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/*
dirwalk.c
Copyright (c) 2009-2023
https://tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last modified: April 30, 2023
*/
#include <stdio.h>
#include <stdlib.h>
#ifndef __USE_GNU
#define __USE_GNU /* for strcasestr() */
#endif
#include <string.h>
#include <locale.h>
#include <libintl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <dirent.h>
#include "SDL_ttf.h"
#include "dirwalk.h"
#include "progressbar.h"
#ifdef __ANDROID__
#include "android_assets.h"
#endif
/*
The following section renames global variables defined in SDL_Pango.h to avoid errors during linking.
It is okay to rename these variables because they are constants.
SDL_Pang.h is included by fonts.h.
*/
#define _MATRIX_WHITE_BACK _MATRIX_WHITE_BACK1
#define MATRIX_WHITE_BACK MATRIX_WHITE_BACK1
#define _MATRIX_BLACK_BACK _MATRIX_BLACK_BACK1
#define MATRIX_BLACK_BACK MATRIX_BLACK_BACK1
#define _MATRIX_TRANSPARENT_BACK_BLACK_LETTER _MATRIX_TRANSPARENT_BACK_BLACK_LETTER1
#define MATRIX_TRANSPARENT_BACK_BLACK_LETTER MATRIX_TRANSPARENT_BACK_BLACK_LETTER1
#define _MATRIX_TRANSPARENT_BACK_WHITE_LETTER _MATRIX_TRANSPARENT_BACK_WHITE_LETTER1
#define MATRIX_TRANSPARENT_BACK_WHITE_LETTER MATRIX_TRANSPARENT_BACK_WHITE_LETTER1
#define _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER1
#define MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER1
/*
The renaming ends here.
*/
#include "fonts.h"
#include "debug.h"
#ifdef WIN32
extern char *strcasestr(const char *haystack, const char *needle);
#endif
/* Directory walking callers and callbacks */
/**
* Callback to invoke when loading fonts
*
* @param screen Screen surface, for animating progress bar.
* FIXME
*/
void loadfont_callback(SDL_Surface *screen, SDL_Texture *texture,
SDL_Renderer *renderer,
const char *restrict const dir, unsigned dirlen,
tp_ftw_str *files, unsigned i, const char *restrict const locale)
{
dirlen = dirlen;
#if defined (__ANDROID__)
while (i-- && !font_thread_aborted)
#else
while (i--)
#endif
{
int loadable = 0;
const char *restrict const cp = strchr(files[i].str, '.');
show_progress_bar_(screen, texture, renderer);
if (cp)
{
// need gcc 3.4 for the restrict in this location
const char * /*restrict */ const suffixes[] =
{ "ttc", "dfont", "pfa", "pfb", "otf", "ttf", };
int j = sizeof suffixes / sizeof suffixes[0];
while (j--)
{
// only check part, because of potential .gz or .bz2 suffix
if (!strncasecmp(cp + 1, suffixes[j], strlen(suffixes[j])))
{
loadable = 1;
break;
}
}
}
if (!loadable)
{
if (strcasestr(files[i].str, "/rsrc"))
loadable = 1;
}
// Loadable: TrueType (.ttf), OpenType (.otf), Type1 (.pfa and .pfb),
// and various useless bitmap fonts. Compressed files (with .gz or .bz2)
// should also work. A *.dfont is pretty much a Mac resource fork in a normal
// file, and may load with some library versions.
