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/*
* $Revision: 2583 $
*
* last checkin:
* $Author: gutwenger $
* $Date: 2012-07-12 01:02:21 +0200 (Thu, 12 Jul 2012) $
***************************************************************/
/** \file
* \brief Declaration of linear time layout algorithm for trees
* (TreeLayout) based on Walker's algorithm.
*
* \author Christoph Buchheim
*
* \par License:
* This file is part of the Open Graph Drawing Framework (OGDF).
*
* \par
* Copyright (C)<br>
* See README.txt in the root directory of the OGDF installation for details.
*
* \par
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* Version 2 or 3 as published by the Free Software Foundation;
* see the file LICENSE.txt included in the packaging of this file
* for details.
*
* \par
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* \par
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* \see http://www.gnu.org/copyleft/gpl.html
***************************************************************/
#ifdef _MSC_VER
#pragma once
#endif
#ifndef OGDF_TREE_LAYOUT_H
#define OGDF_TREE_LAYOUT_H
#include <ogdf/module/LayoutModule.h>
#include <ogdf/basic/SList.h>
namespace ogdf {
/**
* \brief The tree layout algorithm.
*
* The class TreeLayout represents the improved version of the tree layout
* algorithm by Walker presented in:
*
* Christoph Buchheim, Michael Jünger, Sebastian Leipert: <i>Drawing
* rooted trees in linear time</i>. Software: Practice and Experience 36(6),
* pp. 651-665, 2006.
*
* The algorithm also allows to lay out a forest, i.e., a collection of trees.
*
* <H3>Optional parameters</H3>
* Tree layout provides various optional parameters.
*
* <table>
* <tr>
* <th><i>Option</i><th><i>Type</i><th><i>Default</i><th><i>Description</i>
* </tr><tr>
* <td><i>siblingDistance</i><td>double<td>20.0
* <td>The horizontal spacing between adjacent sibling nodes.
* </tr><tr>
* <td><i>subtreeDistance</i><td>double<td>20.0
* <td>The horizontal spacing between adjacent subtrees.
* </tr><tr>
* <td><i>levelDistance</i><td>double<td>50.0
* <td>The vertical spacing between adjacent levels.
* </tr><tr>
* <td><i>treeDistance</i><td>double<td>50.0
* <td>The horizontal spacing between adjacent trees in a forest.
* </tr><tr>
* <td><i>orthogonalLayout</i><td>bool<td>false
* <td>Determines whether edges are routed in an orthogonal
* or straight-line fashion.
* </tr><tr>
* <td><i>orientation</i><td> #Orientation <td> #topToBottom
* <td>Determines if the tree is laid out in a top-to-bottom,
* bottom-to-top, left-to-right, or right-to-left fashion.
* </tr><tr>
* <td><i>selectRoot</i><td> #RootSelectionType <td> #rootIsSource
* <td>Determines how to select the root of the tree(s). Possible
* selection strategies are to take a (unique) source or sink in
* the graph, or to use the coordinates and to select the topmost
* node for top-to-bottom orientation, etc.
* </tr>
* </table>
*
* The spacing between nodes is determined by the <i>siblingDistance</i>,
* <i>subtreeDistance</i>, <i>levelDistance</i>, and <i>treeDistance</i>.
* The layout style is determined by <i>orthogonalLayout</i> and
* <i>orientation</i>; the root of the tree is selected according to
* th eselection strategy given by <i>selectRoot</i>.
*/
class OGDF_EXPORT TreeLayout : public LayoutModule {
public:
//! Determines how to select the root of the tree.
enum RootSelectionType {
rootIsSource, //!< Select a source in the graph.
rootIsSink, //!< Select a sink in the graph.
rootByCoord //!< Use the coordinates, e.g., select the topmost node if orientation is topToBottom.
};
private:
double m_siblingDistance; //!< The minimal distance between siblings.
double m_subtreeDistance; //!< The minimal distance between subtrees.
double m_levelDistance; //!< The minimal distance between levels.
double m_treeDistance; //!< The minimal distance between trees.
bool m_orthogonalLayout; //!< Option for orthogonal style (yes/no).
Orientation m_orientation; //!< Option for orientation of tree layout.
RootSelectionType m_selectRoot; //!< Option for how to determine the root.
NodeArray<int> m_number; //!< Consecutive numbers for children.
NodeArray<node> m_parent; //!< Parent node, 0 if root.
NodeArray<node> m_leftSibling; //!< Left sibling, 0 if none.
NodeArray<node> m_firstChild; //!< Leftmost child, 0 if leaf.
NodeArray<node> m_lastChild; //!< Rightmost child, 0 if leaf.
NodeArray<node> m_thread; //!< Thread, 0 if none.
NodeArray<node> m_ancestor; //!< Actual highest ancestor.
NodeArray<double> m_preliminary; //!< Preliminary x-coordinates.
NodeArray<double> m_modifier; //!< Modifier of x-coordinates.
NodeArray<double> m_change; //!< Change of shift applied to subtrees.
