File: tp_magic_example.c

package info (click to toggle)
tuxpaint 1%3A0.9.20-2
  • links: PTS
  • area: main
  • in suites: lenny
  • size: 21,004 kB
  • ctags: 2,143
  • sloc: ansic: 22,917; objc: 1,082; makefile: 922; sh: 172; cpp: 119; python: 75
file content (483 lines) | stat: -rw-r--r-- 14,168 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
/* tp_magic_example.c

   An example of a "Magic" tool plugin for Tux Paint
*/


/* Inclusion of header files: */
/* -------------------------- */

#include <stdio.h>
#include <string.h>  // For "strdup()"
#include <libintl.h>  // For "gettext()"

#include "tp_magic_api.h"  // Tux Paint "Magic" tool API header
#include "SDL_image.h"  // For IMG_Load(), to load our PNG icon
#include "SDL_mixer.h"  // For Mix_LoadWAV(), to load our sound effects


/* Tool Enumerations: */
/* ------------------ */

/* What tools we contain: */

enum {
  TOOL_ONE,  // Becomes '0'
  TOOL_TWO,  // Becomes '1'
  NUM_TOOLS  // Becomes '2'
};


/* A list of filenames for sounds and icons to load at startup: */

const char * snd_filenames[NUM_TOOLS] = {
  "one.wav",
  "two.wav"
};

const char * icon_filenames[NUM_TOOLS] = {
  "one.png",
  "two.png"
};


// Below, we define a macro called "gettext_noop()" that does nothing in our
// code when compiled (it simply disappears; e.g., 'gettext_noop("foo")'
// becomes simply "foo"), but is useful because the gettext localization
// tools will look for it and create a catalog of strings that should be
// translated into other languages.

#ifndef gettext_noop
#define gettext_noop(String) String
#endif

// We'll use this macro below, in some arrays of strings (char *'s) that
// hold the names and descriptions of our "Magic" tools.


/* A list of names for the tools */

const char * names[NUM_TOOLS] = {
  gettext_noop("A tool"),
  gettext_noop("Another tool")
};


/* A list of descriptions of the tools */

const char * descs[NUM_TOOLS] = {
  gettext_noop("This is example tool number 1."),
  gettext_noop("This is example tool number 2.")
};



/* Our global variables: */
/* --------------------- */

/* Sound effects: */
Mix_Chunk * snd_effect[NUM_TOOLS];

/* The current color (an "RGB" value) the user has selected in Tux Paint: */
Uint8 example_r, example_g, example_b;


/* Our local function prototypes: */
/* ------------------------------ */

// These functions are called by other functions within our plugin,
// so we provide a 'prototype' of them, so the compiler knows what
// they accept and return.  This lets us use them in other functions
// that are declared _before_ them.

void example_drag(magic_api * api, int which, SDL_Surface * canvas,
	          SDL_Surface * snapshot, int ox, int oy, int x, int y,
		  SDL_Rect * update_rect);

void example_line_callback(void * ptr, int which,
                           SDL_Surface * canvas, SDL_Surface * snapshot,
                           int x, int y);


/* Setup Functions: */
/* ---------------- */

// API Version check
// 
// The running copy of Tux Paint that has loaded us first asks us what
// version of the Tux Paint "Magic" tool plugin API we were built against.
// If it deems us compatible, we'll be used!
//
// All we need to do here is return "TP_MAGIC_API_VERSION",
// which is #define'd in tp_magic_api.h.

Uint32 example_api_version(void)
{
  return(TP_MAGIC_API_VERSION);
}


// Initialization
//
// This happens once, when Tux Paint starts up and is loading all of the
// "Magic" tool plugins.  (Assuming what we returned from api_version() was
// acceptable!)
// 
// All we're doing in this example is loading our sound effects,
// which we'll use later (in click(), drag() and release())
// when the user is using our Magic tools.
// 
// The memory we allocate here to store the sounds will be
// freed (aka released, aka deallocated) when the user quits Tux Paint,
// when our shutdown() function is called.

int example_init(magic_api * api)
{
  int i;
  char fname[1024];

  for (i = 0; i < NUM_TOOLS; i++)
  {
    // Assemble the filename from the "snd_filenames[]" array into
    // a full path to a real file.
    //
    // Use "api->data_directory" to figure out where our sounds should be.
    // (The "tp-magic-config --dataprefix" command would have told us when
    // we installed our plugin and its data.)

    snprintf(fname, sizeof(fname),
             "%s/sounds/magic/%s",
	     api->data_directory, snd_filenames[i]);

    printf("Trying to load %s sound file\n", fname);

    // Try to load the file!

    snd_effect[i] = Mix_LoadWAV(fname);
  }

  return(1);
}


// Report our tool count
// 
// Tux Paint needs to know how many "Magic" tools we'll be providing.
// Return that number here.  (We simply grab the value of "NUM_TOOLS"
// from our 'enum' above!)
// 
// When Tux Paint is starting up and loading plugins, it will call
// some of the following setup functions once for each tool we report.

int example_get_tool_count(magic_api * api)
{
  return(NUM_TOOLS);
}


// Load icons
//
// When Tux Paint is starting up and loading plugins, it asks us to
// provide icons for the "Magic" tool buttons.