if (loadable)
{
char fname[512];
TuxPaint_Font *font;
snprintf(fname, sizeof fname, "%s/%s", dir, files[i].str);
#ifdef DEBUG
printf("%s:%d - Loading font: %s (locale is: %s)\n", __FILE__, __LINE__, fname, (locale ? locale : "NULL")); //EP
fflush(stdout);
#endif
if (locale && strstr(fname, "locale") && !all_locale_fonts)
{
char fname_check[512];
/* We're (probably) loading from our locale fonts folder; ONLY load our locale's font */
snprintf(fname_check, sizeof fname_check, "%s/%s.ttf", dir, locale);
#ifdef DEBUG
printf("%s:%d - checking \"%s\" vs \"%s\"\n", __FILE__, __LINE__, fname_check, fname); //EP
#endif
if (strcmp(fname, fname_check) == 0)
font = TuxPaint_Font_OpenFont("", fname, text_sizes[text_size]);
else
font = NULL;
}
else
{
font = TuxPaint_Font_OpenFont("", fname, text_sizes[text_size]);
}
if (font)
{
const char *restrict const family = TuxPaint_Font_FontFaceFamilyName(font);
const char *restrict const style = TuxPaint_Font_FontFaceStyleName(font);
#ifdef DEBUG
if (font->typ == FONT_TYPE_TTF)
{
int numfaces = TTF_FontFaces(font->ttf_font);
if (numfaces != 1)
printf("%s:%d - Found %d faces in %s, %s, %s\n", __FILE__, __LINE__, numfaces, files[i].str, family, style);
printf("%s:%d - success: tpf: 0x%x tpf->ttf_font: 0x%x\n", __FILE__, __LINE__, (unsigned int)(intptr_t) font, (unsigned int)(intptr_t) font->ttf_font); //EP added (intptr_t) to avoid warning on x64
}
else
{
printf("%s:%d - success: tpf: 0x%x tpf->pango_context: 0x%x\n",
__FILE__, __LINE__, (unsigned int)(intptr_t) font, (unsigned int)(intptr_t) font->pango_context);
}
#endif
// These fonts crash Tux Paint via a library bug.
int blacklisted = !strcmp("Zapfino", family) || !strcmp("Elvish Ring NFI", family);
// First, the blacklist. We list font families that can crash Tux Paint
// via bugs in the SDL_ttf library. We also test fonts to be sure that
// they have both uppercase and lowercase letters. Note that we do not
// test for "Aa", because it is OK if uppercase and lowercase are the
// same (but not nice -- such fonts get a low score later).
//
// Most locales leave the blacklist strings alone: "QX" and "qx"
// (it is less destructive to use the scoring strings instead)
//
// Locales that absolutely require all fonts to have some
// extra characters should use "QX..." and "qx...", where "..."
// are some characters you absolutely require in all fonts.
//
// Locales with absolutely NO use for ASCII may use "..." and "...",
// where "..." are some characters you absolutely require in
// all fonts. This would be the case for a locale in which it is
// impossible for a user to type ASCII letters.
//
// Most translators should use scoring instead.
if (!charset_works(font, gettext("qx")) || !charset_works(font, gettext("QX")))
blacklisted = 1;
if (!blacklisted)
{
if (num_font_styles == num_font_styles_max)
{
num_font_styles_max = num_font_styles_max * 5 / 4 + 30;
user_font_styles = realloc(user_font_styles, num_font_styles_max * sizeof *user_font_styles);
}
user_font_styles[num_font_styles] = malloc(sizeof *user_font_styles[num_font_styles]);
user_font_styles[num_font_styles]->directory = strdup(dir);
user_font_styles[num_font_styles]->filename = files[i].str; // steal it (mark NULL below)
user_font_styles[num_font_styles]->family = strdup(family);
user_font_styles[num_font_styles]->style = strdup(style);
user_font_styles[num_font_styles]->score = 0;
// TODO: weight specification
// Now we score fonts to ensure that the best ones will be placed at
// the top of the list. The user will see them first. This sorting is
// especially important for users who have scroll buttons disabled.
// Translators should do whatever is needed to put crummy fonts last.
user_font_styles[num_font_styles]->score +=
charset_works(font, /* distinct uppercase and lowercase (e.g., 'o' vs. 'O') */ gettext("oO")
);
// common punctuation (e.g., '?', '!', '.', ',', etc.)
user_font_styles[num_font_styles]->score +=
charset_works(font, /* common punctuation (e.g., '?', '!', '.', ',', etc.) */ gettext(",.?!")
);
user_font_styles[num_font_styles]->score +=
charset_works(font, /* uncommon punctuation (e.g., '@', '#', '*', etc.) */ gettext("`\%_@$~#{<(^&*")
);
user_font_styles[num_font_styles]->score +=
charset_works(font, /* digits (e.g., '0', '1' and '7') */ gettext("017")
);
user_font_styles[num_font_styles]->score += charset_works(font, /* distinct circle-like characters (e.g., 'O' (capital oh) vs. '0' (zero)) */
gettext("O0"));
user_font_styles[num_font_styles]->score += charset_works(font,
/* distinct line-like characters (e.g., 'l' (lowercase elle) vs. '1' (one) vs. 'I' (capital aye)) */
gettext("1Il|"));
// Translation spares
user_font_styles[num_font_styles]->score +=
// If neccessary, translate any of following strings using at least
// two locale specific characters required to render your language.
