1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171
|
#ifndef WIN32
#include <unistd.h>
#include <cstdlib>
#include <cstring>
#include <netdb.h>
#else
#include <winsock2.h>
#include <ws2tcpip.h>
#include <wspiapi.h>
#endif
#include <iostream>
#include <udt.h>
#include "cc.h"
#include "test_util.h"
using namespace std;
#ifndef WIN32
void* monitor(void*);
#else
DWORD WINAPI monitor(LPVOID);
#endif
int main(int argc, char* argv[])
{
if ((3 != argc) || (0 == atoi(argv[2])))
{
cout << "usage: appclient server_ip server_port" << endl;
return 0;
}
// Automatically start up and clean up UDT module.
UDTUpDown _udt_;
struct addrinfo hints, *local, *peer;
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_flags = AI_PASSIVE;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
//hints.ai_socktype = SOCK_DGRAM;
if (0 != getaddrinfo(NULL, "9000", &hints, &local))
{
cout << "incorrect network address.\n" << endl;
return 0;
}
UDTSOCKET client = UDT::socket(local->ai_family, local->ai_socktype, local->ai_protocol);
// UDT Options
//UDT::setsockopt(client, 0, UDT_CC, new CCCFactory<CUDPBlast>, sizeof(CCCFactory<CUDPBlast>));
//UDT::setsockopt(client, 0, UDT_MSS, new int(9000), sizeof(int));
//UDT::setsockopt(client, 0, UDT_SNDBUF, new int(10000000), sizeof(int));
//UDT::setsockopt(client, 0, UDP_SNDBUF, new int(10000000), sizeof(int));
//UDT::setsockopt(client, 0, UDT_MAXBW, new int64_t(12500000), sizeof(int));
// Windows UDP issue
// For better performance, modify HKLM\System\CurrentControlSet\Services\Afd\Parameters\FastSendDatagramThreshold
#ifdef WIN32
UDT::setsockopt(client, 0, UDT_MSS, new int(1052), sizeof(int));
#endif
// for rendezvous connection, enable the code below
/*
UDT::setsockopt(client, 0, UDT_RENDEZVOUS, new bool(true), sizeof(bool));
if (UDT::ERROR == UDT::bind(client, local->ai_addr, local->ai_addrlen))
{
cout << "bind: " << UDT::getlasterror().getErrorMessage() << endl;
return 0;
}
*/
freeaddrinfo(local);
if (0 != getaddrinfo(argv[1], argv[2], &hints, &peer))
{
cout << "incorrect server/peer address. " << argv[1] << ":" << argv[2] << endl;
return 0;
}
// connect to the server, implict bind
if (UDT::ERROR == UDT::connect(client, peer->ai_addr, peer->ai_addrlen))
{
cout << "connect: " << UDT::getlasterror().getErrorMessage() << endl;
return 0;
}
freeaddrinfo(peer);
// using CC method
//CUDPBlast* cchandle = NULL;
//int temp;
//UDT::getsockopt(client, 0, UDT_CC, &cchandle, &temp);
//if (NULL != cchandle)
// cchandle->setRate(500);
int size = 100000;
char* data = new char[size];
#ifndef WIN32
pthread_create(new pthread_t, NULL, monitor, &client);
#else
CreateThread(NULL, 0, monitor, &client, 0, NULL);
#endif
for (int i = 0; i < 1000000; i ++)
{
int ssize = 0;
int ss;
while (ssize < size)
{
if (UDT::ERROR == (ss = UDT::send(client, data + ssize, size - ssize, 0)))
{
cout << "send:" << UDT::getlasterror().getErrorMessage() << endl;
break;
}
ssize += ss;
}
if (ssize < size)
break;
}
UDT::close(client);
delete [] data;
return 0;
}
#ifndef WIN32
void* monitor(void* s)
#else
DWORD WINAPI monitor(LPVOID s)
#endif
{
UDTSOCKET u = *(UDTSOCKET*)s;
UDT::TRACEINFO perf;
cout << "SendRate(Mb/s)\tRTT(ms)\tCWnd\tPktSndPeriod(us)\tRecvACK\tRecvNAK" << endl;
while (true)
{
#ifndef WIN32
sleep(1);
#else
Sleep(1000);
#endif
if (UDT::ERROR == UDT::perfmon(u, &perf))
{
cout << "perfmon: " << UDT::getlasterror().getErrorMessage() << endl;
break;
}
cout << perf.mbpsSendRate << "\t\t"
<< perf.msRTT << "\t"
<< perf.pktCongestionWindow << "\t"
<< perf.usPktSndPeriod << "\t\t\t"
<< perf.pktRecvACK << "\t"
<< perf.pktRecvNAK << endl;
}
#ifndef WIN32
return NULL;
#else
return 0;
#endif
}
|