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# Using Click
/// warning
This is a more advanced topic, if you are starting with **Typer**, feel free to skip it.
It will be mostly useful for people that already work with Click and have questions around it.
///
**Typer** is powered by <a href="https://click.palletsprojects.com" class="external-link" target="_blank">Click</a>. It does all the work underneath.
Here is some more information related to using both together.
## A single app with both Click and **Typer**
If you already have a Click application and want to migrate to **Typer**, or to add some Typer components, you can get a Click `Command` from your Typer application and then use Click directly.
### How Click works
Before knowing how to combine Click and **Typer**, let's first check a little about how Click works.
#### Click `Command`
Any Click application has an object of class `Command`. That's, more or less, the most basic Click object.
A `Command` can have its own *CLI arguments* and *CLI options*, and it has a function that it calls.
For example, in this Click app:
{* docs_src/using_click/tutorial001.py hl[7,14] *}
The original `hello` variable is converted by Click from a function to a `Command` object. And the original `hello` function is used by that `Command` internally, but it is no longer named `hello` (as `hello` is now a Click `Command`).
#### Click `Group`
Then Click also has a `Group` class, it **inherits from `Command`**. So, a `Group` object is *also* a `Command`.
A `Group` can also have its own *CLI arguments* and *CLI options*.
A `Group` can have subcommands of class `Command` or sub groups of class `Group` as well.
And a `Group` can also have a function that it calls, right before calling the function for any specific subcommand.
For example:
{* docs_src/using_click/tutorial002.py hl[5,19,20] *}
The `cli` variable is converted by Click from a function to a `Group` object. And the original `cli` function is used by that `Group` internally.
/// tip
The original `cli` function would be the equivalent of a [Typer Callback](./commands/callback.md){.internal-link target=_blank}.
///
Then the `cli` variable, that now is a `Group` object, is used to add sub-commands.
### How **Typer** works
Typer doesn't modify the functions. You create an explicit variable of class `typer.Typer` and use it to *register* those functions.
And then, when you call the app, Typer goes and creates a Click `Command` (or `Group`), and then calls it.
If your app only has one command, then when you call it, **Typer** creates a single Click `Command` object and calls it.
But **Typer** creates a Click `Group` object if your app has any of:
* More than one command.
* A callback.
* Sub-Typer apps (sub commands).
/// tip
If you want to learn more about this check the section [One or Multiple Commands](./commands/one-or-multiple.md){.internal-link target=_blank}.
///
### Combine Click and **Typer**
**Typer** uses an internal function `typer.main.get_command()` to generate a Click `Command` (or `Group`) from a `typer.Typer` object.
You can use it directly, and use the Click object with other Click applications.
### Including a Click app in a **Typer** app
For example, you could have a **Typer** app, generate a Click `Group` from it, and then include other Click apps in it:
{* docs_src/using_click/tutorial003.py hl[15,16,29,31,34] *}
Notice that we add a callback that does nothing (only document the CLI program), to make sure **Typer** creates a Click `Group`. That way we can add sub-commands to that Click `Group`.
Then we generate a Click object from our `typer.Typer` app (`typer_click_object`), and then we can include another Click object (`hello`) in this Click `Group`.
And that way, our **Typer** app will have a subcommand `top` built with Typer, and a subcommand `hello` built with Click.
Check it:
<div class="termy">
```console
$ python main.py --help
// Notice we have both subcommands, top and hello
Usage: main.py [OPTIONS] COMMAND [ARGS]...
Options:
--install-completion Install completion for the current shell.
--show-completion Show completion for the current shell, to copy it or customize the installation.
--help Show this message and exit.
Commands:
hello
top
// Call the Typer part
$ python main.py top
The Typer app is at the top level
// Call the Click part
$ python main.py hello --name Camila
Hello Camila!
```
</div>
### Including a **Typer** app in a Click app
The same way, you can do the contrary and include a **Typer** sub app in a bigger Click app:
{* docs_src/using_click/tutorial004.py hl[31,33,36] *}
Notice that we don't have to add a callback or more commands, we can just create a **Typer** app that generates a single Click `Command`, as we don't need to include anything under the Typer app.
Then we generate a Click object from our `typer.Typer` app (`typer_click_object`), and then we use **the Click `cli` to include** our Click object from our Typer app.
In this case, the original Click app includes the **Typer** app.
And then we call the *original Click* app, not the Typer app.
Check it:
<div class="termy">
```console
$ python main.py
// We get our Typer app down there in the sub command
Usage: main.py [OPTIONS] COMMAND [ARGS]...
Options:
--help Show this message and exit.
Commands:
dropdb
initdb
sub A single-command Typer sub app
// Use the Click part
$ python main.py initdb
Initialized the database
// And use the Typer part
$ python main.py sub
Typer is now below Click, the Click app is the top level
```
</div>
## About Click decorators
Typer apps don't work with Click decorators directly.
This is because **Typer** doesn't modify functions to add metadata or to convert them to another object like Click does.
So, things like `@click.pass_context` won't work.
Most of the functionality provided by decorators in Click has an alternative way of doing it in **Typer**.
For example, to access the context, you can just declare a function parameter of type `typer.Context`.
/// tip
You can read more about using the context in the docs: [Commands: Using the Context](commands/context.md){.internal-link target=_blank}
///
But if you need to use something based on Click decorators, you can always generate a Click object using the methods described above, and use it as you would normally use Click.
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