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/* logic.h: Declarations for the game logic modules.
*
* Copyright (C) 2001-2006 by Brian Raiter, under the GNU General Public
* License. No warranty. See COPYING for details.
*/
#ifndef _logic_h_
#define _logic_h_
#include "state.h"
/* One game logic engine.
*/
typedef struct gamelogic gamelogic;
struct gamelogic {
int ruleset; /* the ruleset */
gamestate *state; /* ptr to the current game state */
int localstateinfosize; /* how big to make localstateinfo */
int (*initgame)(gamelogic*); /* prepare to play a game */
int (*advancegame)(gamelogic*); /* advance the game one tick */
int (*endgame)(gamelogic*); /* clean up after the game is done */
void (*shutdown)(gamelogic*); /* turn off the logic engine */
};
/* The available game logic engines.
*/
extern gamelogic *lynxlogicstartup(void);
extern gamelogic *mslogicstartup(void);
#endif
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