// Then, the scores for those fonts having such characters will increase.
//
// You can use two different weight for scoring, 1 or 9, according
// to the importance.
charset_works(font, gettext("<1>spare-1a"));
user_font_styles[num_font_styles]->score += charset_works(font, gettext("<1>spare-1b"));
user_font_styles[num_font_styles]->score += charset_works(font, gettext("<9>spare-9a")) * 9;
user_font_styles[num_font_styles]->score += charset_works(font, gettext("<9>spare-9b")) * 9;
// this really should be dynamic, avoiding the need for a special build
#ifdef OLPC_XO
// Maybe German adds a "\xc2\xb7" (middle dot) and colon here? The key wouldn't change though.
user_font_styles[num_font_styles]->score += charset_works(font, "\xc3\x97\xc3\xb7"); // multiply and divide
#endif
// FIXME: add topology tests ('A' has one hole, 'B' has two holes, etc.)
num_font_styles++;
//printf("Accepted: %s, %s, %s, score(%d)\n", files[i].str, family, style, user_font_styles[num_font_styles]->score);
files[i].str = NULL; // so free() won't crash -- we stole the memory
}
else
{
#ifdef DEBUG
fprintf(stderr, "Font is too defective: %s, %s, %s\n", files[i].str, family, style);
#endif
}
TuxPaint_Font_CloseFont(font);
}
else
{
#ifdef DEBUG
fprintf(stderr, "could not open %s\n", files[i].str);
#endif
}
}
free(files[i].str);
}
free(files);
}
/**
* Callback for comparing filenames
*
* @param v1 Filename #1
* @param v2 Filename #2
* @return An integer less than, equal to, or greater than zero if the
* filename of dir entry 'v1' is found, respectively, to be less than,
* to match, or be greater than that of 'v2'.
*/
int compare_ftw_str(const void *v1, const void *v2)
{
const char *restrict const s1 = ((tp_ftw_str *) v1)->str;
const char *restrict const s2 = ((tp_ftw_str *) v2)->str;
return -strcmp(s1, s2);
/* FIXME: Should we try strcasecmp, to group things together despite uppercase/lowercase in filenames (e.g., Jigsaw* vs jigsaw* Starters)??? -bjk 2009.10.11 */
}
/**
* Process a directory full of files, using a callback function to
* deal with the files. (For loading fonts, brushes, and stamps)
*
* @param screen Screen surface, for updating progress bar.
* @param dir Directory to Process
* @param dirlen Size of directory to process
* @param rsrc Dealing with resources? (FIXME: better explanation)
* @param fn Callback function to invoke
* @param locale Locale, to pass to callback function when applicable (i.e., for fonts), else NULL
*/
void tp_ftw(SDL_Surface *screen, SDL_Texture *texture,
SDL_Renderer *renderer, char *restrict const dir,
unsigned dirlen, int rsrc, void (*fn)(SDL_Surface *screen,
SDL_Texture *texture,
SDL_Renderer *renderer,
const char *restrict const
dir, unsigned dirlen,
tp_ftw_str *files,
unsigned count,
const char *restrict const locale), const char *restrict const locale)
{
DIR *d;
unsigned num_file_names = 0;
unsigned max_file_names = 0;
tp_ftw_str *file_names = NULL;
unsigned num_dir_names = 0;
unsigned max_dir_names = 0;
tp_ftw_str *dir_names = NULL;
int d_namlen;
int add_rsrc;
#ifdef __ANDROID__
unsigned dlen;
#endif
dir[dirlen++] = '/';
dir[dirlen] = '\0';
//printf("processing directory %s %d\n", dir, dirlen);
#ifdef __ANDROID__
dlen = dirlen;
#endif
/* Open the directory: */
d = opendir(dir);
#ifdef __ANDROID__
char *di;
AAssetDir *adir;
if (!d) /* Fallback into assets */
{
/* Remove the trailing '/' */
dlen = strlen(dir) - 1;
di = strndup(dir, dlen);
adir = open_asset_dir(di);
if (!adir)
return;
}
#else
if (!d)
return;
#endif
for (;;)
{
struct dirent *f;
if (d)
f = readdir(d);
int filetype = TP_FTW_UNKNOWN;
#ifdef __ANDROID__
char *afilename;
if (!d)
{
afilename = AAssetDir_getNextFileName(adir);
if (afilename)
{
f = malloc(sizeof(struct dirent));
strncpy(f->d_name, afilename, sizeof(f->d_name));
f->d_type = DT_REG;
/* There is not _DIRENT_HAVE_D_NAMLEN currently on Android 4.3, but who knows in the future... */
#if defined(_DIRENT_HAVE_D_NAMLEN)
f->d_namlen = strlen(f->d_name);
#endif
/* AAssetDir_getNextFileName() only lists files, not (sub)dirs,
and we don't put any device or special file inside assets,
so it is a regular file */
filetype = TP_FTW_NORMAL;
}
else
break;
}
#endif
if (!f)
break;
if (f->d_name[0] == '.')
