters(GraphAttributes &AG);
void ComputeAngles(const Graph &G);
void ComputeCoordinates(GraphAttributes &AG);
void ComputeGrouping(int i);
OGDF_NEW_DELETE
};
} // end namespace ogdf
#endif
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