File: alienbase.mat

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###
### Alien Base Material file
###

/* Structural textures
   ------------------- */

# Floor textures
{
	material tex_alienb/ab_floor01
	specular 0.5
	hardness 0.5
	bump 2.0
	parallax 2.0
	{
		texture tex_alienb/ab_floor01_pls
		pulse 0.1
		dutycycle 0.3
	}
}
{
	material tex_alienb/ab_floor02
	specular 0.5
	hardness 0.5
	bump 2.0
	parallax 2.0
	{
		texture tex_alienb/ab_floor02_pls
		pulse 0.1
		dutycycle 0.3
	}
}

# Floor grill textues
{
	material tex_alienb/ab_grill01
	bump 2.0
	parallax 2.0
	specular 0.2
	hardness 0.2
}
{
	material tex_alienb/ab_grill02
	bump 2.0
	parallax 2.0
	specular 0.2
	hardness 0.2
}


# Brown wall textures
{
	material tex_alienb/ab_wall03
	bump 2.0
	parallax 2.0
	specular 0.2
	hardness 0.2
}
{
	material tex_alienb/ab_wall04
	bump 2.0
	parallax 2.0
	specular 0.2
	hardness 0.2
}
{
	material tex_alienb/ab_wall07
	bump 2.0
	parallax 2.0
	specular 0.2
	hardness 0.2
}

# Light wall texture with green glow
{
	material tex_alienb/ab_wall05
	bump 1.0
	parallax 1.0
	specular 0.7
	hardness 0.7
}

# Pipe metal with chipped paint
{
	material tex_alienb/ab_metal01
	specular 0.1
	hardness 0.1
	bump 2.0
	parallax 2.0
}

# Flat metal texture
{
	material tex_material/metal012
	bump 0.5
	parallax 0.5
	specular 1.0
	hardness 1.0
}

/* Animated screens */

# Screens block 1
{
	material tex_alienb/ab_screens_a
	bump 1.0
	parallax 1.0
	specular 1.0
	hardness 1.0
	{
		texture tex_alienb/ab_screens_a0
		blend GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		anim 8 2.0
		glowmaplink
	}
}


/* Lights and objects
   ------------------ */

# Small alien green light with a glow texture
{
	material tex_alienb/ab_light01
	bump 1.0
	parallax 1
	specular 0.7
	hardness 0.7
	glowscale 1.0
}

# Control station chair animated panels
{
	material tex_alienb/ab_obj_b
	bump 1.0
	parallax 1.0
	specular 0.5
	hardness 0.5
	{
		texture tex_alienb/ab_obj_b0
		blend GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		anim 8 3.0
		glowmaplink
	}
}

# Light machinery object texture
{
	material tex_alienb/ab_obj_a
	bump 2.0
	parallax 2.0
	specular 1.0
	hardness 1.0
}

# Grate texture
{
	material tex_alienb/ab_grate
	bump 2.0
	parallax 2.0
	specular 1.0
	hardness 1.0
}

# Crate textures
{
	material tex_alienb/ab_crate_a
	bump 1.0
	parallax 1.0
	specular 0.4
	hardness 0.4
}
{
	material tex_alienb/ab_crate_b
	bump 1.0
	parallax 1.0
	specular 0.4
	hardness 0.4
}
{
	material tex_alienb/ab_crate_c
	bump 1.0
	parallax 1.0
	specular 0.4
	hardness 0.4
}
{
	material tex_alienb/ab_crate_d
	bump 1.0
	parallax 1.0
	specular 0.4
	hardness 0.4
}
{
	material tex_alienb/ab_crate_e
	bump 1.0
	parallax 1.0
	specular 0.4
	hardness 0.4
}
{
	material tex_alienb/ab_crate_f
	bump 1.0
	parallax 1.0
	specular 0.4
	hardness 0.4
}
{
	material tex_alienb/ab_crate_g
	bump 1.0
	parallax 1.0
	specular 0.4
	hardness 0.4
}
{
	material tex_alienb/ab_crate_h
	bump 1.0
	parallax 1.0
	specular 0.4
	hardness 0.4
}
{
	material tex_alienb/ab_crate_i
	bump 1.0
	parallax 1.0
	specular 0.4
	hardness 0.4
}
{
	material tex_alienb/ab_crate_j
	bump 1.0
	parallax 1.0
	specular 0.4
	hardness 0.4
}

# Powercore
{
	material tex_alienb/ab_powercore
	bump 2.0
	parallax 2.0
	specular 1.0
	hardness 1.0
	{
		texture tex_alienb/ab_powercore_pls
		pulse 0.4
	}
}

# Brown panel with top/btm trim
{
	material tex_alienb/ab_obj_c
	bump 2.0
	parallax 2.0
	specular 0.2
	hardness 0.2
}

# Brown panel with grate and glowing lights
{
	material tex_alienb/ab_obj_d
	bump 2.0
	parallax 2.0
	specular 0.2
	hardness 0.2
	{
		texture tex_alienb/ab_obj_d_pls
		pulse 0.6
	}
}

# Brown panel with glow bars
{
	material tex_alienb/ab_obj_e
	bump 2.0
	parallax 2.0
	specular 0.2
	hardness 0.2
}

# Brown panel with top trim
{
	material tex_alienb/ab_obj_f
	bump 2.0
	parallax 2.0
	specular 0.2
	hardness 0.2
}