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/**
* Copyright (C) 2004 Billy Biggs <vektor@dumbterm.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "greedyh.h"
#include "greedyhmacros.h"
#define MAXCOMB_DEFAULT 5
#define MOTIONTHRESHOLD_DEFAULT 25
#define MOTIONSENSE_DEFAULT 30
class DScalerFilterGreedyH
{
public:
DScalerFilterGreedyH() {}
virtual ~DScalerFilterGreedyH() {}
#define IS_SSE
#define SSE_TYPE SSE
#define FUNCT_NAME filterDScaler_SSE
#include "greedyh.asm"
#undef SSE_TYPE
#undef IS_SSE
#undef FUNCT_NAME
#define IS_3DNOW
#define FUNCT_NAME filterDScaler_3DNOW
#define SSE_TYPE 3DNOW
#include "greedyh.asm"
#undef SSE_TYPE
#undef IS_3DNOW
#undef FUNCT_NAME
#define IS_MMX
#define SSE_TYPE MMX
#define FUNCT_NAME filterDScaler_MMX
#include "greedyh.asm"
#undef SSE_TYPE
#undef IS_MMX
#undef FUNCT_NAME
unsigned int GreedyMaxComb;
unsigned int GreedyMotionThreshold;
unsigned int GreedyMotionSense;
};
static DScalerFilterGreedyH *filter;
void greedyh_init( void )
{
filter = new DScalerFilterGreedyH();
filter->GreedyMaxComb = MAXCOMB_DEFAULT;
filter->GreedyMotionThreshold = MOTIONTHRESHOLD_DEFAULT;
filter->GreedyMotionSense = MOTIONSENSE_DEFAULT;
}
void greedyh_filter_mmx( TDeinterlaceInfo* pInfo )
{
filter->filterDScaler_MMX( pInfo );
}
void greedyh_filter_3dnow( TDeinterlaceInfo* pInfo )
{
filter->filterDScaler_3DNOW( pInfo );
}
void greedyh_filter_sse( TDeinterlaceInfo* pInfo )
{
filter->filterDScaler_SSE( pInfo );
}
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