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// *********************************
// Tower
// *********************************
base tower/t_
// Tiletypes:
// ----------
// +: tile contains something
// a: main
// b: dropship
tile +main
{
7 7
0 0 0 0 0 0 0
0 +a +a +a +a +a 0
0 +a +a +a +a +a 0
0 +a +a +a +a +a 0
0 +a +a b b b 0
0 +a +a b b b 0
0 0 0 0 0 0 0
}
tile +craft_drop_firebird
{
5 4
0 0 0 0 0
0 +b +b +b 0
0 +b +b +b 0
0 0 0 0 0
}
tile +craft_drop_herakles
{
5 4
0 0 0 0 0
0 +b +b +b 0
0 +b +b +b 0
0 0 0 0 0
}
tile +craft_drop_raptor
{
5 4
0 0 0 0 0
0 +b +b +b 0
0 +b +b +b 0
0 0 0 0 0
}
// ########################################
// ########### Maps for the game ###########
assembly default
{
size "5 5"
title "_Tower"
+main "1 1"
*rm_drop +craft_drop_firebird "1 1"
}
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