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#include <iostream>
#include <tulip/TlpTools.h>
#include <tulip/Graph.h>
/**
* Tutorial 002
*
* Create a graph
* display all the structure using iterators
*
*/
using namespace std;
using namespace tlp;
void buildGraph(Graph *graph) {
// add three nodes
node n0 = graph->addNode();
node n1 = graph->addNode();
node n2 = graph->addNode();
// add three edges
graph->addEdge(n1, n2);
graph->addEdge(n0, n1);
graph->addEdge(n2, n0);
}
int main() {
// initialize the Tulip libs
initTulipLib(nullptr);
// create an empty graph
Graph *graph = newGraph();
// build the graph
buildGraph(graph);
//===========================
// Iterate all nodes and display the structure
Iterator<node> *itNodes = graph->getNodes();
while (itNodes->hasNext()) {
node n = itNodes->next();
cout << "node: " << n.id << endl;
cout << " degree: " << graph->deg(n) << endl;
cout << " in-degree: " << graph->indeg(n) << endl;
cout << " out-degree: " << graph->outdeg(n) << endl;
//===========================
// iterate all ancestors of a node
cout << " predecessors: {";
Iterator<node> *itN = graph->getInNodes(n);
while (itN->hasNext()) {
cout << itN->next().id;
if (itN->hasNext())
cout << ",";
}
delete itN; //!!!Warning : do not forget to delete iterators (memory leak)
cout << "}" << endl;
//===========================
// iterate all successors of a node
cout << " successors: {";
itN = graph->getOutNodes(n);
while (itN->hasNext()) {
cout << itN->next().id;
if (itN->hasNext())
cout << ",";
}
delete itN; //!!!Warning : do not forget to delete iterators (memory leak)
cout << "}" << endl;
//===========================
// iterate the neighborhood of a node
cout << " neighborhood: {";
itN = graph->getInOutNodes(n);
while (itN->hasNext()) {
cout << itN->next().id;
if (itN->hasNext())
cout << ",";
}
delete itN; //!!!Warning : do not forget to delete iterators (memory leak)
cout << "}" << endl;
//===========================
// iterate the incoming edges
cout << " incoming edges: {";
Iterator<edge> *itE = graph->getInEdges(n);
while (itE->hasNext()) {
cout << itE->next().id;
if (itE->hasNext())
cout << ",";
}
delete itE; //!!!Warning : do not forget to delete iterators (memory leak)
cout << "}" << endl;
cout << " outcoming edges: {";
//===========================
// iterate the outcomming edges
itE = graph->getOutEdges(n);
while (itE->hasNext()) {
cout << itE->next().id;
if (itE->hasNext())
cout << ",";
}
delete itE; //!!!Warning : do not forget to delete iterators (memory leak)
cout << "}" << endl;
//===========================
// iterate the adjacent edges
cout << " adjacent edges: {";
itE = graph->getInOutEdges(n);
while (itE->hasNext()) {
cout << itE->next().id;
if (itE->hasNext())
cout << ",";
}
delete itE; //!!!Warning : do not forget to delete iterators (memory leak)
cout << "}" << endl;
}
delete itNodes; //!!!Warning : do not forget to delete iterators (memory leak)
//===========================
// Iterate all edges
Iterator<edge> *itEdges = graph->getEdges();
while (itEdges->hasNext()) {
edge e = itEdges->next();
cout << "edge: " << e.id;
cout << " source: " << graph->source(e).id;
cout << " target: " << graph->target(e).id;
cout << endl;
}
delete itEdges; //!!!Warning : do not forget to delete iterators (memory leak)
delete graph; // delete the entire graph
return EXIT_SUCCESS;
}
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