SDL_Surface * example_get_icon(magic_api * api, int which)
{
  char fname[1024];

  // Assemble the filename from the "icon_filenames[]" array into
  // a full path to a real file.
  //
  // Use "api->data_directory" to figure out where our sounds should be.
  // (The "tp-magic-config --dataprefix" command would have told us when
  // we installed our plugin and its data.)
  //
  // We use 'which' (which of our tools Tux Paint is asking about)
  // as an index into the array.

  snprintf(fname, sizeof(fname), "%s/images/magic/%s.png",
	     api->data_directory, icon_filenames[which]);


  // Try to load the image, and return the results to Tux Paint:

  return(IMG_Load(fname));
}


// Report our "Magic" tool names
//
// When Tux Paint is starting up and loading plugins, it asks us to
// provide names (labels) for the "Magic" tool buttons.

char * example_get_name(magic_api * api, int which)
{
  const char * our_name_english;
  const char * our_name_localized;

  // Get our name from the "names[]" array.
  //
  // We use 'which' (which of our tools Tux Paint is asking about)
  // as an index into the array.

  our_name_english = names[which];


  // Return a localized (aka translated) version of our name,
  // if possible.
  //
  // We send "gettext()" the English version of the name from our array.

  our_name_localized = gettext(our_name_english);


  // Finally, duplicate the string into a new section of memory, and
  // send it to Tux Paint.  (Tux Paint keeps track of the string and
  // will free it for us, so we have one less thing to keep track of.)

  return(strdup(our_name_localized));
}


// Report our "Magic" tool descriptions
//
// When Tux Paint is starting up and loading plugins, it asks us to
// provide names (labels) for the "Magic" tool buttons.

char * example_get_description(magic_api * api, int which)
{
  const char * our_desc_english;
  const char * our_desc_localized;

  // Get our desc from the "descs[]" array.
  //
  // We use 'which' (which of our tools Tux Paint is asking about)
  // as an index into the array.

  our_desc_english = descs[which];


  // Return a localized (aka translated) version of our description,
  // if possible.
  //
  // We send "gettext()" the English version of the description from our array.

  our_desc_localized = gettext(our_desc_english);


  // Finally, duplicate the string into a new section of memory, and
  // send it to Tux Paint.  (Tux Paint keeps track of the string and
  // will free it for us, so we have one less thing to keep track of.)

  return(strdup(our_desc_localized));
}

// Report whether we accept colors

int example_requires_colors(magic_api * api, int which)
{
  // Both of our tools accept colors, so we're always returning '1' (for "true")

  return 1;
}


// Shut down
//
// Tux Paint is quitting.  When it quits, it asks all of the plugins
// to 'clean up' after themselves.  We, for example, loaded some sound
// effects at startup (in our init() function), so we should free the
// memory used by them now.

void example_shutdown(magic_api * api)
{
  int i;

  // Free (aka release, aka deallocate) the memory used to store the
  // sound effects that we loaded during init():

  for (i = 0; i < NUM_TOOLS; i++)
    Mix_FreeChunk(snd_effect[i]);
}


/* Functions that respond to events in Tux Paint: */
/* ---------------------------------------------- */

// Affect the canvas on click:

void example_click(magic_api * api, int which,
	           SDL_Surface * canvas, SDL_Surface * snapshot,
	           int x, int y, SDL_Rect * update_rect)
{
  // In our case, a single click (which is also the start of a drag!)
  // is identical to what dragging does, but just at one point, rather
  // than across a line.
  // 
  // So we 'cheat' here, by calling our draw() function with
  // (x,y) for both the beginning and end points of a line.

  example_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
}


// Affect the canvas on drag:

void example_drag(magic_api * api, int which, SDL_Surface * canvas,
	          SDL_Surface * snapshot, int ox, int oy, int x, int y,
		  SDL_Rect * update_rect)
{
  // Call Tux Paint's "line()" function.
  //
  // It will calculate a straight line between (ox,ox) and (x,y).
  // Every N steps along that line (in this case, N is '1'), it
  // will call _our_ function, "example_line_callback()", and send
  // the current X,Y coordinates along the line, as well as other
  // useful things (which of our "Magic" tools is being used and
  // the current and snapshot canvases).

