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TARGET := ufoded
# if the linking should be static
$(TARGET)_STATIC ?= $(STATIC)
ifeq ($($(TARGET)_STATIC),1)
$(TARGET)_LDFLAGS += -static
endif
$(TARGET)_LINKER := $(CXX)
$(TARGET)_FILE := $(TARGET)$(EXE_EXT)
$(TARGET)_CFLAGS += -DCOMPILE_UFO -DDEDICATED_ONLY $(BFD_CFLAGS) $(INTL_CFLAGS) $(SDL_CFLAGS) $(CURL_CFLAGS)
$(TARGET)_LDFLAGS += $(BFD_LIBS) $(INTL_LIBS) $(SDL_LIBS) $(CURL_LIBS) $(SO_LIBS) -lz -lm
$(TARGET)_SRCS = \
common/cmd.cpp \
common/http.cpp \
common/ioapi.cpp \
common/unzip.cpp \
common/bsp.cpp \
common/grid.cpp \
common/cmodel.cpp \
common/common.cpp \
common/cvar.cpp \
common/files.cpp \
common/list.cpp \
common/md4.cpp \
common/md5.cpp \
common/mem.cpp \
common/msg.cpp \
common/dbuffer.cpp \
common/net.cpp \
common/netpack.cpp \
common/pqueue.cpp \
common/scripts.cpp \
common/sha1.cpp \
common/sha2.cpp \
common/tracing.cpp \
common/routing.cpp \
\
server/sv_ccmds.cpp \
server/sv_game.cpp \
server/sv_init.cpp \
server/sv_log.cpp \
server/sv_main.cpp \
server/sv_mapcycle.cpp \
server/sv_rma.cpp \
server/sv_send.cpp \
server/sv_user.cpp \
server/sv_world.cpp \
server/sv_clientstub.cpp \
\
shared/bfd.cpp \
shared/byte.cpp \
shared/stringhunk.cpp \
shared/infostring.cpp \
shared/mathlib.cpp \
shared/aabb.cpp \
shared/parse.cpp \
shared/shared.cpp \
shared/utf8.cpp \
\
game/q_shared.cpp \
game/inv_shared.cpp \
game/chr_shared.cpp
ifneq ($(findstring $(TARGET_OS), netbsd freebsd linux),)
$(TARGET)_SRCS += \
ports/linux/linux_main.cpp \
ports/unix/unix_console.cpp \
ports/unix/unix_files.cpp \
ports/unix/unix_shared.cpp \
ports/unix/unix_main.cpp
endif
ifneq ($(findstring $(TARGET_OS), mingw32 mingw64),)
$(TARGET)_SRCS += \
ports/windows/win_backtrace.cpp \
ports/windows/win_console.cpp \
ports/windows/win_shared.cpp \
ports/windows/win_main.cpp \
ports/windows/ufo.rc
endif
ifeq ($(TARGET_OS),darwin)
$(TARGET)_SRCS += \
ports/macosx/osx_main.cpp \
ports/macosx/osx_shared.cpp \
ports/unix/unix_console.cpp \
ports/unix/unix_files.cpp \
ports/unix/unix_shared.cpp \
ports/unix/unix_main.cpp
endif
ifeq ($(TARGET_OS),solaris)
$(TARGET)_SRCS += \
ports/solaris/solaris_main.cpp \
ports/unix/unix_console.cpp \
ports/unix/unix_files.cpp \
ports/unix/unix_shared.cpp \
ports/unix/unix_main.cpp
endif
ifeq ($(HARD_LINKED_GAME),1)
$(TARGET)_SRCS += $(game_SRCS) \
game/inventory.cpp
else
$(TARGET)_DEPS := game
endif
$(TARGET)_OBJS := $(call ASSEMBLE_OBJECTS,$(TARGET))
$(TARGET)_CXXFLAGS := $($(TARGET)_CFLAGS)
$(TARGET)_CCFLAGS := $($(TARGET)_CFLAGS)
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