File: team_humans.ufo

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//========================================================================
// HUMANS - List of MODELS and SOUNDS
//========================================================================
// Description:
//
// team <team-id> {}
//	Defines a team.
//	size
//		The field size on battlefield
//	hit_particle
//		The particle that is shown if an actor from the given team was hit
//	name
//		The name of the team (translatable)
//	team
//		team type (alien, civilian, phalanx)
//  robot
//		Boolean - whether the teamdef is for a robot or not (e.g. ugv or bloodspider)
//	armour
//		Boolean - team can carry armour
//	weapons
//		Boolean - team can carry weapons
//	footstepsound
//		in case of using a certain sound when moving
//		<path/to/soundfile/soundfile/relative/to/base/sounds>
//	models {}
//			A List of model-paths with the following syntax:
//			<path/to/model/relative/to/base/models> <model_file_name> <model_head_filename> <skinnumber>
//		Uses sub-lists as follows:
//			neutral {}
//			female {}
//			male {}
//	actorsounds {}
//		A list of soundfiles for the various sound-events. Syntax
//		<sound-event> <path/to/soundfile/soundfile/relative/to/base/sounds>
//		Uses sub-lists as follows:
//			neutral {}
//			female {}
//			male {}
//		Possible sound-events are:
//			hurtsound
//			deathsound
//	resistance {}
//			Defines the dmgtypes from the weapon definitions and the resistance against such a damage
//	templates {}
//			List of character templates for this team (see templates.ufo)
//========================================================================

//========================================================================
// HUMANS
//========================================================================

team phalanx
{
	name	"_Phalanx"
	size 1
	hit_particle blood
	team	"phalanx"
	bodytype		humanoid_standard
	names	human_names

	models {
		female("soldiers/female" "body" "head01" 0 0)
		female("soldiers/female" "body" "head02" 0 0)
		female("soldiers/female" "body" "head02" 0 1)
		female("soldiers/female" "body" "head03" 0 0)
		female("soldiers/female" "body" "head04" 0 0)
		female("soldiers/female" "body" "head05" 0 0)
		female("soldiers/female" "body" "head06" 0 0)
		female("soldiers/female" "body" "head07" 0 0)
		female("soldiers/female" "body" "head08" 0 0)
		female("soldiers/female" "body" "head09" 0 0)
		female("soldiers/female" "body" "head10" 0 0)
		female("soldiers/female" "body" "head11" 0 0)
		female("soldiers/female" "body" "head12" 0 0)
		female("soldiers/female" "body" "head13" 0 0)
		female("soldiers/female" "body" "head14" 0 0)
		female("soldiers/female" "body" "head15" 0 0)
		female("soldiers/female" "body" "head16" 0 0)
		female("soldiers/female" "body" "head17" 0 0)
		male("soldiers/male" "body" "head01" 0 0)
		male("soldiers/male" "body" "head01" 0 1)
		male("soldiers/male" "body" "head01" 0 2)
		male("soldiers/male" "body" "head01" 0 3)
		male("soldiers/male" "body" "head02" 0 0)
		male("soldiers/male" "body" "head03" 0 0)
		male("soldiers/male" "body" "head04" 0 0)
		male("soldiers/male" "body" "head05" 0 0)
		male("soldiers/male" "body" "head06" 0 0)
		male("soldiers/male" "body" "head06" 0 1)
		male("soldiers/male" "body" "head07" 0 0)
		male("soldiers/male" "body" "head07" 0 1)
		male("soldiers/male" "body" "head08" 0 0)
		male("soldiers/male" "body" "head08" 0 1)
		male("soldiers/male" "body" "head09" 0 0)
		male("soldiers/male" "body" "head09" 0 1)
		male("soldiers/male" "body" "head10" 0 0)
		male("soldiers/male" "body" "head10" 0 1)
		male("soldiers/male" "body" "head11" 0 0)
		male("soldiers/male" "body" "head11" 0 1)
		male("soldiers/male" "body" "head12" 0 0)
		male("soldiers/male" "body" "head12" 0 1)
		male("soldiers/male" "body" "head13" 0 0)
		male("soldiers/male" "body" "head13" 0 1)
		male("soldiers/male" "body" "head14" 0 0)
		male("soldiers/male" "body" "head14" 0 1)
		male("soldiers/male" "body" "head15" 0 0)
		male("soldiers/male" "body" "head15" 0 1)
		male("soldiers/male" "body" "head16" 0 0)
		male("soldiers/male" "body" "head16" 0 1)
		male("soldiers/male" "body" "head17" 0 0)
		male("soldiers/male" "body" "head17" 0 1)
		male("soldiers/male" "body" "head18" 0 0)
		male("soldiers/male" "body" "head18" 0 1)
		male("soldiers/male" "body" "head19" 0 0)
		male("soldiers/male" "body" "head19" 0 1)
		male("soldiers/male" "body" "head20" 0 0)
		male("soldiers/male" "body" "head20" 0 1)
	}

