File: common.h

package info (click to toggle)
ufoai 2.5-4
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 82,128 kB
  • sloc: cpp: 225,227; python: 5,111; ansic: 4,133; php: 2,209; perl: 1,931; sh: 1,517; xml: 1,115; makefile: 401; sed: 11
file content (428 lines) | stat: -rw-r--r-- 13,159 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
/**
 * @file
 * @brief definitions common between client and server, but not game lib
 */

/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

#pragma once

#include "../shared/ufotypes.h"
#include "../shared/byte.h"
#include "../shared/shared.h"
#include "../shared/mathlib.h"
#include "../shared/defines.h"
#include "cvar.h"
#include "mem.h"

#define UFO_VERSION "2.5"
#define GAME_TITLE "UFO:AI"
#define GAME_TITLE_LONG "UFO:Alien Invasion"

#ifdef _WIN32
#  define BUILDSTRING_OS "Win32"
#  ifndef SO_EXT
#    define SO_EXT "dll"
#  endif

#elif defined __linux__
#  define BUILDSTRING_OS "Linux"
#  ifndef SO_EXT
#    define SO_EXT "so"
#  endif

#elif defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__)
#  define BUILDSTRING_OS "FreeBSD"
#  ifndef SO_EXT
#    define SO_EXT "so"
#  endif

#elif defined __sun
#  define BUILDSTRING_OS "Solaris"
#  ifndef SO_EXT
#    define SO_EXT "so"
#  endif

#elif defined (__APPLE__) || defined (MACOSX)
#  define BUILDSTRING_OS "MacOSX"
#  ifndef SO_EXT
#    define SO_EXT "dylib"
#  endif

#elif defined ANDROID
#  define BUILDSTRING_OS "Android"
#  ifndef SO_EXT
#    define SO_EXT "so"
#  endif

#else
#  define BUILDSTRING_OS "Unknown"
#endif

#if defined __alpha__ || defined __alpha || defined _M_ALPHA
#  define CPUSTRING "Alpha"
#elif defined __amd64__ || defined __amd64 || defined __x86_64__ || defined __x86_64 || defined _M_X64
#  define CPUSTRING "AMD64"
#elif defined __arm__ || defined __thumb__ || defined _ARM
#  define CPUSTRING "ARM"
#elif defined i386 || defined __i386__ || defined __i386 || defined _M_IX86 || defined __X86__ || defined _X86_ || defined __THW_INTEL__ || defined __I86__ || defined __INTEL__
#  define CPUSTRING "IA-32"
#elif defined __ia64__ || defined _IA64 || defined __IA64__ || defined __ia64 || defined _M_IA64
#  define CPUSTRING "IA-64"
#elif defined __mips__ || defined mips || defined __mips || defined __MIPS__
#  define CPUSTRING "MIPS"
#elif defined __powerpc || defined __powerpc__ || defined __POWERPC__ || defined __ppc__ || defined _M_PPC || defined _ARCH_PPC
#  define CPUSTRING "PowerPC"
#elif defined __sparc__ || defined __sparc
#  define CPUSTRING "SPARC"
#else
#  define CPUSTRING "Unknown"
#endif

#ifdef DEBUG
#  define BUILDSTRING_VARIANT "DEBUG"
#else
#  define BUILDSTRING_VARIANT "RELEASE"
#endif

#ifdef UFO_REVISION
#  define BUILDSTRING BUILDSTRING_OS " " BUILDSTRING_VARIANT " build " UFO_REVISION
#else
#  define BUILDSTRING BUILDSTRING_OS " " BUILDSTRING_VARIANT
#endif

#define MASTER_SERVER "http://ufoai.org/" /* sponsored by NineX */

/*
==============================================================
PROTOCOL
==============================================================
*/

/* protocol.h -- communications protocols */

#define	PROTOCOL_VERSION	18

#define	PORT_CLIENT	27901
#define	PORT_SERVER	27910

/**
 * @brief server to client
 * the svc_strings[] array in cl_parse.c should mirror this
 */
enum svc_ops_e {
	svc_bad,

	/** the rest are private to the client and server */
	svc_nop,
	svc_ping,
	svc_disconnect,
	svc_reconnect,
	svc_print,					/**< [byte] id [string] null terminated string */
	svc_stufftext,				/**< [string] stuffed into client's console buffer, should be \n terminated */
	svc_serverdata,				/**< [long] protocol, spawncount, playernum, mapname, ... */
	svc_configstring,			/**< [short] [string] */
	svc_event,					/**< event like move or inventory usage - see EV_* and @sa CL_ParseEvent */
	svc_oob = 0xff
};

#define MAX_SVC_STUFFTEXT 1024
#define MAX_SVC_PRINT 1024
#define MAX_SVC_RECONNECT 256
#define MAX_SVC_DISCONNECT 256
#define MAX_CLC_STRINGCMD 512

typedef int32_t svc_ops_t;

