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"""
All classes needed for :class:`qtpynodeeditor.NodeDataModel` implementation of UFO and
composite tasks.
"""
import gi
import glob
import json
import logging
import networkx as nx
import numpy as np
import pkg_resources
import os
import re
gi.require_version('Ufo', '1.0')
from gi.repository import Ufo
from PyQt5 import QtCore
from PyQt5.QtCore import QObject, Qt, pyqtSignal
from PyQt5.QtGui import QDoubleValidator, QValidator
from PyQt5.QtWidgets import (QCheckBox, QComboBox, QGroupBox, QInputDialog, QLabel, QLineEdit,
QScrollArea, QWidget, QFileDialog, QFormLayout, QVBoxLayout, QMenu)
from qtpynodeeditor import (NodeData, NodeDataModel, NodeDataType, FlowScene, FlowView, Port,
PortType, opposite_port)
from threading import Lock
from tofu.flow.util import (CompositeConnection, FlowError, get_config_key, MODEL_ROLE, NODE_ROLE,
PROPERTY_ROLE, saved_kwargs)
from tofu.flow.filedirdialog import FileDirDialog
LOG = logging.getLogger(__name__)
UFO_PLUGIN_MANAGER = Ufo.PluginManager()
UFO_DATA_TYPE = NodeDataType(id="UfoBuffer", name=None)
ARRAY_DATA_TYPE = NodeDataType(id="NumpyArray", name=None)
class UfoIntValidator(QValidator):
"""Combined int and unsigned int validator."""
def __init__(self, minimum, maximum, parent=None):
super().__init__(parent=parent)
self.minimum = minimum
self.maximum = maximum
def bottom(self):
return self.minimum
def top(self):
return self.maximum
def validate(self, input_str, pos):
try:
if self.minimum <= int(input_str) <= self.maximum:
result = (QValidator.Acceptable, input_str, pos)
else:
result = (QValidator.Intermediate, input_str, pos)
except ValueError:
if not input_str or input_str == '-' and self.minimum < 0:
result = (QValidator.Intermediate, input_str, pos)
else:
result = (QValidator.Invalid, input_str, pos)
return result
class UfoRangeValidator(QValidator):
"""
Range separated by comma validator. *num_items* specifies how many numbers must be in the
string. *is_float* specifies if the numbers are floating point (integer or unsigned integer
otherwise).
"""
def __init__(self, num_items=None, is_float=True, parent=None):
super().__init__(parent=parent)
self.num_items = num_items
self.is_float = is_float
def validate(self, input_str, pos):
float_regexp = r'[+-]|[+-]?(\d+(\.\d*)?|\.\d*)([eE][+-]?\d*)?'
numbers = input_str.split(',')
intermediate = False
if self.num_items is not None and len(numbers) > self.num_items:
# Incorrect number of items
return (QValidator.Invalid, input_str, pos)
for (i, number) in enumerate(numbers):
number = number.lower().strip()
if ('e' in number or '.' in number) and not self.is_float:
# Integer expected
return (QValidator.Invalid, input_str, pos)
if self.is_float:
try:
float(number)
except:
if (not number or re.fullmatch(float_regexp, number)):
# Partial floating point number (e.g. ends with "e")
intermediate = True
continue
else:
return (QValidator.Invalid, input_str, pos)
else:
try:
int(number)
except:
if not number or number == '-':
intermediate = True
continue
else:
return (QValidator.Invalid, input_str, pos)
if intermediate or (self.num_items is not None and len(numbers) < self.num_items):
# Not enough arguments received or some numbers are incomplete
return (QValidator.Intermediate, input_str, pos)
return (QValidator.Acceptable, input_str, pos)
class ViewItem(QObject):
property_changed = pyqtSignal(QObject)
def __init__(self, widget, default_value=None, tooltip=''):
super().__init__(parent=None)
self.widget = widget
self.focus_info = False
if tooltip:
self.widget.setToolTip(tooltip)
if default_value is not None:
self.set(default_value)
def on_changed(self, *args):
"""
Only user interaction must emit signals in the descendants. Signal is emitted only if the
user input is valid.
"""
try:
self.get()
self.property_changed.emit(self)
except:
LOG.debug(f'{self}: invalid input')
def get(self):
...
def set(self, value):
...
class CheckBoxViewItem(ViewItem):
def __init__(self, checked=False, tooltip=''):
widget = QCheckBox()
super().__init__(widget, default_value=checked, tooltip=tooltip)
widget.clicked.connect(self.on_changed)
def get(self):
return self.widget.isChecked()
def set(self, value):
self.widget.setChecked(value)
class ComboBoxViewItem(ViewItem):
def __init__(self, items, default_value=None, tooltip=''):
widget = QComboBox()
for item in items:
widget.addItem(item)
super().__init__(widget, default_value=default_value, tooltip=tooltip)
widget.activated.connect(self.on_changed)
def get(self):
return self.widget.currentText()
def set(self, value):
self.widget.setCurrentText(value)
class FocusInterceptQLineEdit(QLineEdit):
focus_in = pyqtSignal(QObject)
def focusInEvent(self, event):
self.focus_in.emit(self)
return super().focusInEvent(event)
class QLineEditViewItem(ViewItem):
focus_in = pyqtSignal(QObject)
def __init__(self, default_value=None, tooltip='', intercept_focus=False):
if intercept_focus:
widget = FocusInterceptQLineEdit()
widget.focus_in.connect(self.on_focus_in)
else:
widget = QLineEdit()
super().__init__(widget, default_value=default_value, tooltip=tooltip)
if intercept_focus:
self.focus_info = True
widget.textEdited.connect(self.on_changed)
def on_focus_in(self, widget):
self.focus_in.emit(self)
def get(self):
return self.widget.text()
def set(self, value):
self.widget.setText(str(value))
class NumberQLineEditViewItem(QLineEditViewItem):
def __init__(self, minimum, maximum, default_value=None, tooltip=''):
if default_value < minimum or default_value > maximum:
raise ValueError(f'default value {default_value} not in limits [{minimum}, {maximum}]')
tooltip += ' (range: {} - {})'.format(minimum, maximum)
super().__init__(default_value=default_value, tooltip=tooltip, intercept_focus=True)
validator = QDoubleValidator(float(minimum), float(maximum), 100)
self.widget.setValidator(validator)
def get(self):
return float(super().get())
class IntQLineEditViewItem(QLineEditViewItem):
def __init__(self, minimum, maximum, default_value=None, tooltip=''):
if default_value < minimum or default_value > maximum:
raise ValueError(f'default value {default_value} not in limits [{minimum}, {maximum}]')
tooltip += ' (range: {} - {})'.format(minimum, maximum)
super().__init__(default_value=default_value, tooltip=tooltip, intercept_focus=True)
