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// the terrain and vertical dirtmap code is commented out because of this bug:
// https://sourceforge.net/tracker/?func=detail&aid=3466160&group_id=157793&atid=805242
// please enable this code only for debugging purposes
/* terrain parameter for the rocks */
//{
// material tex_nature/desert004
// hardness 0.2
// specular 0.2
// {
// texture tex_nature/desert005
// terrain 64 128
// lightmap
// }
//}
/* dirtmap for the walls of the buildings (vertical) */
//{
// material tex_nature/desert003
// {
// texture tex_buildings/wall_dirt3
// dirtmap 1.0
// lightmap
// }
//}
/* sand dirtmap on the ancient floor */
{
material tex_buildings/paving001
{
texture tex_nature/desert004
dirtmap 1.0
lightmap
}
}
/* land_li_yellow: big yellow light with additional flare effect (used outside) */
{
material tex_lights/land_li_yellow
{
texture tex_lights/land_li_yellow
}
{
flare 2
color 1.0 1.0 0.7
}
}
/* land_li_yellow2: small yellow light with additional flare effect (used for the torches inside the catacombs) */
{
material tex_lights/land_li_yellow2
{
flare 2
scale.s 3.0
color 1.0 1.0 0.8
}
}
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