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/**
* @file
* @brief Shared client functions for windowed and fullscreen graphics interface module.
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "cl_video.h"
#include "client.h"
#include "battlescape/cl_view.h"
#include "renderer/r_main.h"
#include "renderer/r_sdl.h"
#include "ui/ui_main.h"
#include "cgame/cl_game.h"
viddef_t viddef; /* global video state; used by other modules */
cvar_t* vid_stretch;
cvar_t* vid_fullscreen;
cvar_t* vid_mode;
cvar_t* vid_grabmouse;
cvar_t* vid_gamma;
cvar_t* vid_ignoregamma;
static cvar_t* vid_height;
static cvar_t* vid_width;
/**
* @brief All possible video modes
*/
static const vidmode_t vid_modes[] =
{
{ 320, 240, 0 },
{ 400, 300, 1 },
{ 512, 384, 2 },
{ 640, 480, 3 },
{ 800, 600, 4 },
{ 960, 720, 5 },
{ 1024, 768, 6 },
{ 1152, 864, 7 },
{ 1280, 1024, 8 },
{ 1600, 1200, 9 },
{ 2048, 1536, 10 },
{ 1024, 480, 11 }, /* Sony VAIO Pocketbook */
{ 1152, 768, 12 }, /* Apple TiBook */
{ 1280, 854, 13 }, /* Apple TiBook */
{ 640, 400, 14 }, /* generic 16:10 widescreen*/
{ 800, 500, 15 }, /* as found modern */
{ 1024, 640, 16 }, /* notebooks */
{ 1280, 800, 17 },
{ 1680, 1050, 18 },
{ 1920, 1200, 19 },
{ 1400, 1050, 20 }, /* samsung x20 */
{ 1440, 900, 21 },
{ 1024, 600, 22 }, /* EEE PC */
{ 800, 480, 23 }, /* OpenPandora */
{ 1920, 1080, 24 } /* 1080p */
};
/**
* @brief Returns the amount of available video modes
*/
int VID_GetModeNums (void)
{
if (r_sdl_config.numModes > 0)
return r_sdl_config.numModes;
return lengthof(vid_modes);
}
bool VID_GetModeInfo (int modeIndex, vidmode_t* modeInfo)
{
if (modeIndex < 0) {
modeInfo->width = vid_width->integer;
modeInfo->height = vid_height->integer;
} else if (modeIndex < VID_GetModeNums()) {
int width, height;
if (r_sdl_config.numModes > 0) {
width = r_sdl_config.modes[modeIndex][0];
height = r_sdl_config.modes[modeIndex][1];
} else {
width = vid_modes[modeIndex].width;
height = vid_modes[modeIndex].height;
}
modeInfo->width = width;
modeInfo->height = height;
} else {
return false;
}
return true;
}
/**
* @brief Perform a renderer restart
*/
static void VID_Restart_f (void)
{
refdef.ready = false;
Com_Printf("renderer restart\n");
R_Shutdown();
R_Init();
UI_Reinit();
/** @todo only reload the skins, not all models */
CL_ViewPrecacheModels();
/** @todo going back into the map isn't working as long as GAME_ReloadMode is called */
/*CL_ViewLoadMedia();*/
GAME_ReloadMode();
}
static bool CL_CvarCheckVidGamma (cvar_t* cvar)
{
return Cvar_AssertValue(cvar, 0.1, 3.0, false);
}
static bool CL_CvarCheckVidMode (cvar_t* cvar)
{
return Cvar_AssertValue(cvar, -1, VID_GetModeNums(), true);
}
void VID_Minimize (void)
{
#if SDL_VERSION_ATLEAST(2,0,0)
SDL_MinimizeWindow(cls.window);
#else
SDL_WM_IconifyWindow();
#endif
}
/**
* @sa R_Shutdown
*/
void VID_Init (void)
{
vid_stretch = Cvar_Get("vid_stretch", "0", CVAR_ARCHIVE | CVAR_R_CONTEXT, "Backward compatibility to stretch the screen with a 4:3 ratio");
vid_fullscreen = Cvar_Get("vid_fullscreen", "1", CVAR_ARCHIVE | CVAR_R_CONTEXT, "Run the game in fullscreen mode");
vid_mode = Cvar_Get("vid_mode", "-1", CVAR_ARCHIVE | CVAR_R_CONTEXT, "The video mode - set to -1 and use vid_width and vid_height to use a custom resolution");
Cvar_SetCheckFunction("vid_mode", CL_CvarCheckVidMode);
vid_grabmouse = Cvar_Get("vid_grabmouse", "0", CVAR_ARCHIVE, "Grab the mouse in the game window - open the console to switch back to your desktop via Alt+Tab");
vid_gamma = Cvar_Get("vid_gamma", "1", CVAR_ARCHIVE, "Controls the gamma settings");
vid_ignoregamma = Cvar_Get("vid_ignoregamma", "0", CVAR_ARCHIVE, "Don't control the gamma settings if set to 1");
Cvar_SetCheckFunction("vid_gamma", CL_CvarCheckVidGamma);
vid_height = Cvar_Get("vid_height", "768", CVAR_ARCHIVE, "Custom video height - set vid_mode to -1 to use this");
vid_width = Cvar_Get("vid_width", "1024", CVAR_ARCHIVE, "Custom video width - set vid_mode to -1 to use this");
Cmd_AddCommand("vid_restart", VID_Restart_f, "Restart the renderer - or change the resolution");
Cmd_AddCommand("vid_minimize", VID_Minimize, "Minimize the game window");
/* memory pools */
vid_genericPool = Mem_CreatePool("Vid: Generic");
vid_imagePool = Mem_CreatePool("Vid: Image system");
vid_lightPool = Mem_CreatePool("Vid: Light system");
vid_modelPool = Mem_CreatePool("Vid: Model system");
/* Start the graphics mode */
R_Init();
}
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