/*============================================== */

/**
 * @brief client to server
 */
enum clc_ops_e {
	clc_bad,
	clc_nop,
	clc_ack,					/**< answer on a ping */
	clc_endround,
	clc_teaminfo,
	clc_initactorstates,
	clc_action,
	clc_userinfo,				/**< [[userinfo string] */
	clc_stringcmd,				/**< [string] message */
	clc_oob = svc_oob			/**< out of band - connectionless */
};

#define SOUND_ATTN_NONE 0.0f /**< full volume the entire level */
#define SOUND_ATTN_NORM	1.0f
#define SOUND_ATTN_IDLE 1.2f
#define SOUND_ATTN_STATIC 3.0f /**< dimish very rapidly with distance */
#define SOUND_ATTN_MAX SOUND_ATTN_STATIC

#include "../ports/system.h"
#include "cmd.h"
#include "cvar.h"
#include "cmodel.h"
#include "filesys.h"
#include "scripts.h"
#include "net.h"
#include "dbuffer.h"
#include "netpack.h"

/*
==============================================================
MISC
==============================================================
*/

#define ANGLE2SHORT(x)		((int)((x)*65536/360) & 65535)
#define SHORT2ANGLE(x)		((x)*(360.0/65536))

#define	ERR_FATAL	0			/* exit the entire game with a popup window */
#define	ERR_DROP	1			/* print to console and disconnect from game */
#define	ERR_QUIT	2			/* not an error, just a normal exit */

#define Q_COLOR_ESCAPE	'^'
#define Q_IsColorString(p)	((p) && *(p) == Q_COLOR_ESCAPE && *((p) + 1) && isalnum(*((p) + 1)))

#define S_COLOR_BLACK	"^0"
#define S_COLOR_RED	"^1"
#define S_COLOR_GREEN	"^2"
#define S_COLOR_YELLOW	"^3"
#define S_COLOR_BLUE	"^4"
#define S_COLOR_CYAN	"^5"
#define S_COLOR_MAGENTA	"^6"
#define S_COLOR_WHITE	"^7"

#define CON_COLOR_BLACK		0
#define CON_COLOR_RED		1
#define CON_COLOR_GREEN		2
#define CON_COLOR_YELLOW	3
#define CON_COLOR_BLUE		4
#define CON_COLOR_CYAN		5
#define CON_COLOR_MAGENTA	6
#define CON_COLOR_WHITE		7
#define MAX_COLORS			8

void Com_BeginRedirect(struct net_stream *stream, char* buffer, int buffersize);
void Com_EndRedirect(void);
void Com_vPrintf(const char* fmt, va_list);

typedef void (*exceptionCallback_t)(void);

/**
 * Thrown by Com_Drop().
 */
struct comDrop_t {};
class comRestart_t {
public:
	const char* gamedir;
	comRestart_t (const char* _gamedir) : gamedir(_gamedir ? strdup(_gamedir) : nullptr) {}
	virtual ~comRestart_t () { free(static_cast<void*>(const_cast<char*>(gamedir))); }
};

void Com_Drop(void) __attribute__((noreturn));
void Com_Quit(void);
void Com_BreakIntoDebugger(void);
void Com_WriteConfigToFile(const char* filename);
void Cvar_WriteVariables(qFILE *f);

int Com_ServerState(void);
void Com_SetServerState(int state);
void Com_SetRandomSeed(unsigned int seed);
const char* Com_UnsignedIntToBinary(uint32_t x);
const char* Com_ByteToBinary(byte x);

#include "md4.h"
const char* Com_MD5File(const char* fn, int length = 0);
const char* Com_MD5Buffer(const byte* buf, size_t len);

extern cvar_t* http_proxy;
extern cvar_t* http_timeout;
extern cvar_t* developer;
extern cvar_t* sv_dedicated;
extern cvar_t* sv_maxclients;
extern cvar_t* sv_gametype;
extern cvar_t* masterserver_url;
extern cvar_t* port;

extern cvar_t* sys_priority;
extern cvar_t* sys_affinity;
extern cvar_t* sys_os;
extern cvar_t* hwclass;

/* Time information. */
/**
 * @brief Engine-side time information in the game.
 * @note Use this in your custom structs that need to get saved or sent over the network.
 * @sa dateLong_t	For runtime use (human readable).
 * @sa CP_DateConvertLong
 */
typedef struct date_s {
	int day;	/**< Number of elapsed days since 1st january of year 0 */
	int sec;	/**< Number of elapsed seconds since the beginning of current day */
} date_t;

/* Time Constants */
#define DAYS_PER_YEAR		365
#define DAYS_PER_YEAR_AVG	365.25
/** DAYS_PER_MONTH -> @sa monthLength[] array in campaign.c */
#define MONTHS_PER_YEAR		12
#define SEASONS_PER_YEAR	4
#define SECONDS_PER_DAY		86400	/**< (24 * 60 * 60) */
#define SECONDS_PER_HOUR	3600	/**< (60 * 60) */
#define SECONDS_PER_MINUTE	60		/**< (60) */
#define MINUTES_PER_HOUR	60		/**< (60) */
#define HOURS_PER_DAY		24