continue;
// Linux and BSD can often provide file type info w/o the stat() call
#ifdef DT_UNKNOWN
switch (f->d_type)
{
default:
continue;
case DT_REG:
if (!rsrc) // if maybe opening resource files, need st_size
filetype = TP_FTW_NORMAL;
break;
case DT_DIR:
filetype = TP_FTW_DIRECTORY;
break;
case DT_UNKNOWN:
case DT_LNK:
;
}
#else
#warning Failed to see DT_UNKNOWN
#endif
#if defined(_DIRENT_HAVE_D_NAMLEN) || defined(__APPLE__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__FreeBSD__)
d_namlen = f->d_namlen;
#else
d_namlen = strlen(f->d_name);
#endif
add_rsrc = 0;
if (filetype == TP_FTW_UNKNOWN)
{
struct stat sbuf;
memcpy(dir + dirlen, f->d_name, d_namlen + 1);
if (stat(dir, &sbuf))
continue; // oh well... try the next one
if (S_ISDIR(sbuf.st_mode))
filetype = TP_FTW_DIRECTORY;
else if (S_ISREG(sbuf.st_mode))
{
filetype = TP_FTW_NORMAL;
if (rsrc && !sbuf.st_size)
add_rsrc = 5; // 5 is length of "/rsrc"
}
else
continue; // was a device file or somesuch
}
if (filetype == TP_FTW_NORMAL)
{
char *cp;
if (num_file_names == max_file_names)
{
max_file_names = max_file_names * 5 / 4 + 30;
file_names = realloc(file_names, max_file_names * sizeof *file_names);
}
cp = malloc(d_namlen + add_rsrc + 1);
memcpy(cp, f->d_name, d_namlen);
if (add_rsrc)
memcpy(cp + d_namlen, "/rsrc", 6);
else
cp[d_namlen] = '\0';
file_names[num_file_names].str = cp;
file_names[num_file_names].len = d_namlen;
num_file_names++;
}
if (filetype == TP_FTW_DIRECTORY)
{
char *cp;
if (num_dir_names == max_dir_names)
{
max_dir_names = max_dir_names * 5 / 4 + 3;
dir_names = realloc(dir_names, max_dir_names * sizeof *dir_names);
}
cp = malloc(d_namlen + 1);
memcpy(cp, f->d_name, d_namlen + 1);
dir_names[num_dir_names].str = cp;
dir_names[num_dir_names].len = d_namlen;
num_dir_names++;
}
}
closedir(d);
show_progress_bar_(screen, texture, renderer);
dir[dirlen] = '\0'; // repair it (clobbered for stat() call above)
if (1 || file_names) // Now ALWAYS calling callback function, so stamp loader can notice top-level directories (even if there are only subdirs, and no files, inside) -bjk 2007.05.16
{
// let callee sort and keep the string
#if 0
qsort(file_names, num_file_names, sizeof *file_names, compare_ftw_str);
while (num_file_names--)
{
free(file_names[num_file_names].str);
}
free(file_names);
#else
#ifdef __ANDROID__
if (dlen != dirlen) /* First case only happens in Android files coming from assets */
fn(screen, texture, renderer, di, dlen, file_names, num_file_names, locale);
else
#endif
fn(screen, texture, renderer, dir, dirlen, file_names, num_file_names, locale);
#endif
}
if (dir_names)
{
qsort(dir_names, num_dir_names, sizeof *dir_names, compare_ftw_str);
while (num_dir_names--)
{
memcpy(dir + dirlen, dir_names[num_dir_names].str, dir_names[num_dir_names].len + 1);
tp_ftw(screen, texture, renderer, dir, dirlen + dir_names[num_dir_names].len, rsrc, fn, locale);
free(dir_names[num_dir_names].str);
}
free(dir_names);
}
}
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