  api->line((void *) api, which, canvas, snapshot,
            ox, oy, x, y, 1, example_line_callback);


  // If we need to, swap the X and/or Y values, so that
  // (ox,oy) is always the top left, and (x,y) is always the bottom right,
  // so the values we put inside "update_rect" make sense:

  if (ox > x) { int tmp = ox; ox = x; x = tmp; }
  if (oy > y) { int tmp = oy; oy = y; y = tmp; }


  // Fill in the elements of the "update_rect" SDL_Rect structure
  // that Tux Paint is sharing with us.

  update_rect->x = ox - 4;
  update_rect->y = oy - 4;
  update_rect->w = (x + 4) - update_rect->x;
  update_rect->h = (y + 4) - update_rect->h;


  // Play the appropriate sound effect
  //
  // We're calculating a value between 0-255 for where the mouse is
  // across the canvas (0 is the left, ~128 is the center, 255 is the right).
  //
  // These are the exact values Tux Paint's "playsound()" wants,
  // to determine what speaker to play the sound in.
  // (So the sound will pan from speaker to speaker as you drag the
  // mouse around the canvas!)

  api->playsound(snd_effect[which],
                 (x * 255) / canvas->w, // pan
	         255); // distance
}


// Affect the canvas on release:

void example_release(magic_api * api, int which,
	           SDL_Surface * canvas, SDL_Surface * snapshot,
	           int x, int y, SDL_Rect * update_rect)
{
  // Neither of our effects do anything special when the mouse is released
  // from a click or click-and-drag, so there's no code here...
}


// Accept colors
//
// When any of our "Magic" tools are activated by the user,
// if that tool accepts colors, the current color selection is sent to us.
//
// Additionally, if one of our color-accepting tools is active when the
// user changes colors, we'll be informed of that, as well.
// 
// The color comes in as RGB values.

void example_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
  // We simply store the RGB values in the global variables we
  // declared at the top of this file.

  example_r = r;
  example_g = g;
  example_b = b;
}


/* The Magic Effect Routines! */
/* -------------------------- */

// Our "callback" function
//
// We do the 'work' in this callback.  Our plugin file has just one.
// Some "Magic" tool plugins may have more, depending on the tools they're
// providing.  Some have none (since they're not click-and-drag
// painting-style tools).
//
// Our callback function gets called once for every point along a line between
// the mouse's previous and current position, as it's being dragged.
//
// It pays attention to 'which' to determine which of our plugin's tools
// is currently selected.

void example_line_callback(void * ptr, int which,
                           SDL_Surface * canvas, SDL_Surface * snapshot,
                           int x, int y)
{
  // For technical reasons, we can't accept a pointer to the "magic_api"
  // struct, like the other functions do.
  //
  // Instead, we receive a 'generic' pointer (a "void *").
  // The line below declares a local "magic_api" pointer variable called "api",
  // and then assigns it to the value of the 'generic' pointer we received.
  // 
  // (The "(magic_api *)" casts the generic pointer into the 'type' of
  // pointer we want, a pointer to a "magic_api".)
  magic_api * api = (magic_api *) ptr;
  int xx, yy;


  // This function handles both of our tools, so we need to check which
  // is being used right now.  We compare the 'which' argument that
  // Tux Paint sends to us with the values we enumerated above.

  if (which == TOOL_ONE)
  {
    // Tool number 1 simply draws a single pixel at the (x,y) location.
    // It's a 1x1 pixel brush

    api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format,
                                           example_r,
                                           example_g,
                                           example_b));

    // We use "SDL_MapRGB()" to convert the RGB value we receive from Tux Paint
    // for the user's current color selection to a 'Uint32' pixel value
    // we can send to Tux Paint's "putpixel()" function.
  }
  else if (which == TOOL_TWO)
  {
    // Tool number 2 copies an 8x8 square of pixels from the opposite side
    // of the canvas and puts it under the cursor

    for (yy = -4; yy < 4; yy++)
    {
      for (xx = -4; xx < 4; xx++)
      {
        api->putpixel(canvas, x + xx, y + yy,
		      api->getpixel(snapshot,
				    canvas->w - x - xx,
		      		    canvas->h - y - yy));

	// We simply use Tux Paint's "getpixel()" routine to pull pixel
	// values from the 'snapshot', and then "putpixel()" to draw them
	// right into the 'canvas'.
	
	// Note: putpixel() and getpixel() are safe to use, even if your
	// X,Y values are outside of the SDL surface (e.g., negative, or
	// greater than the surface's width or height).
      }
    }
  }
}