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###
### Alien Base Material file
###
/* Structural textures
------------------- */
# Floor textures
{
material tex_alienb/ab_floor01
specular 0.5
hardness 0.5
bump 2.0
parallax 2.0
{
texture tex_alienb/ab_floor01_pls
pulse 0.1
dutycycle 0.3
}
}
{
material tex_alienb/ab_floor02
specular 0.5
hardness 0.5
bump 2.0
parallax 2.0
{
texture tex_alienb/ab_floor02_pls
pulse 0.1
dutycycle 0.3
}
}
# Floor grill textues
{
material tex_alienb/ab_grill01
bump 2.0
parallax 2.0
specular 0.2
hardness 0.2
}
{
material tex_alienb/ab_grill02
bump 2.0
parallax 2.0
specular 0.2
hardness 0.2
}
# Brown wall textures
{
material tex_alienb/ab_wall03
bump 2.0
parallax 2.0
specular 0.2
hardness 0.2
}
{
material tex_alienb/ab_wall04
bump 2.0
parallax 2.0
specular 0.2
hardness 0.2
}
{
material tex_alienb/ab_wall07
bump 2.0
parallax 2.0
specular 0.2
hardness 0.2
}
# Light wall texture with green glow
{
material tex_alienb/ab_wall05
bump 1.0
parallax 1.0
specular 0.7
hardness 0.7
}
# Pipe metal with chipped paint
{
material tex_alienb/ab_metal01
specular 0.1
hardness 0.1
bump 2.0
parallax 2.0
}
# Flat metal texture
{
material tex_material/metal012
bump 0.5
parallax 0.5
specular 1.0
hardness 1.0
}
/* Animated screens */
# Screens block 1
{
material tex_alienb/ab_screens_a
bump 1.0
parallax 1.0
specular 1.0
hardness 1.0
{
texture tex_alienb/ab_screens_a0
blend GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
anim 8 2.0
glowmaplink
}
}
/* Lights and objects
------------------ */
# Small alien green light with a glow texture
{
material tex_alienb/ab_light01
bump 1.0
parallax 1
specular 0.7
hardness 0.7
glowscale 1.0
}
# Control station chair animated panels
{
material tex_alienb/ab_obj_b
bump 1.0
parallax 1.0
specular 0.5
hardness 0.5
{
texture tex_alienb/ab_obj_b0
blend GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
anim 8 3.0
glowmaplink
}
}
# Light machinery object texture
{
material tex_alienb/ab_obj_a
bump 2.0
parallax 2.0
specular 1.0
hardness 1.0
}
# Grate texture
{
material tex_alienb/ab_grate
bump 2.0
parallax 2.0
specular 1.0
hardness 1.0
}
# Crate textures
{
material tex_alienb/ab_crate_a
bump 1.0
parallax 1.0
specular 0.4
hardness 0.4
}
{
material tex_alienb/ab_crate_b
bump 1.0
parallax 1.0
specular 0.4
hardness 0.4
}
{
material tex_alienb/ab_crate_c
bump 1.0
parallax 1.0
specular 0.4
hardness 0.4
}
{
material tex_alienb/ab_crate_d
bump 1.0
parallax 1.0
specular 0.4
hardness 0.4
}
{
material tex_alienb/ab_crate_e
bump 1.0
parallax 1.0
specular 0.4
hardness 0.4
}
{
material tex_alienb/ab_crate_f
bump 1.0
parallax 1.0
specular 0.4
hardness 0.4
}
{
material tex_alienb/ab_crate_g
bump 1.0
parallax 1.0
specular 0.4
hardness 0.4
}
{
material tex_alienb/ab_crate_h
bump 1.0
parallax 1.0
specular 0.4
hardness 0.4
}
{
material tex_alienb/ab_crate_i
bump 1.0
parallax 1.0
specular 0.4
hardness 0.4
}
{
material tex_alienb/ab_crate_j
bump 1.0
parallax 1.0
specular 0.4
hardness 0.4
}
# Powercore
{
material tex_alienb/ab_powercore
bump 2.0
parallax 2.0
specular 1.0
hardness 1.0
{
texture tex_alienb/ab_powercore_pls
pulse 0.4
}
}
# Brown panel with top/btm trim
{
material tex_alienb/ab_obj_c
bump 2.0
parallax 2.0
specular 0.2
hardness 0.2
}
# Brown panel with grate and glowing lights
{
material tex_alienb/ab_obj_d
bump 2.0
parallax 2.0
specular 0.2
hardness 0.2
{
texture tex_alienb/ab_obj_d_pls
pulse 0.6
}
}
# Brown panel with glow bars
{
material tex_alienb/ab_obj_e
bump 2.0
parallax 2.0
specular 0.2
hardness 0.2
}
# Brown panel with top trim
{
material tex_alienb/ab_obj_f
bump 2.0
parallax 2.0
specular 0.2
hardness 0.2
}
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