validator = UfoIntValidator(minimum, maximum)
self.widget.setValidator(validator)
def get(self):
return int(super().get())
class RangeQLineEditViewItem(QLineEditViewItem):
def __init__(self, default_value='', tooltip='', num_items=None, is_float=True):
super().__init__(default_value=default_value, tooltip=tooltip, intercept_focus=True)
validator = UfoRangeValidator(num_items=num_items, is_float=is_float)
self.widget.setValidator(validator)
def set(self, values):
text = ','.join([str(value) for value in values]) if values else ''
self.widget.setText(text)
def get(self):
text = super().get()
if text:
values = [float(num) for num in text.split(',')]
else:
values = []
return values
def get_ufo_qline_edit_item(glib_prop, default_value, range_num_items=None, range_is_float=True):
if glib_prop.value_type.name == 'GValueArray':
item = RangeQLineEditViewItem(tooltip=glib_prop.blurb, default_value=default_value,
num_items=range_num_items, is_float=range_is_float)
elif glib_prop.value_type.name in ['gdouble', 'gfloat']:
item = NumberQLineEditViewItem(glib_prop.minimum, glib_prop.maximum,
default_value=default_value,
tooltip=glib_prop.blurb)
elif hasattr(glib_prop, 'minimum') and hasattr(glib_prop, 'maximum'):
item = IntQLineEditViewItem(glib_prop.minimum, glib_prop.maximum,
default_value=default_value,
tooltip=glib_prop.blurb)
else:
item = QLineEditViewItem(default_value=str(default_value),
tooltip=glib_prop.blurb)
return item
class PropertyViewRecord:
"""Attribute-access to a view's item."""
def __init__(self, view_item, label, visible):
self.view_item = view_item
self.label = label
self.visible = visible
def __str__(self):
return repr(self)
def __repr__(self):
fmt = 'PropertyViewRecord(widget={}, visible={})'
return fmt.format(self.view_item.widget, self.visible)
class MultiPropertyViewRecord:
"""Attribute-access to a multiple property view's item."""
def __init__(self, model, widget, visible):
self.model = model
self.widget = widget
self.visible = visible
def __str__(self):
return repr(self)
def __repr__(self):
fmt = 'MultiPropertyViewRecord(model={}, widget={}, visible={})'
return fmt.format(self.model, self.widget, self.visible)
class PropertyView(QWidget):
property_changed = pyqtSignal(str, object)
item_focus_in = pyqtSignal(ViewItem, str)
def __init__(self, properties=None, parent=None, scrollable=True):
super().__init__(parent=parent)
form_layout = QFormLayout()
form_layout.setVerticalSpacing(0)
self._properties = {}
if properties:
for (name, (item, active)) in properties.items():
if name in self._properties:
raise ValueError("Item '{}' already exists".format(name))
# Set the parent properly, so that set_property_visible won't try to show the item
# widget and the label in their own windows before the view is shown
item.widget.setParent(self)
label = QLabel(name, parent=self)
form_layout.addRow(label, item.widget)
self._properties[name] = PropertyViewRecord(item, label, active)
self.set_property_visible(name, active)
item.property_changed.connect(self.on_property_changed)
if item.focus_info:
item.focus_in.connect(self.on_item_focus_in)
if scrollable:
widget = QWidget()
widget.setLayout(form_layout)
scroll = QScrollArea()
scroll.setWidget(widget)
scroll.setWidgetResizable(True)
main_layout = QVBoxLayout()
main_layout.addWidget(scroll)
self.setLayout(main_layout)
else:
self.setLayout(form_layout)
@property
def property_names(self):
return self._properties.keys()
def get_property(self, name):
return self._properties[name].view_item.get()
def set_property(self, name, value):
return self._properties[name].view_item.set(value)
def get_record(self, name):
return self._properties[name]
def on_property_changed(self, item):
# Get item's name
for (name, record) in self._properties.items():
if item == record.view_item:
break
self.property_changed.emit(name, item.get())
def on_item_focus_in(self, view_item):
for (name, it) in self._properties.items():
if it.view_item.widget == view_item.widget:
self.item_focus_in.emit(view_item, name)
break
def is_property_visible(self, name):
return self._properties[name].visible
def set_property_visible(self, name, visible):
self._properties[name].view_item.widget.setVisible(visible)
self._properties[name].label.setVisible(visible)
self._properties[name].visible = visible
def restore_properties(self, values):
for prop in self._properties:
if prop not in values:
LOG.debug(f'Property {prop} not stored, using default')
continue
value, visible = values[prop]
self.set_property(prop, value)
self.set_property_visible(prop, visible)
def export_properties(self):
values = {}
for prop in self._properties:
values[prop] = [self.get_property(prop), self.is_property_visible(prop)]
return values
def contextMenuEvent(self, event):
contextMenu = QMenu(self)
actions = {}
for name in list(self._properties.keys()):
action = contextMenu.addAction(name)
action.setCheckable(True)
action.setChecked(self._properties[name].visible)
actions[action] = name
contextMenu.addSeparator()
show_all_action = contextMenu.addAction('Show All')
hide_all_action = contextMenu.addAction('Hide All')
action = contextMenu.exec_(self.mapToGlobal(event.pos()))
if action:
if action in actions:
name = actions[action]
checked = action.isChecked()
self.set_property_visible(name, checked)
elif action == show_all_action:
for name in self._properties.keys():
self.set_property_visible(name, True)
elif action == hide_all_action:
for name in self._properties.keys():
self.set_property_visible(name, False)
class MultiPropertyView(QWidget):
def __init__(self, groups, parent=None):
super().__init__(parent=parent)
self._group_box_layout = QVBoxLayout()
main_layout = QVBoxLayout()
widget = QWidget()
widget.setLayout(self._group_box_layout)
scroll = QScrollArea()
scroll.setWidget(widget)
scroll.setWidgetResizable(True)
self.setLayout(main_layout)
main_layout.addWidget(scroll)
self._groups = {}
for (model, visible) in groups.items():
if isinstance(model, PropertyModel):
model_widget = QGroupBox(model.caption)
layout = QVBoxLayout()
model_widget.setLayout(layout)
layout.addWidget(model.embedded_widget())
else:
model_widget = QLabel(model.caption, parent=self)
record = MultiPropertyViewRecord(model, model_widget, visible)
self._groups[model.caption] = record