	actorsounds {
		female {
			hurtsound	"soldiers/femalehurt01"
			hurtsound	"soldiers/femalehurt02"
			hurtsound	"soldiers/femalehurt03"
			hurtsound	"soldiers/femalehurt04"
			deathsound	"soldiers/femaledeath01"
			deathsound	"soldiers/femaledeath02"
			deathsound	"soldiers/femaledeath03"
			deathsound	"soldiers/femaledeath04"
			deathsound	"soldiers/femaledeath05"
			deathsound	"soldiers/femaledeath06"
		}
		male {
			hurtsound 	"soldiers/malehurt01"
			hurtsound 	"soldiers/malehurt02"
			hurtsound 	"soldiers/malehurt03"
			hurtsound 	"soldiers/malehurt04"
			hurtsound 	"soldiers/malehurt05"
			hurtsound 	"soldiers/malehurt06"
			hurtsound 	"soldiers/malehurt07"
			hurtsound 	"soldiers/malehurt08"
			hurtsound 	"soldiers/malehurt09"
			hurtsound 	"soldiers/malehurt10"
			hurtsound 	"soldiers/malehurt11"
			hurtsound 	"soldiers/malehurt12"
			hurtsound 	"soldiers/malehurt13"
			deathsound	"soldiers/maledeath01"
			deathsound	"soldiers/maledeath02"
			deathsound	"soldiers/maledeath03"
			deathsound	"soldiers/maledeath04"
			deathsound	"soldiers/maledeath05"
			deathsound	"soldiers/maledeath06"
			deathsound	"soldiers/maledeath07"
		}
	}
	templates (
		soldier
		soldier_mp // For multiplayer characters ONLY!
	)
}

// ======================
// SCIENTISTS
// ======================

team phalanx_scientist
{
	name	"_Scientist"
	size 1
	hit_particle blood
	weapons	false
	armour	false
	team	"civilian"
	bodytype		humanoid_standard
	names	human_names

	models {
		female("civilians/female" "scientist01" "head05a" 0 0)
		female("civilians/female" "scientist01" "head04a2" 0 0)
		male("civilians/male" "scientist01" "sci_head01" 0 0)
		male("civilians/male" "scientist01" "sci_head02a" 0 0)
		male("civilians/male" "scientist01" "sci_head02b" 0 0)
		male("civilians/male" "scientist01" "sci_head03a" 0 0)
		male("civilians/male" "scientist01" "sci_head03b" 0 0)
	}

	actorsounds {
		female {
			hurtsound	"soldiers/femalehurt01"
			hurtsound	"soldiers/femalehurt02"
			hurtsound	"soldiers/femalehurt03"
			hurtsound	"soldiers/femalehurt04"
			deathsound	"soldiers/femaledeath01"
			deathsound	"soldiers/femaledeath02"
			deathsound	"soldiers/femaledeath03"
			deathsound	"soldiers/femaledeath04"
			deathsound	"soldiers/femaledeath05"
			deathsound	"soldiers/femaledeath06"
		}
		male {
			hurtsound 	"soldiers/malehurt01"
			hurtsound 	"soldiers/malehurt02"
			hurtsound 	"soldiers/malehurt03"
			hurtsound 	"soldiers/malehurt04"
			hurtsound 	"soldiers/malehurt05"
			hurtsound 	"soldiers/malehurt06"
			hurtsound 	"soldiers/malehurt07"
			hurtsound 	"soldiers/malehurt08"
			hurtsound 	"soldiers/malehurt09"
			hurtsound 	"soldiers/malehurt10"
			hurtsound 	"soldiers/malehurt11"
			hurtsound 	"soldiers/malehurt12"
			hurtsound 	"soldiers/malehurt13"
			deathsound	"soldiers/maledeath01"
			deathsound	"soldiers/maledeath02"
			deathsound	"soldiers/maledeath03"
			deathsound	"soldiers/maledeath04"
			deathsound	"soldiers/maledeath05"
			deathsound	"soldiers/maledeath06"
			deathsound	"soldiers/maledeath07"
		}
	}
	templates (
		civilian
	)
}

// ======================
// PILOTS
// ======================

team phalanx_pilot
{
	size 1
	hit_particle blood
	name	"_Pilot"
	armour	false
	bodytype		humanoid_standard
	names	human_names

	models {
		male("pilots/male" "body" "head01" 0 0)
		//female("pilots/female" "body" "head01" 0 0) //TODO: Animate the female pilot model)
	}