#define MAXCMDLINE 256

typedef void (*vPrintfPtr_t)(const char* fmt, va_list ap);
vPrintfPtr_t Qcommon_GetPrintFunction(void);
void Qcommon_SetPrintFunction(vPrintfPtr_t func);

void Qcommon_Init(int argc, char** argv);
void Qcommon_Frame(void);
void Qcommon_Shutdown(void);
void Com_SetGameType(void);
void Com_ReadFromPipe(void);
float Com_GrenadeTarget(const vec3_t from, const vec3_t at, float speed, bool launched, bool rolled, vec3_t v0);
bool Com_CheckConfigStringIndex(int index);
void Con_Print(const char* txt);

/* Event timing */

typedef void event_func(int now, void* data);
typedef bool event_check_func(int now, void* data);
typedef bool event_delay_func(int now, void* data);
typedef void event_notify_delay_func(int now, void* data, int delay);
/**
 * @return @c true to keep the event, @c false to remove it from the queue
 */
typedef bool event_filter(int when, event_func* func, event_check_func* check, void* data);
typedef void event_clean_func(void* data);

struct scheduleEvent_t {
	int when;
	int delayFollowing;
	event_func* func;
	event_check_func* check;
	/**
	 * @brief Called when the check failed and we have to delay events in the queue
	 * @return @c false if there should be no delay for this event, @c true if it should
	 * get delayed
	 * @param[in] now The current time
	 * @param[in] data The event userdata
	 */
	event_delay_func *delay;
	event_notify_delay_func *notifyDelay;
	void* notifyDelayUserData;
	event_clean_func *clean;
	void* data;
};

typedef SharedPtr<scheduleEvent_t> ScheduleEventPtr;

ScheduleEventPtr Schedule_Event(int when, event_func* func, event_check_func* check, event_clean_func *clean, void* data);
int CL_FilterEventQueue(event_filter *filter);

/*
==============================================================
CLIENT / SERVER SYSTEMS
==============================================================
*/

void CL_Init(void);
void CL_Drop(void);
void CL_Shutdown(void);
int CL_Milliseconds(void);
void CL_Frame(int now, void* data);
void CL_SlowFrame(int now, void* data);
bool CL_ParseClientData(const char* type, const char* name, const char** text);
void SCR_BeginLoadingPlaque(void);
void SCR_EndLoadingPlaque(void);
void CL_InitAfter(void);

void SV_Init(void);
void SV_Clear(void);
void SV_Shutdown(const char* finalmsg, bool reconnect);
void SV_ShutdownWhenEmpty(void);
void SV_Frame(int now, void*);
mapData_t* SV_GetMapData(void);
mapTiles_t* SV_GetMapTiles(void);

/*============================================================================ */

extern memPool_t* com_aliasSysPool;
extern memPool_t* com_cmdSysPool;
extern memPool_t* com_cmodelSysPool;
extern memPool_t* com_cvarSysPool;
extern memPool_t* com_fileSysPool;
extern memPool_t* com_genericPool;
extern memPool_t* com_networkPool;

/*============================================================================ */

int Com_Argc(void);
const char* Com_Argv(int arg);		/* range and null checked */
void Com_ClearArgv(int arg);
const char* Com_MacroExpandString(const char* text);
void Com_UploadCrashDump(const char* crashDumpFile);
bool Com_CheckDuplicateFile(const char* file, const char* wildcard);

bool Com_ConsoleCompleteCommand(const char* s, char* target, size_t bufSize, uint32_t* pos, uint32_t offset);

void Key_Init(void);


/** Remove element at index from array of size n.  n gets adjusted to the new
 * array size, so must be an lvalue */
#define REMOVE_ELEM(array, index, n)                                               \
do {                                                                               \
	size_t idx__ = (index);                                                          \
	size_t n__   = --(n);                                                            \
	assert(idx__ <= n__);                                                            \
	memmove((array) + idx__, (array) + idx__ + 1, (n__ - idx__) * sizeof(*(array))); \
	OBJZERO((array)[n__]);                                                           \
} while (0)

/** Same as REMOVE_ELEM() and also updates the idx attribute of every moved
 * element */
#define REMOVE_ELEM_ADJUST_IDX(array, index, n) \
do {                                            \
	size_t idx__ = (index);                       \
	size_t n__;                                   \
	size_t i__;                                   \
	REMOVE_ELEM(array, index, n);                 \
	n__ = (n);                                    \
	for (i__ = idx__; i__ < n__; ++i__)           \
		--(array)[i__].idx;                         \
} while (0)

#define HASH_Add(hash, elem, index) \
do { \
	const int hashIndex = (index); \
	assert(hashIndex >= 0); \
	assert(hashIndex < lengthof(hash)); \
	(elem)->hash_next = (hash)[hashIndex]; \
	(hash)[hashIndex] = (elem); \
} while (0)

#define HASH_Delete(anchor) (*(anchor) = (*(anchor))->hash_next)