self._group_box_layout.addWidget(model_widget)
self.set_group_visible(model.caption, visible)
def __getitem__(self, key):
return self._groups[key].model
def __contains__(self, key):
return key in self._groups
def __iter__(self):
return iter(self._groups)
def export_groups(self):
values = {}
for name in self._groups:
state = self._groups[name].model.save()
values[name] = {'model': state,
'visible': self._groups[name].visible}
return values
def restore_groups(self, values):
for name in values:
self[name].restore(values[name]['model'])
self.set_group_visible(name, values[name]['visible'])
def set_group_visible(self, name, visible):
self._groups[name].widget.setVisible(visible)
self._groups[name].visible = visible
def is_group_visible(self, name):
return self._groups[name].visible
def contextMenuEvent(self, event):
contextMenu = QMenu(self)
actions = {}
for name in list(self._groups.keys()):
action = contextMenu.addAction(name)
action.setCheckable(True)
action.setChecked(self._groups[name].visible)
actions[action] = name
contextMenu.addSeparator()
show_all_action = contextMenu.addAction('Show All')
hide_all_action = contextMenu.addAction('Hide All')
action = contextMenu.exec_(self.mapToGlobal(event.pos()))
if action:
if action in actions:
name = actions[action]
checked = action.isChecked()
self.set_group_visible(name, checked)
elif action == show_all_action:
for name in self._groups.keys():
self.set_group_visible(name, True)
elif action == hide_all_action:
for name in self._groups.keys():
self.set_group_visible(name, False)
class UfoModel(NodeDataModel):
"""The root parent of all other models in tofu flow."""
data_type = UFO_DATA_TYPE
item_focus_in = pyqtSignal(QObject, str, str, NodeDataModel)
def __init__(self, style=None, parent=None):
super().__init__(style=style, parent=parent)
# This is the caption model wants to have when it's instantiated, however, it might
# get a different caption from the scene because the captions must be unique within
self.base_caption = self.caption
self.skip = False
def restore(self, state, restore_caption=False):
if restore_caption:
self.caption = state.get('caption', self.caption)
def save(self):
return {'caption': self.caption}
def double_clicked(self, parent):
...
def __repr__(self):
return f'UfoModel({self.caption})'
def __str__(self):
return repr(self)
class PropertyModel(UfoModel):
property_changed = pyqtSignal(UfoModel, str, object)
def __init__(self, style=None, parent=None, scrollable=True):
"""*properties* is a dictionary of name: ViewItem items."""
super().__init__(style=style, parent=parent)
properties = self.make_properties()
if properties:
self.properties = list(properties.keys())
self._view = PropertyView(properties=properties, scrollable=scrollable)
self._view.property_changed.connect(self.on_property_changed)
self._view.item_focus_in.connect(self.on_item_focus_in)
else:
self.properties = []
self._view = None
def __getitem__(self, key):
return self._view.get_property(key)
def __setitem__(self, key, value):
return self._view.set_property(key, value)
def __contains__(self, key):
return key in self.properties
def __iter__(self):
return iter(self.properties)
def get_view_item(self, name):
return self._view.get_record(name).view_item
def on_property_changed(self, name, value):
self.property_changed.emit(self, name, value)
def on_item_focus_in(self, item, name):
self.item_focus_in.emit(item, name, self.caption, self)
def make_properties(self):
"""*properties* is a dictionary of name: ViewItem items."""
return {}
def copy_properties(self):
properties = self.make_properties()
for (name, (item, active)) in properties.items():
item.set(self[name])
properties[name][-1] = self._view.is_property_visible(name)
return properties
def auto_fill(self):
"""Automatically fill properties (e.g. number of files, etc.)"""
...
def resizable(self):
return True
def embedded_widget(self) -> QWidget:
return self._view if self._view else None
def restore(self, state, restore_caption=True):
self._view.restore_properties(state['properties'])
super().restore(state, restore_caption=restore_caption)
def save(self):
state = super().save()
state['properties'] = self._view.export_properties()
return state
class UfoTaskModel(PropertyModel):
caption_visible = True
def __init__(self, task_name, style=None, parent=None, scrollable=True):
self._task_name = task_name
self.caption = ' '.join([item[0].upper() + item[1:] for item in self.name.split('_')])
self.needs_fixed_scheduler = False
self.can_split_gpu_work = False
super().__init__(style=style, parent=parent, scrollable=scrollable)
def make_properties(self):
hidden_properties = get_config_key('models', self._task_name, 'hidden-properties')
range_properties = get_config_key('models', self._task_name, 'range-properties', default={})
properties = {}
ufo_task = UFO_PLUGIN_MANAGER.get_task(self._task_name)
for prop in ufo_task.list_properties():
if prop.name == 'num-processed':
continue
default_value = getattr(ufo_task.props, prop.name)
if prop.value_type.name == 'gboolean':
item = CheckBoxViewItem(checked=default_value, tooltip=prop.blurb)
elif hasattr(prop, 'enum_class'):
items = [name.value_nick for name in default_value.__enum_values__.values()]
item = ComboBoxViewItem(items, default_value=default_value.value_nick,
tooltip=prop.blurb)
else:
range_num_items, range_is_float = range_properties.get(prop.name, (None, True))
item = get_ufo_qline_edit_item(prop, default_value=default_value,
range_num_items=range_num_items,
range_is_float=range_is_float)
visible = True
if hidden_properties and prop.name in hidden_properties:
visible = False
properties[prop.name] = [item, visible]
return properties
def create_ufo_task(self, region=None):
if self.expects_multiple_inputs and region is None:
raise UfoModelError(f'{self.caption} expects multiple inputs '
'but there is no node with such capability in the flow')
ufo_task = UFO_PLUGIN_MANAGER.get_task(self._task_name)
self._setup_ufo_task(ufo_task, region=region)
return ufo_task
def _setup_ufo_task(self, ufo_task, region=None):
for prop in self:
setattr(ufo_task.props, prop, self[prop])
def reset_batches(self):
"""
In case the model can process batches and has internal state depending on them, this is
where it can be re-set.
