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/**
*
* This file is part of Tulip (https://tulip.labri.fr)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#include "Random.h"
static const char *paramHelp[] = {
// 3D layout
"If true, the layout is computed in 3D, else it is computed in 2D."};
PLUGIN(Random)
using namespace std;
using namespace tlp;
Random::Random(const tlp::PluginContext *context) : LayoutAlgorithm(context) {
addInParameter<bool>("3D layout", paramHelp[0], "false");
}
bool Random::run() {
bool is3D = false;
if (dataSet != nullptr) {
dataSet->get("3D layout", is3D);
}
result->setAllEdgeValue(vector<Coord>(0));
// initialize a random sequence according the given seed
tlp::initRandomSequence();
for (auto n : graph->nodes()) {
result->setNodeValue(
n, Coord(randomInteger(1024), randomInteger(1024), is3D ? randomInteger(1024) : 0));
}
return true;
}
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