File: baseattack.mat

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/* cooling system powerplant, antimatter, laser, quarters  */
{
	material tex_base/vent_round2
	bump 1.0
	parallax 1.0
	specular 1.0
	hardness 1.0
	{
		texture tex_base/vent_round2_a0
		blend GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		anim 6 48
	}
}

{
	material tex_tech/tv
	hardness 2.0
	specular 2.0
	{
		texture tex_tech/tv0
		blend GL_SRC_ALPHA GL_ONE
		anim 2 10.0
	}
}

{
	material tex_terrain/dummy
	{
		texture tex_nature/grass
		dirtmap 1.0
		lightmap
	}
}

{
	material tex_terrain/arctic
	{
		texture tex_nature/grass
		dirtmap 1.0
		lightmap
	}
}

{
	material tex_terrain/cold
	{
		texture tex_nature/grass
		dirtmap 1.0
		lightmap
	}
}

{
	material tex_terrain/desert
	{
		texture tex_nature/grass
		dirtmap 1.0
		lightmap
	}
}

{
	material tex_terrain/grass
	{
		texture tex_nature/grass
		dirtmap 1.0
		lightmap
	}
}

{
	material tex_terrain/mountain
	{
		texture tex_nature/grass
		dirtmap 1.0
		lightmap
	}
}

{
	material tex_terrain/tropical
	{
		texture tex_nature/grass
		dirtmap 1.0
		lightmap
	}
}

{
	material tex_terrain/wasted
	{
		texture tex_nature/grass
		dirtmap 1.0
		lightmap
	}
}

/* Screens for camera control center */

{
	material tex_anim/anim_back_0
			{
				texture tex_base/screen_base
				blend GL_SRC_ALPHA GL_ONE
			}
			{
				texture tex_anim/basecam0
				blend GL_SRC_ALPHA GL_ONE
				animr 4 0.42
			}
			{
				lightmap
			}
}

{
	material tex_anim/anim_back_1
			{
				texture tex_base/screen_base
				blend GL_SRC_ALPHA GL_ONE
			}
			{
				texture tex_anim/basecam0
				blend GL_SRC_ALPHA GL_ONE
				anima 4 0.55
			}
			{
				lightmap
			}
}

{
	material tex_anim/anim_back_2
			{
				texture tex_base/screen_base
				blend GL_SRC_ALPHA GL_ONE
			}
			{
				texture tex_anim/basecam0
				blend GL_SRC_ALPHA GL_ONE
				animf 4 0.37
			}
			{
				lightmap
			}
}

{
	material tex_anim/anim_back_3
			{
				texture tex_base/screen_base
				blend GL_SRC_ALPHA GL_ONE
			}
			{
				texture tex_anim/basecam0
				blend GL_SRC_ALPHA GL_ONE
				animr 4 0.29
			}
			{
				lightmap
			}
}

{
	material tex_base/screenp001
		{
			texture tex_base/screenp001
			scroll.t 0.1
			lightmap
		}
}