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/**
*
* This file is part of Tulip (https://tulip.labri.fr)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#include "rectanglePackingFonctions.h"
#include <cstdlib>
using namespace std;
using namespace tlp;
bool RectanglePackingLimitRectangles(vector<Rectangle<float>> &v, const char *quality,
PluginProgress *progress) {
int numberOfPackedRectangles;
vector<Rectangle<float>>::iterator itNewRect;
int numberNewRect;
RectanglePacking rectPack(v.size());
/* we calculate the number of rectangles which are going to be placed in an optimal way*/
numberOfPackedRectangles = rectPack.calculOfNumberOptimalRepositionnedRectangles(quality);
/* we retrieve a pointer on the last rectangle which will be placed in an optimal way */
itNewRect = v.begin();
/* we go over all the rectangles to place in an optimal way */
for (numberNewRect = 1; numberNewRect <= numberOfPackedRectangles; ++numberNewRect) {
/* we calculate the coordinates of the new rectangle and those of the rectangles that the new
* rectangle eventually displaces, that is to say the rectangles placed to its right or above it
*/
rectPack.optimalPositionOfNewRectangle(itNewRect);
++itNewRect;
/* to follow the algorithm progression on through the PluginProgress*/
if (progress &&
(progress->progress(numberNewRect, numberOfPackedRectangles + 1) != TLP_CONTINUE)) {
return false;
}
}
/* we definitively change the coordinates of the rectangles which have been placed in an optimal
* way */
(rectPack.firstSequence)->allocateCoordinates();
/* we calculate the coordinates of the rectangles which have not been packed in an optimal way */
rectPack.defaultPositionRestOfRectangles(itNewRect, v.end());
/* added to enable the synchronisation of the PluginProgress closing and the end of the
* algorithm*/
return progress ? (progress->progress(numberNewRect, numberOfPackedRectangles + 1) != TLP_CANCEL)
: true;
}
bool RectanglePackingLimitPositions(vector<Rectangle<float>> &v, const char *quality,
PluginProgress *progress) {
/*useful variables for the PluginProgress*/
int counter = 1;
int entrySize = v.size();
unsigned int numberTestedPositions;
vector<Rectangle<float>>::iterator itNewRect;
RectanglePacking rectPack(entrySize);
/* we calculate the number of rectangles which will be placed in an optimal way */
numberTestedPositions = rectPack.calculNumberOfTestedPositions(quality);
/* we go over all the rectangles to pack in an optimal way */
for (itNewRect = v.begin(); itNewRect != v.end(); ++itNewRect) {
/* we calculate the coordinates of the new rectangle and those of the rectangles that the new
* rectangle eventually displaces, that is to say the rectangles placed to its right or above it
*/
rectPack.optimalPositionOfNewRectangleLimPos(itNewRect, numberTestedPositions);
/* to follow the algorithm progression on through the PluginProgress*/
if (progress && (progress->progress(counter, entrySize + 1) != TLP_CONTINUE))
return false;
++counter;
}
/* we definitively change the coordinates of the rectangles which have been placed in an optimal
* way */
(rectPack.firstSequence)->allocateCoordinates();
/* added to enable the synchronisation of the PluginProgress closing and the end of the
* algorithm*/
return progress ? (progress->progress(counter, entrySize + 1) != TLP_CANCEL) : true;
}
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