NodeArray<double> m_shift; //!< Shift applied to subtrees.
SListPure<edge> m_reversedEdges; //!< List of temporarily removed edges.
Graph *m_pGraph; //!< The input graph.
public:
//! Creates an instance of tree layout and sets options to default values.
TreeLayout();
//! Copy constructor.
TreeLayout(const TreeLayout &tl);
// destructor
~TreeLayout();
/**
* @name Algorithm call
* @{
*/
/**
* \brief Calls tree layout for graph attributes \a GA.
*
* \pre The graph is a tree.
*
* The order of children is given by the adjacency lists;
* the successor of the unique in-edge of a non-root node
* leads to its leftmost child; the leftmost child of the root
* is given by its first adjacency entry.
* @param GA is the input graph and will also be assigned the layout information.
*/
void call(GraphAttributes &GA);
/**
* \brief Calls tree layout for graph attributes \a GA.
*
* \pre The graph is a tree.
*
* Sorts the adjacency entries according to the positions of adjacent
* vertices in \a GA.
* @param GA is the input graph and will also be assigned the layout information.
* @param G is the graph associated with \a GA.
*/
void callSortByPositions(GraphAttributes &GA, Graph &G);
/** @}
* @name Optional parameters
* @{
*/
//! Returns the the minimal required horizontal distance between siblings.
double siblingDistance() const { return m_siblingDistance; }
//! Sets the the minimal required horizontal distance between siblings to \a x.
void siblingDistance(double x) { m_siblingDistance = x; }
//! Returns the minimal required horizontal distance between subtrees.
double subtreeDistance() const { return m_subtreeDistance; }
//! Sets the minimal required horizontal distance between subtrees to \a x.
void subtreeDistance(double x) { m_subtreeDistance = x; }
//! Returns the minimal required vertical distance between levels.
double levelDistance() const { return m_levelDistance; }
//! Sets the minimal required vertical distance between levels to \a x.
void levelDistance(double x) { m_levelDistance = x; }
//! Returns the minimal required horizontal distance between trees in the forest.
double treeDistance() const { return m_treeDistance; }
//! Sets the minimal required horizontal distance between trees in the forest to \a x.
void treeDistance(double x) { m_treeDistance = x; }
//! Returns whether orthogonal edge routing style is used.
bool orthogonalLayout() const { return m_orthogonalLayout; }
//! Sets the option for orthogonal edge routing style to \a b.
void orthogonalLayout(bool b) { m_orthogonalLayout = b; }
//! Returns the option that determines the orientation of the layout.
Orientation orientation() const { return m_orientation; }
//! Sets the option that determines the orientation of the layout to \a orientation.
void orientation(Orientation orientation) { m_orientation = orientation; }
//! Returns the option that determines how the root is selected.
RootSelectionType rootSelection() const { return m_selectRoot; }
//! Sets the option that determines how the root is selected to \a rootSelection.
void rootSelection(RootSelectionType rootSelection) { m_selectRoot = rootSelection; }
/** @}
* @name Operators
* @{
*/
//! Assignment operator.
TreeLayout &operator=(const TreeLayout &tl);
//! @}
private:
class AdjComparer;
void adjustEdgeDirections(Graph &G, node v, node parent);
void setRoot(GraphAttributes &AG, Graph &tree);
void undoReverseEdges(GraphAttributes &AG);
// initialize all node arrays and
// compute the tree structure from the adjacency lists
//
// returns the root node
void initializeTreeStructure(const Graph &tree, List<node> &roots);
// delete all node arrays
void deleteTreeStructure();
// returns whether node v is a leaf
int isLeaf(node v) const;
// returns the successor of node v on the left/right contour
// returns 0 if there is none
node nextOnLeftContour(node v) const;
node nextOnRightContour(node v) const;
// recursive bottom up traversal of the tree for computing
// preliminary x-coordinates
void firstWalk(node subtree,const GraphAttributes &AG,bool upDown);
// space out the small subtrees on the left hand side of subtree
// defaultAncestor is used for all nodes with obsolete m_ancestor
void apportion(
node subtree,
node &defaultAncestor,
const GraphAttributes &AG,
bool upDown);
// recursive top down traversal of the tree for computing final
// x-coordinates
void secondWalkX(node subtree, double modifierSum, GraphAttributes &AG);
void secondWalkY(node subtree, double modifierSum, GraphAttributes &AG);
// compute y-coordinates and edge shapes
void computeYCoordinatesAndEdgeShapes(node root,GraphAttributes &AG);
void computeXCoordinatesAndEdgeShapes(node root,GraphAttributes &AG);
void findMinX(GraphAttributes &AG, node root, double &minX);
void findMinY(GraphAttributes &AG, node root, double &minY);
void findMaxX(GraphAttributes &AG, node root, double &maxX);
void findMaxY(GraphAttributes &AG, node root, double &maxY);
void shiftTreeX(GraphAttributes &AG, node root, double shift);
void shiftTreeY(GraphAttributes &AG, node root, double shift);
};
} // end namespace ogdf
#endif
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