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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "ude-vector.h"
static void
ude_vector_organize (UDEVector *vector)
{
size_t c1, c2;
UDEPointer temp;
/* The bouble organizator */
for (c1= 0; c1 < vector->length - 1; c1++)
for (c2= c1 + 1; c2 < vector->length; c2++)
if (vector->compare (vector->data[c1], vector->data[c2]) > 0)
{
temp= vector->data[c1];
vector->data[c1]= vector->data[c2];
vector->data[c2]= temp;
}
return;
}
static void
ude_vector_organize_last (UDEVector *vector)
{
size_t cont;
UDEPointer vector_last= vector->data[vector->length - 1];
int c = vector->length - 2;
while((c>=0) && (vector->compare (vector->data[c], vector_last) > 0)) {
vector->data[c+1] = vector->data[c];
c--;
}
vector->data[c+1] = vector_last;
return;
}
UDEVector*
ude_vector_create (UDEBoolean organized, UDECompareFunction compare)
{
UDEVector *new= (UDEVector*) malloc (sizeof (UDEVector));
if (!new)
return NULL;
new->data= NULL;
new->length= 0;
new->organized= organized;
if (organized)
new->compare= compare;
return new;
}
UDEVector*
ude_vector_create_from_data (UDEPointer *data, size_t length,
UDEBoolean organized,
UDECompareFunction compare)
{
UDEVector *new= (UDEVector*) malloc (sizeof (UDEVector));
if (!new)
return NULL;
new->data= data;
new->length= length;
new->organized= organized;
if (organized)
{
new->compare= compare;
ude_vector_organize (new);
}
return new;
}
void
ude_vector_add (UDEVector *vector, UDEPointer new_element)
{
UDEPointer *temp;
if (!vector || !new_element)
return;
temp= (UDEPointer*) realloc (vector->data,
(vector->length + 1) * sizeof (UDEPointer));
if (!temp)
return;
vector->data= temp;
vector->data[vector->length]= new_element;
++vector->length;
if (vector->organized)
ude_vector_organize_last (vector);
return;
}
UDEPointer
ude_vector_find (UDEVector *vector, UDEPointer to_find)
{
int left, right, center, comparation;
UDEBoolean done;
if (!vector || !to_find)
return NULL;
left= 0; right= vector->length - 1; done= 0;
while (left <= right && !done)
{
center= (left + right) >> 1;
comparation= vector->compare (vector->data[center], to_find);
if (comparation == 0)
done= 1;
else if (comparation < 0)
left= center + 1;
else
right= center - 1;
}
return (done ? vector->data[center] : NULL);
}
void
ude_vector_delete_element (UDEVector *vector, size_t element_number,
UDEBoolean free_element)
{
size_t cont;
UDEPointer *temp;
if (!vector || element_number < 0 || element_number >= vector->length)
return;
if (free_element)
free (vector->data[element_number]);
for (cont= element_number; cont < vector->length - 1; cont++)
vector->data[cont]= vector->data[cont + 1];
vector->length--;
temp= (UDEPointer*) realloc (vector->data, vector->length * sizeof (char*));
if (temp)
vector->data= temp;
return;
}
void
ude_vector_for_each (UDEVector *vector, void (*function)())
{
size_t cont;
if (!vector || !function)
return;
for (cont= 0; cont < vector->length; cont++)
function (vector->data[cont]);
return;
}
void
ude_vector_free (UDEVector *vector, UDEBoolean free_elements)
{
size_t cont;
if (!vector)
return;
if (vector->data)
{
if (free_elements)
for (cont= 0; cont < vector->length; cont++)
free (vector->data[cont]);
free (vector->data);
}
free (vector);
return;
}
void
ude_vector_set_nth (UDEVector *vector, UDEPointer new_element, size_t number)
{
UDEPointer *temp;
size_t cont;
if (!vector || !new_element)
return;
temp= (UDEPointer*) realloc (vector->data,
(vector->length + 1) * sizeof (UDEPointer));
if (!temp)
return;
vector->data= temp;
vector->organized= FALSE;
vector->compare= NULL;
vector->length++;
for (cont= number; cont < vector->length - 1; cont++)
vector->data[cont + 1]= vector->data[cont];
vector->data[number]= new_element;
}
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