	actorsounds {
		female {
			hurtsound	"soldiers/femalehurt01"
			hurtsound	"soldiers/femalehurt02"
			hurtsound	"soldiers/femalehurt03"
			hurtsound	"soldiers/femalehurt04"
			deathsound	"soldiers/femaledeath01"
			deathsound	"soldiers/femaledeath02"
			deathsound	"soldiers/femaledeath03"
			deathsound	"soldiers/femaledeath04"
			deathsound	"soldiers/femaledeath05"
			deathsound	"soldiers/femaledeath06"
		}
		male {
			hurtsound 	"soldiers/malehurt01"
			hurtsound 	"soldiers/malehurt02"
			hurtsound 	"soldiers/malehurt03"
			hurtsound 	"soldiers/malehurt04"
			hurtsound 	"soldiers/malehurt05"
			hurtsound 	"soldiers/malehurt06"
			hurtsound 	"soldiers/malehurt07"
			hurtsound 	"soldiers/malehurt08"
			hurtsound 	"soldiers/malehurt09"
			hurtsound 	"soldiers/malehurt10"
			hurtsound 	"soldiers/malehurt11"
			hurtsound 	"soldiers/malehurt12"
			hurtsound 	"soldiers/malehurt13"
			deathsound	"soldiers/maledeath01"
			deathsound	"soldiers/maledeath02"
			deathsound	"soldiers/maledeath03"
			deathsound	"soldiers/maledeath04"
			deathsound	"soldiers/maledeath05"
			deathsound	"soldiers/maledeath06"
			deathsound	"soldiers/maledeath07"
		}
	}
	templates (
		pilot
	)
}

// ======================
// WORKERS
// ======================

team phalanx_worker
{
	size 1
	hit_particle blood
	name	"_Worker"
	weapons	false
	armour	false
	team	"civilian"
	bodytype		humanoid_standard
	names	human_names

	models {
		male("civilians/male" "worker01" "worker01_head" 0 0)
		male("civilians/male" "worker01" "worker01_head" 1 1)
		male("civilians/male" "worker01" "worker02_head" 0 0)
		male("civilians/male" "worker01" "worker02_head" 1 1)
	}

	actorsounds {
		male {
			hurtsound 	"soldiers/malehurt01"
			hurtsound 	"soldiers/malehurt02"
			hurtsound 	"soldiers/malehurt03"
			hurtsound 	"soldiers/malehurt04"
			hurtsound 	"soldiers/malehurt05"
			hurtsound 	"soldiers/malehurt06"
			hurtsound 	"soldiers/malehurt07"
			hurtsound 	"soldiers/malehurt08"
			hurtsound 	"soldiers/malehurt09"
			hurtsound 	"soldiers/malehurt10"
			hurtsound 	"soldiers/malehurt11"
			hurtsound 	"soldiers/malehurt12"
			hurtsound 	"soldiers/malehurt13"
			deathsound	"soldiers/maledeath01"
			deathsound	"soldiers/maledeath02"
			deathsound	"soldiers/maledeath03"
			deathsound	"soldiers/maledeath04"
			deathsound	"soldiers/maledeath05"
			deathsound	"soldiers/maledeath06"
			deathsound	"soldiers/maledeath07"
		}
	}
	templates (
		civilian
	)
}

// ======================
// UGVs
// ======================

team phalanx_ugv_phoenix
{
	name	"_Phoenix UGV"
	size	2
	team	"phalanx"
	robot	true
	//hit_particle none
	// we can't assign any extra armour
	armour	false
	bodytype		default_unipart
	names	ugv_phoenix_names

	models {
		neutral("soldiers/ugv_phoenix" "phoenix" "phoenix_turret" 0 0)
	}

	//TODO: Balance values they are the same than bloodspider
	resistance {
		normal_light 12
		normal_spray 6
		normal_medium 7
		normal_heavy 6

		normal_steelblade 10
		normal_monomolecularblade 5
		normal_needle 5

		blast -16

		fire_light 10
		fire_medium 8
		fire_heavy 6
		fire_flamer 2

		shock 999

		laser_light 14
		laser_medium 12
		laser_heavy 10

		plasma_light 12
		plasma_medium 9
		plasma_heavy 7

		particlebeam_light 0
		particlebeam_medium 0
		particlebeam_heavy 0

		stun_electro 6
		stun_gas 999
	}
	templates (
		robot
	)
}

// wheeled ares ugv
team phalanx_ugv_ares_w
{
	name	"_Ares W (UGV)"
	size	2
	team	"phalanx"
	robot	true
	//hit_particle none
	// we can't assign any extra armour
	armour	false
	bodytype		default_unipart
	names	ugv_ares_w_names

	models {
		neutral("soldiers/ugv_ares" "ares_w" "ares_w_turret" 0 0)
	}

	//TODO: Balance values they are the same than bloodspider
	resistance {
		normal_light 12
		normal_spray 6
		normal_medium 7
		normal_heavy 6

		normal_steelblade 10
		normal_monomolecularblade 5
		normal_needle 5

		blast -16

		fire_light 10
		fire_medium 8
		fire_heavy 6
		fire_flamer 2

		shock 999

		laser_light 14
		laser_medium 12
		laser_heavy 10

		plasma_light 12
		plasma_medium 9
		plasma_heavy 7

		particlebeam_light 0
		particlebeam_medium 0
		particlebeam_heavy 0

		stun_electro 6
		stun_gas 999
	}
	templates (
		robot
	)
}