"""
pass
@property
def uses_gpu(self):
return UFO_PLUGIN_MANAGER.get_task(self._task_name).uses_gpu()
@property
def expects_multiple_inputs(self):
return False
def get_ufo_model_class(ufo_task_name):
# Use this to determine inputs and outputs but create a new object in the constructor in order
# to enable multiple instances having different parameter values
_ufo_task = UFO_PLUGIN_MANAGER.get_task(ufo_task_name)
ufo_task_num_inputs = _ufo_task.get_num_inputs()
ufo_task_num_outputs = int(_ufo_task.get_mode() & Ufo.TaskMode.SINK == 0)
class UfoAutoModel(UfoTaskModel):
name = ufo_task_name.replace('-', '_')
def __init__(self, style=None, parent=None, scrollable=True):
self.num_ports = {PortType.input: ufo_task_num_inputs,
PortType.output: ufo_task_num_outputs}
self.data_type = {}
self.port_caption = {}
self.port_caption_visible = {}
for port_type in (PortType.input, PortType.output):
self.data_type[port_type] = {}
self.port_caption[port_type] = {}
self.port_caption_visible[port_type] = {}
for i in range(self.num_ports[port_type]):
port_captions = get_config_key('models', ufo_task_name, 'port-captions')
if port_captions:
port_caption = port_captions[port_type][str(i)]
port_caption_visible = True if port_caption else False
else:
port_caption = ''
port_caption_visible = False
self.data_type[port_type][i] = UFO_DATA_TYPE
self.port_caption[port_type][i] = port_caption
self.port_caption_visible[port_type][i] = port_caption_visible
self.ufo_task = None
super().__init__(ufo_task_name, style=style, parent=parent, scrollable=scrollable)
return UfoAutoModel
class BaseCompositeModel(UfoModel):
# Move functionality which can go here from CompositeModel here
data_type = UFO_DATA_TYPE
def __init__(self, models, connections, links=None, registry=None, style=None, parent=None):
if registry is None:
# This has to be keyword argument because of the qtpynodeeditor's node creation
# mechanism, but the argument is actually required
raise AttributeError('registry must be provided')
super().__init__(style=style, parent=parent)
# Nodes in the edit pop-up window
self.window_parent = None
self._property_links_model = None
self._links = [] if links is None else links
self._slave_property_links = []
self._window_nodes = {}
self._other_scene = None
self._other_view = None
self.num_ports = {PortType.input: 0,
PortType.output: 0}
self.data_type = {PortType.input: {}, PortType.output: {}}
self.port_caption = {PortType.input: {}, PortType.output: {}}
self.port_caption_visible = {PortType.input: {}, PortType.output: {}}
groups = {}
self._registry = registry
self._models = {}
# Internal connections
self._connections = connections
# Composite port to subnode port mapping
self._inside_ports = {}
# Subnode port to composite port mapping
self._outside_ports = {}
for (name, state, visible, position) in models:
# Don't use the deafault registry creation because embedded PropertyModel must have
# scrollable set to False
cls, orig_kwargs = registry.registered_model_creators()[name]
# Don't mess with the original dictionary
kwargs = {orig_key: orig_value for (orig_key, orig_value) in orig_kwargs.items()}
if issubclass(cls, PropertyModel):
kwargs['scrollable'] = False
if 'num-inputs' in state:
kwargs['num_inputs'] = state['num-inputs']
model = cls(**kwargs)
model.restore(state)
self._models[model] = position
groups[model] = visible
model.item_focus_in.connect(self.on_item_focus_in)
for port_type in ['input', 'output']:
for index in range(model.num_ports[port_type]):
side = (model.caption, port_type, index)
if not any([conn.contains(*side) for conn in connections]):
i = self.num_ports[port_type]
self.data_type[port_type][i] = UFO_DATA_TYPE
port_caption = model.caption
if model.port_caption[port_type][index]:
port_caption += ':' + model.port_caption[port_type][index]
self.port_caption[port_type][i] = port_caption
self.port_caption_visible[port_type][i] = True
self._inside_ports[(port_type, i)] = (model, port_type, index)
self._outside_ports[side] = (port_type, i)
self.num_ports[port_type] += 1
self._view = MultiPropertyView(groups)
def __getitem__(self, key):
return self._view[key]
def __contains__(self, key):
return key in self._view
def __iter__(self):
return iter(self._view)
def __repr__(self):
return f'Composite(caption={self.caption}, models={sorted(list(iter(self._view)))})'
def __str__(self):
return repr(self)
def get_outside_port(self, unique_name, port_type, port_index):
return self._outside_ports[(unique_name, port_type, port_index)]
def get_model_and_port_index(self, port_type, port_index):
model, spt, index = self._inside_ports[(port_type, port_index)]
return (model, index)
def embedded_widget(self) -> QWidget:
return self._view if self._view else None
def resizable(self):
return True
def on_item_focus_in(self, item, name, caption, model):
self.item_focus_in.emit(item, name, self.caption + '->' + caption, model)
@property
def is_editing(self):
"""Is wubwindow open."""
return self._window_nodes != {}
@property
def property_links_model(self):
return self._property_links_model
@property_links_model.setter
def property_links_model(self, plm):
self._property_links_model = plm
for model in self._models:
if isinstance(model, BaseCompositeModel):
model.property_links_model = plm
def contains_path(self, path):
"""Is there a caption *path* inside this model."""
model = self
for caption in path:
if caption in model:
model = model[caption]
else:
return False
return True
def get_model_from_path(self, path):
"""*path* is caption path (str)."""
model = self
for caption in path:
model = model[caption]
return model
def is_model_inside(self, model):
"""Return True if *model* is inside at any level."""
paths = self.get_leaf_paths()
for path in paths:
for item in path:
if item == model:
return True
return False
def get_path_from_model(self, model):
"""*model* must be inside this composite model."""
paths = self.get_leaf_paths()
for path in paths:
for (i, item) in enumerate(path):
if item == model:
return path[:i + 1]
raise KeyError(f'{model} not inside')
def get_descendant_graph(self, in_subwindow=False):
"""
Get all descendant models recursively in case there are composite models inside this model.
