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{
material tex_nature/desert007
{
texture tex_nature/desert008
terrain 0 256
lightmap
}
}
{
// glass of the ufo window
material tex_material/c_gray050
{
envmap 1
}
}
{
material tex_nature/rock007
hardness 0.01
parallax 1.0
specular 2.0
bump 2.0
}
{
material tex_nature/rock005
hardness 0.01
parallax 1.0
specular 2.0
bump 2.0
}
/* ufo2: (Harvester, Corrupter, Bomber) */
/* ufo2_01: Outside Hull clean */
{
material tex_ufo/ufo2_01
bump 1.0
hardness 1.0
parallax 1.0
specular 1.0
{
lightmap
}
}
/* ufo2_02: Inside Wall like ufo2_03 without reliefs */
{
material tex_ufo/ufo2_02
bump 1.0
hardness 0.8
parallax 1.0
specular 5.0
{
lightmap
}
}
/* ufo2_03: Inside Wall & Outside Hull (Harvester only) with reliefs */
{
material tex_ufo/ufo2_03
bump 1.0
hardness 0.8
parallax 1.0
specular 5.0
{
lightmap
}
}
/* ufo2_12: Engines */
{
material tex_ufo/ufo2_12
{
texture tex_ufo/ufo2_12_glow
blend GL_SRC_COLOR GL_SRC_ALPHA
pulse 0.5
}
}
/* Special U.F.O.-Crash Stuff */
/* ufo2_11: Destroyed UFO-Panel (Corrupter-Crash) with attached flare simulating brown smoke */
{
material tex_ufo/ufo2_11
{
flare 1
scale.s 2.2
color 0.3 0.15 0.0
}
{
lightmap
}
}
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