1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208
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medal cross
{
name "_Cross"
image ""
}
medal coin
{
name "_Coin"
image ""
}
//=======================
// RANKS
//
// !!Higher ranks last!!
//
// mind
// Minimum "mind" value the soldier needs.
// killed_enemies
// Minimum number of _enemies_ killed by the soldier.
// killed_others
// Maximum number of killed _civilian_ targets or _own soldiers_ killed by the soldier.
// type
// employeeType_t
//=======================
rank scientist
{
name "_Scientist"
image "ranks/rank_scientist"
type EMPL_SCIENTIST
factor 0.2
level 0
}
rank pilot
{
name "_Pilot"
image "ranks/rank_01"
type EMPL_PILOT
factor 0.2
level 0
}
rank ugv
{
name "_UGV"
image "ranks/ugv"
type EMPL_ROBOT
factor 0.6
level 0
}
rank worker
{
name "_Worker"
image "ranks/rank_worker"
type EMPL_WORKER
factor 0.2
level 0
}
rank rifleman
{
name "_Rifleman"
shortname "_Rfn"
image "ranks/rank_01"
type EMPL_SOLDIER
factor 0.4
level 0
}
rank lancecorp
{
name "_Lance-Corporal"
shortname "_LCpl"
image "ranks/rank_02"
mind 27
killed_enemies 3
killed_others 7
type EMPL_SOLDIER
factor 0.4
level 1
}
rank corporal
{
name "_Corporal"
shortname "_Cpl"
image "ranks/rank_03"
mind 30
killed_enemies 7
killed_others 5
type EMPL_SOLDIER
factor 0.5
level 2
}
rank sergeant
{
name "_Sergeant"
shortname "_Sgt"
image "ranks/rank_04"
mind 33
killed_enemies 11
killed_others 3
type EMPL_SOLDIER
factor 0.5
level 3
}
rank warrant
{
name "_Warrant Officer"
shortname "_WO"
image "ranks/rank_05"
mind 37
killed_enemies 15
killed_others 2
type EMPL_SOLDIER
factor 0.5
level 4
}
rank senwarrant
{
name "_Senior Warrant Officer"
shortname "_SWO"
image "ranks/rank_06"
mind 42
killed_enemies 19
type EMPL_SOLDIER
factor 0.6
level 5
}
rank seclieut
{
name "_Second Lieutenant"
shortname "_2Lt"
image "ranks/rank_07"
mind 46
killed_enemies 23
type EMPL_SOLDIER
factor 0.6
level 6
}
rank lieut
{
name "_Lieutenant"
shortname "_Lt"
image "ranks/rank_08"
mind 50
killed_enemies 27
type EMPL_SOLDIER
factor 0.6
level 7
}
rank captain
{
name "_Captain"
shortname "_Capt"
image "ranks/rank_09"
mind 54
killed_enemies 31
type EMPL_SOLDIER
factor 0.7
level 8
}
rank major
{
name "_Major"
shortname "_Maj"
image "ranks/rank_10"
mind 58
killed_enemies 34
type EMPL_SOLDIER
factor 0.7
level 9
}
rank ltcol
{
name "_Lieutenant-Colonel"
shortname "_Lt Col"
image "ranks/rank_11"
mind 62
killed_enemies 37
type EMPL_SOLDIER
factor 0.8
level 10
}
rank col
{
name "_Colonel"
shortname "_Col"
image "ranks/rank_12"
mind 70
killed_enemies 40
type EMPL_SOLDIER
factor 0.9
level 11
}
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