If *in_subwindow* is True, return models shown to the user in the subwindow, otherwise the
ones created at class instantiation. For composites inside this one, if *in_subwindow* is
True return the subwindow models, but if it's not being edited instead raising an exception,
return the internal models.
"""
if in_subwindow and not self.is_editing:
raise ValueError('in_subwindow True but no subwindow open')
graph = nx.DiGraph()
def descend(parent):
if in_subwindow and parent.is_editing:
models = [node.model for node in parent._window_nodes.values()]
else:
models = [parent[key] for key in parent]
for model in models:
graph.add_edge(parent, model)
if isinstance(model, BaseCompositeModel):
descend(model)
descend(self)
return graph
def get_leaf_paths(self, in_subwindow=False):
graph = self.get_descendant_graph(in_subwindow=in_subwindow)
leaves = [node for node in graph.nodes if graph.out_degree(node) == 0]
paths = []
for leaf in leaves:
paths.append(list(nx.simple_paths.all_simple_paths(graph, self, leaf))[0])
return paths
def restore(self, state, restore_caption=True):
self._connections = [CompositeConnection(*args) for args in state['connections']]
self._view.restore_groups(state['models'])
super().restore(state, restore_caption=restore_caption)
def restore_links(self, node):
if self.property_links_model:
row = self.property_links_model.rowCount()
for items in self._links:
# A row can be restored only if no property from the state is in the link model
# yet
row_ok = True
for str_path in items:
prop_name = str_path[-1]
model = self.get_model_from_path(str_path[:-1])
if self.property_links_model.find_items([node, model, prop_name],
[NODE_ROLE, MODEL_ROLE, PROPERTY_ROLE]):
LOG.info(f'{str_path[-2]}->{prop_name} already in property links')
row_ok = False
break
if row_ok:
for (i, str_path) in enumerate(items):
model = self.get_model_from_path(str_path[:-1])
self.property_links_model.add_item(node, model, str_path[-1], row, i)
row += 1
def save(self):
state = {'name': self.name, 'caption': self.caption}
state['models'] = self._view.export_groups()
for (model, position) in self._models.items():
state['models'][model.caption]['position'] = position
# This is necessary for creating models from saved files
state['models'][model.caption]['name'] = model.name
state['connections'] = [conn.save() for conn in self._connections]
if self.property_links_model:
state['links'] = []
paths = self.get_leaf_paths()
models = [path[-1] for path in paths]
items = self.property_links_model.get_model_links(models)
for row in items.values():
# First item in the row is this model, skip it
state['links'].append([str_path[1:] for str_path in row])
return state
def on_connection_created(self, connection):
self._other_scene.connection_deleted.disconnect(self.on_connection_deleted)
self._other_scene.delete_connection(connection)
self._other_scene.connection_deleted.connect(self.on_connection_deleted)
def on_connection_deleted(self, connection):
self._other_scene.connection_created.disconnect(self.on_connection_created)
self._other_scene.restore_connection(connection.__getstate__())
self._other_scene.connection_created.connect(self.on_connection_created)
def double_clicked(self, parent):
self.edit_in_window(parent=parent)
def on_other_scene_double_clicked(self, node):
node.model.double_clicked(self._other_view)
def expand_into_graph(self, graph):
"""Expand to submodels in a *graph*, which is a networkx.DiGraph instance."""
name_to_model = {}
for model in self._models:
LOG.debug(f'Adding node {model.name}')
graph.add_node(model)
name_to_model[model.caption] = model
for conn in self._connections:
source = name_to_model[conn.from_unique_name]
dest = name_to_model[conn.to_unique_name]
LOG.debug(f'Adding edge {source.name}@{conn.from_port_index} -> '
f'{dest.name}@{conn.to_port_index}')
graph.add_edge(source, dest, input=conn.to_port_index, output=conn.from_port_index)
def _expand_into_scene(self, scene, original_nodes=None, restore_captions=False):
# unique name to node instance mapping
name_to_node = {}
for model in self._models:
if original_nodes and model.caption in original_nodes:
node = scene.restore_node(original_nodes[model.caption])
else:
with saved_kwargs(scene.registry, model.__getstate__()):
if restore_captions:
node = scene.create_node(model.__class__)
else:
# This is the main scene, links restoration takes place in expand_into_scene
# for all nodes including composites
node = scene.create_node(model.__class__, restore_links=False)
if isinstance(model, PropertyModel) or isinstance(model, BaseCompositeModel):
node.model.restore(model.save(), restore_caption=restore_captions)
if isinstance(node.model, BaseCompositeModel):
node.model.property_links_model = self.property_links_model
else:
node.model.restore(model.save())
name_to_node[model.caption] = node
if self._models[model] is not None:
node.position = (self._models[model]['x'], self._models[model]['y'])
for conn in self._connections:
f_node = name_to_node[conn.from_unique_name]
t_node = name_to_node[conn.to_unique_name]
f_port = f_node[PortType.output][conn.from_port_index]
t_port = t_node[PortType.input][conn.to_port_index]
scene.create_connection(f_port, t_port, check_cycles=False)
return name_to_node
def add_slave_links(self):
self._slave_property_links = []
if not self.property_links_model:
return
for node in self._window_nodes.values():
if isinstance(node.model, BaseCompositeModel):
paths = node.model.get_leaf_paths(in_subwindow=node.model._window_nodes != {})
else:
paths = [[node.model]]
# Propagate all signals from leaves to the original models
for path in paths:
str_path = [m.caption for m in path]
new_model = path[-1]
orig_model = self.get_model_from_path(str_path)
# Create a link from this node's model instances to the original root
# models in the link model (there can be other composites along the way to
# the root
root_model = self.property_links_model.get_root_model(orig_model)
if root_model:
prop_names = self.property_links_model.get_model_properties(root_model)
for prop_name in prop_names:
if (new_model, prop_name) not in self._slave_property_links:
# In order to remove slaves when the subwindow is closed, register
# the slaves with respect to the most nested composite
registering_model = path[-2] if len(path) > 1 else self
if registering_model.is_editing:
registering_model._slave_property_links.append((new_model,
prop_name))
registering_model.property_links_model.add_silent(new_model,
prop_name,
root_model,
prop_name)
if registering_model.window_parent:
# If the registering model has a parent, register also the
# models in it's internal model view
new_model = registering_model[path[-1].caption]
