1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267
|
// SPDX-License-Identifier: GPL-2.0+
/*
* Copyright (c) 2013 Google, Inc
*/
#define LOG_CATEGORY UCLASS_SOUND
#include <common.h>
#include <audio_codec.h>
#include <dm.h>
#include <i2s.h>
#include <log.h>
#include <sound.h>
#include <asm/sdl.h>
struct sandbox_codec_priv {
int interface;
int rate;
int mclk_freq;
int bits_per_sample;
uint channels;
};
struct sandbox_i2s_priv {
int sum; /* Use to sum the provided audio data */
bool silent; /* Sound is silent, don't use SDL */
};
struct sandbox_sound_priv {
int setup_called; /* Incremented when setup() method is called */
bool active; /* TX data is being sent */
int sum; /* Use to sum the provided audio data */
bool allow_beep; /* true to allow the start_beep() interface */
int frequency_hz; /* Beep frequency if active, else 0 */
};
void sandbox_get_codec_params(struct udevice *dev, int *interfacep, int *ratep,
int *mclk_freqp, int *bits_per_samplep,
uint *channelsp)
{
struct sandbox_codec_priv *priv = dev_get_priv(dev);
*interfacep = priv->interface;
*ratep = priv->rate;
*mclk_freqp = priv->mclk_freq;
*bits_per_samplep = priv->bits_per_sample;
*channelsp = priv->channels;
}
int sandbox_get_i2s_sum(struct udevice *dev)
{
struct sandbox_i2s_priv *priv = dev_get_priv(dev);
return priv->sum;
}
int sandbox_get_setup_called(struct udevice *dev)
{
struct sandbox_sound_priv *priv = dev_get_priv(dev);
return priv->setup_called;
}
int sandbox_get_sound_active(struct udevice *dev)
{
struct sandbox_sound_priv *priv = dev_get_priv(dev);
return priv->active;
}
int sandbox_get_sound_sum(struct udevice *dev)
{
struct sandbox_sound_priv *priv = dev_get_priv(dev);
return priv->sum;
}
void sandbox_set_allow_beep(struct udevice *dev, bool allow)
{
struct sandbox_sound_priv *priv = dev_get_priv(dev);
priv->allow_beep = allow;
}
int sandbox_get_beep_frequency(struct udevice *dev)
{
struct sandbox_sound_priv *priv = dev_get_priv(dev);
return priv->frequency_hz;
}
static int sandbox_codec_set_params(struct udevice *dev, int interface,
int rate, int mclk_freq,
int bits_per_sample, uint channels)
{
struct sandbox_codec_priv *priv = dev_get_priv(dev);
priv->interface = interface;
priv->rate = rate;
priv->mclk_freq = mclk_freq;
priv->bits_per_sample = bits_per_sample;
priv->channels = channels;
return 0;
}
static int sandbox_i2s_tx_data(struct udevice *dev, void *data,
uint data_size)
{
struct sandbox_i2s_priv *priv = dev_get_priv(dev);
int i;
for (i = 0; i < data_size; i++)
priv->sum += ((uint8_t *)data)[i];
if (!priv->silent) {
int ret;
ret = sandbox_sdl_sound_play(data, data_size);
if (ret)
return ret;
}
return 0;
}
static int sandbox_i2s_probe(struct udevice *dev)
{
struct i2s_uc_priv *uc_priv = dev_get_uclass_priv(dev);
struct sandbox_i2s_priv *priv = dev_get_priv(dev);
/* Use hard-coded values here */
uc_priv->rfs = 256;
uc_priv->bfs = 32;
uc_priv->audio_pll_clk = 192000000;
uc_priv->samplingrate = 48000;
uc_priv->bitspersample = 16;
uc_priv->channels = 2;
uc_priv->id = 1;
priv->silent = dev_read_bool(dev, "sandbox,silent");
if (priv->silent) {
log_warning("Sound is silenced\n");
} else if (sandbox_sdl_sound_init(uc_priv->samplingrate,
uc_priv->channels)) {
/* Ignore any error here - we'll just have no sound */
priv->silent = true;
}
return 0;
}
static int sandbox_sound_setup(struct udevice *dev)
{
struct sandbox_sound_priv *priv = dev_get_priv(dev);
priv->setup_called++;
return 0;
}
static int sandbox_sound_play(struct udevice *dev, void *data, uint data_size)
{
struct sound_uc_priv *uc_priv = dev_get_uclass_priv(dev);
struct sandbox_sound_priv *priv = dev_get_priv(dev);
int i;
for (i = 0; i < data_size; i++)
priv->sum += ((uint8_t *)data)[i];
return i2s_tx_data(uc_priv->i2s, data, data_size);
}
static int sandbox_sound_stop_play(struct udevice *dev)
{
struct sandbox_sound_priv *priv = dev_get_priv(dev);
sandbox_sdl_sound_stop();
priv->active = false;
return 0;
}
int sandbox_sound_start_beep(struct udevice *dev, int frequency_hz)
{
struct sandbox_sound_priv *priv = dev_get_priv(dev);
if (!priv->allow_beep)
return -ENOSYS;
priv->frequency_hz = frequency_hz;
return 0;
}
int sandbox_sound_stop_beep(struct udevice *dev)
{
struct sandbox_sound_priv *priv = dev_get_priv(dev);
if (!priv->allow_beep)
return -ENOSYS;
priv->frequency_hz = 0;
return 0;
}
static int sandbox_sound_probe(struct udevice *dev)
{
return sound_find_codec_i2s(dev);
}
static const struct audio_codec_ops sandbox_codec_ops = {
.set_params = sandbox_codec_set_params,
};
static const struct udevice_id sandbox_codec_ids[] = {
{ .compatible = "sandbox,audio-codec" },
{ }
};
U_BOOT_DRIVER(sandbox_codec) = {
.name = "sandbox_codec",
.id = UCLASS_AUDIO_CODEC,
.of_match = sandbox_codec_ids,
.ops = &sandbox_codec_ops,
.priv_auto_alloc_size = sizeof(struct sandbox_codec_priv),
};
static const struct i2s_ops sandbox_i2s_ops = {
.tx_data = sandbox_i2s_tx_data,
};
static const struct udevice_id sandbox_i2s_ids[] = {
{ .compatible = "sandbox,i2s" },
{ }
};
U_BOOT_DRIVER(sandbox_i2s) = {
.name = "sandbox_i2s",
.id = UCLASS_I2S,
.of_match = sandbox_i2s_ids,
.ops = &sandbox_i2s_ops,
.probe = sandbox_i2s_probe,
.priv_auto_alloc_size = sizeof(struct sandbox_i2s_priv),
};
static const struct sound_ops sandbox_sound_ops = {
.setup = sandbox_sound_setup,
.play = sandbox_sound_play,
.stop_play = sandbox_sound_stop_play,
.start_beep = sandbox_sound_start_beep,
.stop_beep = sandbox_sound_stop_beep,
};
static const struct udevice_id sandbox_sound_ids[] = {
{ .compatible = "sandbox,sound" },
{ }
};
U_BOOT_DRIVER(sandbox_sound) = {
.name = "sandbox_sound",
.id = UCLASS_SOUND,
.of_match = sandbox_sound_ids,
.ops = &sandbox_sound_ops,
.priv_auto_alloc_size = sizeof(struct sandbox_sound_priv),
.probe = sandbox_sound_probe,
};
|