1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95
|
TODO.txt for "tuxmath"
2011.May.04
These are the main (difficult) issues we would like to tackle
at some point:
1. Create an easy package for both tuxmath and t4k_common for people who
want to build from source but don't use the Git repositories.
2. Update distro packaging to reflect the t4k_common refactoring.
3. The admin program needs to be finished, documented, and packaged.
4. LAN mode could use some further work. The server program could be made more
robust and functional, with ability to handle multiple simultaneous games, and
more configurability. One prerequisite will be to make mathcards.c/h
thread-safe.
5. Removal of dead code and files now that t4k_common providing many functions.
6. Dependable creation of dmg installer builds for Mac OS-X.
7. Improve teaching value of main game by reviewing any incorrectly answered
questions at the end of the game, and playing another game with only these
questions.
8. Ability to select locale from within game or as a command-line option.
9. More professional-looking artwork throughout game.
10. Consistent use of SVG with caching of scaled images, also load and unload
images as needed.
11. Make the game graphics "frame-rate-independent" so we can draw faster as
allowed by the processor to improve appearance.
Older stuff:
2007.Oct.08
Build:
* Make a relocatable binary for Linux (klik package?)
Older stuff:
2007.Oct.08
Build:
* Make a relocatable binary for Linux (klik package?)
* Refine NSIS installer for Windows (or perhaps executable
itself) to create Start Menu link to options.txt file
Graphics:
* Make game more "themable" (there is a pending request for an
"Egyptian" theme with pyramids and an "Islands" theme with
palm trees, etc.)
* svg support - allow game to draw correctly at any resolution.
Interface:
* Add more sound effects and music files
* Speech mode
* Add option for number-keys to control main menu and possible options
(for mouseless scenarios where arrow keys might not be the available...
is there such a thing as numeric-only keyboards for PCs???)
* Implement lockfile to prevent multiple invocations.
Game Play:
* More entertaining "victory" and "defeat" screens
* Add option to review missed questions to end-of-game screens
* Add option to play next game using missed questions from current game
* End-of-level calculations, bonuses and animations
* "Lesson server" with login - keep track of lessons completed, percent
correct, etc. on a per-user basis, even if installation doesn't have
students log into computers individually.
* Multiplayer mode - points go to whoever shoots the comet first.
* Re-examine algorithm for spacing of comets (allow game to deliver
problems faster even if the comet speed limit is not raised).
Documentation:
* Finish README.txt
* Finish INSTALL.txt
Options:
* Make use of some of function keys(F1-F12) to toggle settings in-game
(perhaps speed control, muting of music)
* Save options.
* Admin options screen / files
* Command-line options based on grade-level (?)
* Internationalization - use gettext() for all strings
* Install some kind of security on --homedir, to make sure that
tuxmath can write but that students can't edit the files by hand?
Code:
* Optimize graphics blitting!!!
* Abstract SDL_BlitSurface() calls
|