registering_model = registering_model.window_parent
registering_model._slave_property_links.append((new_model,
prop_name))
registering_model.property_links_model.add_silent(new_model,
prop_name,
root_model,
prop_name)
def edit_in_window(self, parent=None):
self._other_scene = FlowScene(registry=self._registry)
self._other_scene.node_double_clicked.connect(self.on_other_scene_double_clicked)
self._window_nodes = self._expand_into_scene(self._other_scene, restore_captions=True)
# Store references to parent composites
for node in self._window_nodes.values():
if isinstance(node.model, BaseCompositeModel):
node.model.window_parent = self
# Property links have to be registered with respect to the top composite model because
# it's property model's property model is registered in property links
window_parent = self
while window_parent.window_parent:
window_parent = window_parent.window_parent
window_parent.add_slave_links()
# Disable manipulation because the number of ports is fixed, so we can't e.g. internally
# connect two nodes and delete the newly occupied port from the composite node
self._other_scene.allow_node_creation = False
self._other_scene.allow_node_deletion = False
# There is no allow_connection_creation/deletion, so take care of it here
self._other_scene.connection_created.connect(self.on_connection_created)
self._other_scene.connection_deleted.connect(self.on_connection_deleted)
self._other_view = FlowView(self._other_scene, parent=parent)
self._other_view.setWindowFlag(Qt.Window, True)
self._other_view.closeEvent = self.view_close_event
self._other_view.setWindowTitle(self.name)
self._other_view.resize(900, 600)
self._other_view.show()
def view_close_event(self, event):
for node in self._window_nodes.values():
# Clse all composite children recursively first
if isinstance(node.model, BaseCompositeModel) and node.model.is_editing:
node.model._other_view.close()
node.model.window_parent = None
for (unique_name, node) in self._window_nodes.items():
self._view[unique_name].restore(node.model.save())
if self.property_links_model:
for (model, prop_name) in self._slave_property_links:
self.property_links_model.remove_silent(model, prop_name)
self._slave_property_links = []
self._window_nodes = {}
self._other_scene = None
self._other_view = None
def expand_into_scene(self, scene, composite_node, original_nodes=None):
"""
Expand this node into *scene* and replace *composite_node*'s connections with
connections going straight into its subnodes. Also create connections internal to this
node and update property links. *original_nodes* is a dictionary in form {caption:
node_state} which will be used for positioning of the replacing nodes
(scene.restore_node instead of scene.create_node will be called).
"""
assert self.property_links_model is not None
# Connections to external nodes
connections = []
# name_to_node is in format caption: new node dictionary
# Internal connections are handled in _expand_into_scene
name_to_node = self._expand_into_scene(scene, original_nodes=original_nodes,
restore_captions=False)
for port_type in [PortType.input, PortType.output]:
for index, port in composite_node[port_type].items():
if port.connections:
connection = port.connections[0]
outside_port = connection.valid_ports[opposite_port(port_type)]
internal_model, pt, pi = self._inside_ports[(port_type, index)]
connections.append((outside_port,
name_to_node[internal_model.caption][pt][pi]))
# Update property links
for (subcaption, subnode) in name_to_node.items():
if isinstance(subnode.model, BaseCompositeModel):
# Get all leaf PropertyModel instances
paths = subnode.model.get_leaf_paths()
else:
paths = [[subnode.model]]
# In case selected node is composite, replace all leaf node links
for path in paths:
str_path = [model.caption for model in path]
# Captions might have changed if subnode captions were equal to other captions
# in the scene and the composite node which is being replaced contains still the
# old ones
old_str_path = [subcaption] + str_path[1:]
old_model = composite_node.model.get_model_from_path(old_str_path)
self.property_links_model.replace_item(subnode, path[-1], old_model)
subnode.graphics_object.setSelected(True)
scene.remove_node(composite_node)
# Create outside connections only after the composite node has been deleted to prevent
# creating multiple connections per input port in the outside nodes
for outside, inside in connections:
scene.create_connection(outside, inside, check_cycles=False)
return name_to_node, connections
def get_composite_model_class(composite_name, models, connections, links=None):
if not composite_name:
raise UfoModelError('composite name must be specified')
class CompositeModel(BaseCompositeModel):
name = composite_name
data_type = UFO_DATA_TYPE
def __init__(self, style=None, parent=None, registry=None):
super().__init__(models, connections, links=links, registry=registry,
style=style, parent=parent)
model = CompositeModel
model.caption_visible = True
model.caption = composite_name
return model
class UfoGeneralBackprojectModel(UfoTaskModel):
name = 'general_backproject'
num_ports = {PortType.input: 1, PortType.output: 1}
data_type = UFO_DATA_TYPE
def __init__(self, style=None, parent=None, scrollable=True):
super().__init__('general-backproject', style=style, parent=parent, scrollable=scrollable)
self.needs_fixed_scheduler = True
self.can_split_gpu_work = True
def make_properties(self):
properties = super().make_properties()
slice_memory_coeff = NumberQLineEditViewItem(0.01, 1., default_value=0.8,
tooltip='Portion of used GPU memory')
properties['slice-memory-coeff'] = [slice_memory_coeff, False]
return properties
def split_gpu_work(self, gpus):
from tofu.genreco import make_runs, DTYPE_CL_SIZE
def check_region(region):
if not len(np.arange(*self[region])):
raise UfoModelError(f'Invalid {region} {self[region]}')
# Check if ranges are OK
check_region('region')
check_region('x-region')
check_region('y-region')
gpu_indices = range(len(gpus))
bpp = DTYPE_CL_SIZE[self['store-type']]
runs = make_runs(gpus, gpu_indices, self['x-region'], self['y-region'],
self['region'], bpp, slice_memory_coeff=self['slice-memory-coeff'])
return runs
def _setup_ufo_task(self, ufo_task, region=None):
separate = ['region', 'slice-memory-coeff']
task_props = [prop for prop in self if prop not in separate]
for prop in task_props:
setattr(ufo_task.props, prop, self[prop])
# Set region separately in case there are multiple inputs
current_region = self['region'] if region is None else region
setattr(ufo_task.props, 'region', current_region)
class UfoVaryingInputModel(UfoTaskModel):
"""Base class for models which can have varying number if inputs."""
