File: SquarifiedTreeMap.h

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/**
 *
 * This file is part of Tulip (https://tulip.labri.fr)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */
#ifndef SQUARIFIEDTREEMAP_H
#define SQUARIFIEDTREEMAP_H

#include <vector>
#include <utility>
#include <tulip/tuliphash.h>
#include "tulip/TulipPluginHeaders.h"
#include "tulip/Rectangle.h"

typedef std::vector<tlp::node> VecNode;
typedef tlp_hash_map<tlp::node, double> MapNode;
typedef std::pair<tlp::node, double> PairNodeF;
typedef std::vector<PairNodeF> PairVector;
/** \addtogroup layout */

/// SquarifiedTreeMap.h - An implementation of a squarified treemap layout.
/** This plugin is an implementation of TreeMap and Squarified treemap layout.
 *
 *  Squarified Treemaps : \n
 *  Bruls, M., Huizing, K., & van Wijk, J. J. \n
 *  In Proc. of Joint Eurographics and IEEE TCVG Symp. on Visualization \n
 *  (TCVG 2000) IEEE Press, pp. 33-42.
 *
 *  Shneiderman, B. (March 1991)
 *  Tree visualization with treemaps: a 2-d space-filling approach
 *  ACM Transactions on Graphics, vol. 11, 1 (Jan. 1992) 92-99.
 *  HCIL-91-03, CS-TR-2645, CAR-TR-548
 *
 *  \note This algorithm only works on tree.
 *
 *  @version 1.0.0 complete rewrite, merge treemap and squarified in the same algorithm
 *  simplify implementation. The algorithm can be tune to go 2 or 3 time faster however, since the
 * algorithm
 *  is fast enough, the code is written to be easily read and maintain.
 *  @author Auber David
 *
 *  @version 0.0.0
 *  @author Julien Testut, Antony Durand, Pascal Ollier, Yashvin Nababsing, \n
 *  Sebastien Leclerc, Thibault Ruchon, Eric Dauchier \n
 *  University Bordeaux I France
 */
class SquarifiedTreeMap : public tlp::LayoutAlgorithm {
  friend class SquarifiedTreeMapUnitTests;

public:
  PLUGININFORMATION("Squarified Tree Map", "Tulip Team", "25/05/2010",
                    "Implements a TreeMap and Squarified Treemap layout.<br/>"
                    "For Treemap see:<br/><b>Tree visualization with treemaps: a 2-d space-filling "
                    "approach</b> , Shneiderman B., ACM Transactions on Graphics, vol. 11, 1 pages "
                    "92-99 (1992).<br/>"
                    " For Squarified Treemaps see:<br/> Bruls, M., Huizing, K., & van Wijk, J. J."
                    " Proc. of Joint Eurographics and IEEE TCVG Symp. on Visualization (TCVG 2000) "
                    "IEEE Press, pp. 33-42.",
                    "2.1", "Tree")
  SquarifiedTreeMap(const tlp::PluginContext *context);
  ~SquarifiedTreeMap() override;

  bool check(std::string &) override;
  bool run() override;

private:
  tlp::SizeProperty *sizeResult;
  tlp::NumericProperty *metric;
  tlp::IntegerProperty *glyphResult;
  tlp::MutableContainer<double> nodesSize;
  bool shneidermanTreeMap;
  double aspectRatio;
  /**
   * return a measure quality of row in which one wants to add n
   * width is the width of the rectangle in which we create the row
   * length is the height of the rectangle in which one creates the row
   * surface is sum of size of elements what belongs to the rectangle
   */
  double evaluateRow(const std::vector<tlp::node> &row, tlp::node n, double width, double length,
                     double surface);
  void layoutRow(const std::vector<tlp::node> &row, const int depth, const tlp::Rectd &rectArea);
  void squarify(const std::vector<tlp::node> &toTreat, const tlp::Rectd &rectArea, const int depth);
  // change the rectangle to take into account space reserved for the drawing of borders and headers
  // the function currently fix adjust the size for the 2D windows glyph.
  tlp::Rectd adjustRectangle(const tlp::Rectd &r) const;
  // return a vector containing children of n ordered in decreasing order of their size.
  std::vector<tlp::node> orderedChildren(const tlp::node n) const;
  /**
   * compute the size of each node in the tree
   * the size is the sum of all the size of all leaves descendant of a node
   * in the tree.
   */
  void computeNodesSize(tlp::node n);
};

#endif