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/*
*
* Copyright (C) 2012-2020 by C.H. Huang
* plushuang.tw@gmail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
* ---
*
* In addition, as a special exception, the copyright holders give
* permission to link the code of portions of this program with the
* OpenSSL library under certain conditions as described in each
* individual source file, and distribute linked combinations
* including the two.
* You must obey the GNU Lesser General Public License in all respects
* for all of the code used other than OpenSSL. If you modify
* file(s) with this exception, you may extend this exception to your
* version of the file(s), but you are not obligated to do so. If you
* do not wish to do so, delete this exception statement from your
* version. If you delete this exception statement from all source
* files in the program, then also delete it here.
*
*/
#include <stdlib.h>
#include <UgDefine.h>
#include <UgThread.h>
#if defined _WIN32 || defined _WIN64
#include <windows.h>
#include <process.h> // _beginthreadex
int ug_thread_create (UgThread* thread, UgThreadFunc func, void* data)
{
*thread = _beginthreadex (NULL, 0, // stack size
(void*) func, data,
0, NULL);
if (*thread)
return UG_THREAD_OK;
return 1;
}
int ug_thread_join (UgThread* thread)
{
DWORD result;
result = WaitForSingleObject ((HANDLE) *thread, INFINITE);
if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
return 1;
return UG_THREAD_OK;
}
void ug_thread_unjoin (UgThread* thread)
{
// free resource after thread exit
CloseHandle ((HANDLE) *thread);
}
UgThread ug_thread_self (void)
{
return GetCurrentThreadId ();
}
void ug_mutex_init (UgMutex* mutex)
{
*mutex = ug_malloc (sizeof (CRITICAL_SECTION));
InitializeCriticalSection (*mutex);
}
void ug_mutex_clear (UgMutex* mutex)
{
DeleteCriticalSection (*mutex);
ug_free (*mutex);
}
void ug_mutex_lock (UgMutex* mutex)
{
EnterCriticalSection (*mutex);
}
void ug_mutex_unlock (UgMutex* mutex)
{
LeaveCriticalSection (*mutex);
}
#endif // _WIN32 || _WIN64
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