def __init__(self, task_name, style=None, parent=None, scrollable=True, num_inputs=None,
dialog_title='Number of inputs', dialog_label='Number of inputs:'):
if not num_inputs:
num_inputs, ok = QInputDialog.getInt(parent,
dialog_title,
dialog_label,
value=1, min=1, max=10, step=1)
if not ok:
raise UfoModelError('Number of inputs must be specified')
self.num_ports = {PortType.input: num_inputs, PortType.output: 1}
self.data_type = {PortType.output: {0: UFO_DATA_TYPE}}
self.port_caption = {PortType.output: {0: ''}}
self.port_caption_visible = {PortType.output: {0: False}}
self.data_type[PortType.input] = {}
self.port_caption[PortType.input] = {}
self.port_caption_visible[PortType.input] = {}
for i in range(num_inputs):
self.data_type[PortType.input][i] = UFO_DATA_TYPE
self.port_caption[PortType.input][i] = ''
self.port_caption_visible[PortType.input][i] = False
super().__init__(task_name, style=style, parent=parent, scrollable=scrollable)
def save(self):
state = super().save()
state['num-inputs'] = self.num_ports['input']
return state
class UfoOpenCLModel(UfoVaryingInputModel):
name = 'opencl'
def __init__(self, style=None, parent=None, scrollable=True, num_inputs=None):
super().__init__('opencl', style=style, parent=parent, scrollable=scrollable,
num_inputs=num_inputs)
def _setup_ufo_task(self, ufo_task, region=None):
for prop in self:
if prop in ['filename', 'source']:
# opencl task really needs NULL
value = self[prop] if self[prop] else None
else:
value = self[prop]
setattr(ufo_task.props, prop, value)
class UfoReadModel(UfoTaskModel):
name = 'read'
num_ports = {PortType.input: 0, PortType.output: 1}
data_type = UFO_DATA_TYPE
def __init__(self, style=None, parent=None, scrollable=True):
super().__init__('read', style=style, parent=parent, scrollable=scrollable)
def auto_fill(self):
import glob
import imageio
if os.path.isdir(self['path']):
paths = sorted(glob.glob(os.path.join(self['path'], '*')))
else:
paths = [self['path']]
num_images = 0
for path in paths:
try:
num_images += len(imageio.get_reader(path))
except:
LOG.error(f"Error reading '{path}'")
if not num_images:
raise UfoModelError(f"No images found in {self['path']}")
self['number'] = num_images
def double_clicked(self, parent):
current_path = self['path']
if not os.path.isdir(current_path):
current_path = os.path.dirname(current_path)
if not current_path:
current_path = QtCore.QDir.homePath()
dialog = FileDirDialog()
if dialog.exec_():
self['path'] = dialog.selectedFiles()[0]
def _setup_ufo_task(self, ufo_task, region=None):
for prop in self:
if prop != 'raw-bitdepth' or self['raw-bitdepth']:
setattr(ufo_task.props, prop, self[prop])
class UfoRetrievePhaseModel(UfoVaryingInputModel):
name = 'retrieve_phase'
def __init__(self, style=None, parent=None, scrollable=True, num_inputs=None):
super().__init__('retrieve-phase', style=style, parent=parent, scrollable=scrollable,
dialog_title='Multi-distance Setup', dialog_label='Number of distances:',
num_inputs=num_inputs)
def make_properties(self):
properties = super().make_properties()
# Override distance property based on how many inputs we expect
tooltip = properties['distance'][0].widget.toolTip()
item = RangeQLineEditViewItem(tooltip=tooltip, default_value=[],
num_items=self.num_ports['input'], is_float=True)
properties['distance'] = [item, True]
if self.num_ports['input'] > 1:
properties['method'][0].set('ctf_multidistance')
properties['method'][0].widget.setEnabled(False)
properties['distance-x'][0].widget.setEnabled(False)
properties['distance-y'][0].widget.setEnabled(False)
return properties
class UfoWriteModel(UfoTaskModel):
name = 'write'
num_ports = {PortType.input: 1, PortType.output: 0}
data_type = UFO_DATA_TYPE
def __init__(self, style=None, parent=None, scrollable=True):
super().__init__('write', style=style, parent=parent, scrollable=scrollable)
def double_clicked(self, parent):
current_path = os.path.dirname(self['filename'])
if not current_path:
current_path = QtCore.QDir.homePath()
file_name, _ = QFileDialog.getSaveFileName(None, "Select File Name", current_path)
if file_name:
self['filename'] = file_name
@property
def expects_multiple_inputs(self):
return '{region}' in self['filename']
def _setup_ufo_task(self, ufo_task, region=None):
if region is not None and not self.expects_multiple_inputs:
raise UfoModelError('Write got region without enabling multiple inputs. '
'Add {region} somewhere in the "filename" field to enable it.')
