File: ScatterPlot2DInteractors.cpp

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/**
 *
 * This file is part of Tulip (https://tulip.labri.fr)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */

#include <tulip/MouseInteractors.h>
#include <tulip/MouseShowElementInfo.h>
#include <tulip/GraphElementModel.h>
#include <tulip/StandardInteractorPriority.h>

#include "ScatterPlot2DInteractors.h"
#include "ScatterPlot2DViewNavigator.h"
#include "ScatterPlotTrendLine.h"
#include "ScatterPlotCorrelCoeffSelector.h"
#include "ScatterPlot2DView.h"
#include "ScatterPlot2D.h"
#include "ScatterPlotCorrelCoeffSelectorOptionsWidget.h"

#include "../../utils/PluginNames.h"

using namespace std;

namespace tlp {

ScatterPlot2DInteractor::ScatterPlot2DInteractor(const QString &iconPath, const QString &text,
                                                 const unsigned int priority)
    : NodeLinkDiagramComponentInteractor(iconPath, text, priority) {}

bool ScatterPlot2DInteractor::isCompatible(const std::string &viewName) const {
  return (viewName == ViewName::ScatterPlot2DViewName);
}

PLUGIN(ScatterPlot2DInteractorTrendLine)
PLUGIN(ScatterPlot2DInteractorCorrelCoeffSelector)
PLUGIN(ScatterPlot2DInteractorGetInformation)

ScatterPlot2DInteractorTrendLine::ScatterPlot2DInteractorTrendLine(const PluginContext *)
    : ScatterPlot2DInteractor(":/i_scatter_trendline.png", "Trend line",
                              StandardInteractorPriority::ViewInteractor1) {}

void ScatterPlot2DInteractorTrendLine::construct() {
  push_back(new ScatterPlotTrendLine);
  push_back(new MousePanNZoomNavigator);
}

ScatterPlot2DInteractorCorrelCoeffSelector::ScatterPlot2DInteractorCorrelCoeffSelector(
    const tlp::PluginContext *)
    : ScatterPlot2DInteractor(":/tulip/gui/icons/i_magic.png", "Correlation Coefficient Selector",
                              StandardInteractorPriority::ViewInteractor2),
      optionsWidget(nullptr) {}

void ScatterPlot2DInteractorCorrelCoeffSelector::construct() {
  optionsWidget = new ScatterPlotCorrelCoeffSelectorOptionsWidget();
  push_back(new ScatterPlotCorrelCoeffSelector(optionsWidget));
  push_back(new MousePanNZoomNavigator);
}

ScatterPlot2DInteractorCorrelCoeffSelector::~ScatterPlot2DInteractorCorrelCoeffSelector() {
  delete optionsWidget;
}

QWidget *ScatterPlot2DInteractorCorrelCoeffSelector::configurationOptionsWidget() const {
  return optionsWidget;
}

/**
 * We define a specific interactor to show element graph info
 */
class ScatterPlot2DMouseShowElementInfo : public MouseShowElementInfo {
  ScatterPlot2DView *scp2DView;

public:
  ScatterPlot2DMouseShowElementInfo() : MouseShowElementInfo(), scp2DView(nullptr) {}
  ~ScatterPlot2DMouseShowElementInfo() override {}

  void viewChanged(View *v) override {
    scp2DView = static_cast<ScatterPlot2DView *>(v);
    MouseShowElementInfo::viewChanged(v);
  }

protected:
  /**
   * @brief buildModel create and returns the model to visualize edit elements parameters.
   * @param elementType the type of the element can be NODE or EDGE
   * @param elementId elementId the id of the element
   * @param parent the parent for the model creation.
   * @return
   */
  QAbstractItemModel *buildModel(ElementType elementType, unsigned int elementId,
                                 QObject *parent) const override {
    if (scp2DView->getDataLocation() == EDGE) {
      elementId = scp2DView->getMappedId(elementId);
      return new GraphEdgeElementModel(scp2DView->graph(), elementId, parent);
    }

    return MouseShowElementInfo::buildModel(elementType, elementId, parent);
  }

  /**
   * @brief elementName returns the title of the element.
   * @param elementType the type of the element can be NODE or EDGE
   * @param elementId the id of the element
   * @return
   */
  QString elementName(ElementType elementType, unsigned int elementId) const override {
    if (scp2DView->getDataLocation() == EDGE) {
      elementId = scp2DView->getMappedId(elementId);
      return QString("Edge") + " #" + QString::number(elementId);
    }

    return MouseShowElementInfo::elementName(elementType, elementId);
  }
};

ScatterPlot2DInteractorGetInformation::ScatterPlot2DInteractorGetInformation(
    const tlp::PluginContext *)
    : InteractorViewExplorer(
          QString("<p>This interactor allows to navigate in the  view.</p>") +
              "<p>When there is more than one graph properties selected, the corresponding Scatter Plot 2D "
              "previews are generated and displayed in a matrix form. By <b>double clicking on a Scatter Plot 2D preview, "
              "this one is displayed in fullscreen </b> in a more detailed way and the others interactors "
              "become available. To go back to the histogram previews matrix, double click anywhere "
              "in the view.</p>When the mouse cursor looks like <img src=\":/tulip/gui/icons/i_information.png\">, "
              "indicating it is on top of a graph element (node or edge), "
              "<b>Mouse left</b> click to display a panel showing the element properties.<br/>"
              "As the properties panel is displayed, <b>Mouse left</b> click in a property row to edit the "
              "corresponding value.<br/>"
              "The visible properties can be filtered using the list of properties displayed in the "
              "<b>Options</b> tab.<br/>"
              "If none is filtered, when the element properties panel is displayed, the display of the "
              "visual rendering properties can be then toggled using a dedicated check box."
              "<p>Otherwise, this interactor offers the same functionalities as the one in the \"Node "
              "Link Diagram view\".<br/>The commands are described below:</p>" +
              "Translation: <ul><li><b>Mouse left</b> down + moves</li><li>or <b>Arrow</b> keys </li></ul>"
#if !defined(__APPLE__)
              "Zoom/Unzoom: <ul><li><b>Mouse wheel</b> up/down</li><li> or <b>Ctrl + Mouse left</b> down "
              "+ up/down moves</li><li> or <b>Pg up/Pg down</b> keys</li></ul>"
#else
              "Zoom/Unzoom: <ul><li><b>Mouse wheel</b> down/up</li><li> or <b>⌥ + Mouse left</b> down "
              "+ up/down moves</li><li> or <b>Pg up/Pg down</b> keys</li></ul>"
#endif
          ,
          new ScatterPlot2DViewNavigator, new ScatterPlot2DMouseShowElementInfo) {
}

bool ScatterPlot2DInteractorGetInformation::isCompatible(const std::string &viewName) const {
  return (viewName == ViewName::ScatterPlot2DViewName);
}
} // namespace tlp