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/*
* userui_skeleton.c - Skeleton userspace user interface module.
*
* Copyright (C) 2005, Bernard Blackham <bernard@blackham.com.au>
* Copyright (C) 2006-2009, Nigel Cunningham <nigel@tuxonice.net>
*
* This file is subject to the terms and conditions of the GNU General Public
* License v2. See the file COPYING in the main directory of this archive for
* more details.
*
*/
#include "userui.h"
static void skeleton_prepare() {
}
static void skeleton_cleanup() {
}
static void skeleton_message(unsigned long type, unsigned long level, int normally_logged, char *skeleton) {
}
static void skeleton_update_progress(unsigned long value, unsigned long maximum, char *skeleton) {
}
static void skeleton_log_level_change(int loglevel) {
}
static void skeleton_redraw() {
}
static void skeleton_keypress(int key) {
}
static struct userui_ops userui_skeleton_ops = {
.name = "skeleton",
.prepare = skeleton_prepare,
.cleanup = skeleton_cleanup,
.message = skeleton_message,
.update_progress = skeleton_update_progress,
.log_level_change = skeleton_log_level_change,
.redraw = skeleton_redraw,
.keypress = skeleton_keypress,
};
struct userui_ops *userui_ops = &userui_skeleton_ops;
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