super()._setup_ufo_task(ufo_task, region=region)
filename = self['filename']
if region is not None and self.expects_multiple_inputs:
filename = filename.format(region=region[0])
setattr(ufo_task.props, 'filename', filename)
class _Batch(QObject):
finished = pyqtSignal(int)
def __init__(self, ufo_task, shape, batch_id):
super().__init__(parent=None)
self.batch_id = batch_id
self.data = np.empty(shape, dtype=np.float32)
ptr = self.data.__array_interface__['data'][0]
ufo_task.props.pointer = ptr
ufo_task.props.max_size = self.data.nbytes
ufo_task.connect('processed', self._on_processed)
self.num_processed = 0
def _on_processed(self, ufo_task):
self.num_processed += 1
if self.num_processed == self.data.shape[0]:
self.finished.emit(self.batch_id)
class UfoMemoryOutModel(UfoTaskModel):
name = 'memory_out'
num_ports = {PortType.input: 1, PortType.output: 1}
data_type = {PortType.input: {0: UFO_DATA_TYPE},
PortType.output: {0: ARRAY_DATA_TYPE}}
port_caption = {PortType.input: {0: ''},
PortType.output: {0: ''}}
port_caption_visible = {PortType.input: {0: False},
PortType.output: {0: False}}
def __init__(self, style=None, parent=None, scrollable=True):
self._lock = Lock()
self.reset_batches()
super().__init__('memory-out', style=style, parent=parent, scrollable=scrollable)
@property
def expects_multiple_inputs(self):
return self['number'] == '{region}'
def make_properties(self):
width_item = IntQLineEditViewItem(0, 1000000, default_value=0, tooltip='Input width')
height_item = IntQLineEditViewItem(0, 1000000, default_value=0, tooltip='Input height')
depth_item = IntQLineEditViewItem(0, 1000000, default_value=1,
tooltip='Input depth (for 2D images should be 1)')
number_item = QLineEditViewItem(default_value=1, tooltip='Number of inputs')
properties = {'width': [width_item, True],
'height': [height_item, True],
'depth': [depth_item, True],
'number': [number_item, True]}
return properties
def consume_batch(self, batch_id):
def consume(current_batch):
LOG.debug(f'{self.caption}: consuming {current_batch.batch_id} (caller {batch_id})')
self._current_data = current_batch.data
self.data_updated.emit(0)
# Free memory up
self._batches[self._expecting_id] = None
with self._lock:
if self._expecting_id == batch_id:
consume(self._batches[self._expecting_id])
self._expecting_id += 1
while self._expecting_id in self._waiting_list:
consume(self._batches[self._expecting_id])
del self._waiting_list[self._waiting_list.index(self._expecting_id)]
self._expecting_id += 1
else:
LOG.debug(f'{self.caption}: putting {batch_id} on waiting list')
self._waiting_list.append(batch_id)
def out_data(self, port: int) -> NodeData:
LOG.debug(f'{self.caption}: out_data shape:'
f'{None if self._current_data is None else self._current_data.shape}')
return self._current_data
def reset_batches(self):
self._batches = []
self._waiting_list = []
self._expecting_id = 0
self._current_data = None
def _setup_ufo_task(self, ufo_task, region=None):
if region is not None and not self.expects_multiple_inputs:
raise UfoModelError('Memory Out got region without enabling multiple inputs. '
'Type {region} in the "number" field to enable it.')
number = int(self['number']) if region is None else len(np.arange(*region))
shape = (number, self['height'], self['width'])
with self._lock:
batch = _Batch(ufo_task, shape, len(self._batches))
self._batches.append(batch)
batch.finished.connect(self.consume_batch)
class ImageViewerModel(UfoModel):
name = 'image_viewer'
caption = 'Image Viewer'
num_ports = {PortType.input: 1,
PortType.output: 0,
}
data_type = ARRAY_DATA_TYPE
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self._node_data = None
from tofu.flow.viewer import ImageViewer
self._widget = ImageViewer()
self._reset = True
def embedded_widget(self):
return self._widget
def resizable(self):
return True
def double_clicked(self, parent):
try:
if self._widget.images is not None and not self._widget.popup_visible:
import pyqtgraph
self._widget.popup()
except ImportError:
LOG.debug('pyqtgraph not installed, not popping up')
def set_in_data(self, data: NodeData, port: Port):
if data is not None:
if self._reset:
self._widget.images = data
self._reset = False
else:
self._widget.append(data)
def reset_batches(self):
self._reset = True
def cleanup(self):
self._widget.cleanup()
def get_ufo_model_classes(names=None):
all_names = set(UFO_PLUGIN_MANAGER.get_all_task_names())
# stamp causes a gobject unref warning
blacklist = set(['general-backproject', 'memory-in', 'memory-out', 'opencl', 'read',
'retrieve-phase', 'stamp', 'write'])
all_names = list(all_names - blacklist)
return (get_ufo_model_class(name) for name in names or all_names)
def get_composite_model_classes_from_json(state):
"""
Get composite model classes from their json representation. This is recursive in case a user
creates a composite inside the scene, then adds nodes and creates another composite with the
first one inside and doesn't export explicitly the first one. The order of returned classes is
bottom -> up, i.e. first the classes which have striclty non-composite submodels are returned
and the top level class is last.
"""
classes = []
def go_down(current):
connections = [CompositeConnection(*args) for args in current['connections']]
submodels = []
for (key, model) in current['models'].items():
if 'models' in model['model'] and 'connections' in model['model']:
go_down(current['models'][key]['model'])
# models are tuples (name, state, visible, position)
submodels.append((model['name'],
model['model'],
model['visible'],
model['position']))
classes.append(get_composite_model_class(current['name'], submodels, connections,
links=current.get('links', None)))
go_down(state)
return classes
def get_composite_model_classes():
import xdg.BaseDirectory
composite_lists = []
paths = [pkg_resources.resource_filename(__name__, 'composites'),
xdg.BaseDirectory.save_data_path('tofu', 'flows', 'composites')]
for path in paths:
file_names = sorted(glob.glob(os.path.join(path, '*.cm')))
for file_name in file_names:
LOG.debug(f'Loading composite from {file_name}')
try:
with open(file_name, 'r') as f:
state = json.load(f)
composite_lists.append(get_composite_model_classes_from_json(state))
except Exception as e:
LOG.error(e, exc_info=True)
return composite_lists
class UfoModelError(FlowError):
pass
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