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/* encoding.h: Functions to read the level data.
*
* Copyright (C) 2001-2006 by Brian Raiter, under the GNU General Public
* License. No warranty. See COPYING for details.
*/
#ifndef HEADER_encoding_h_
#define HEADER_encoding_h_
#include "state.h"
/* Initialize the gamestate by reading the level data from the setup.
* FALSE is returned if the level data is invalid.
*/
extern int expandleveldata(gamestate *state);
/* Return the setup for a small level, created at runtime, that can be
* displayed at the completion of a series.
*/
extern void getenddisplaysetup(gamestate *state);
#endif
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