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/*
* cl_interlude.c: Setup the Hexen II intermission screen flags.
* Only the intermission index is sent by the server, therefore the
* rest of the stuff is unfortunately hardcoded here in the engine.
*
* Copyright (C) 2012 O.Sezer <sezero@users.sourceforge.net>
*
* $Id: cl_inlude.c 4767 2012-06-16 20:48:51Z sezero $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include "quakedef.h"
void CL_SetupIntermission (int num)
{
if (oem.integer && num == 1)
cl.intermission = 9;
else cl.intermission = num;
switch (cl.intermission)
{
case 1: /* defeated famine: episode 1 (village) to 2 (mazaera) */
cl.completed_time = cl.time;
cl.message_index = 1 + 394;
cl.intermission_flags = 0;
cl.intermission_pic = "gfx/meso.lmp";
cl.lasting_time = 0;
cl.intermission_next = 0;
break;
case 2: /* defeated death: episode 2 (mazaera) to 3 (egypt) */
cl.completed_time = cl.time;
cl.message_index = 2 + 394;
cl.intermission_flags = 0;
cl.intermission_pic = "gfx/egypt.lmp";
cl.lasting_time = 0;
cl.intermission_next = 0;
break;
case 3: /* defeated pestilence: episode 3 (egypt) to 4 (roman) */
cl.completed_time = cl.time;
cl.message_index = 3 + 394;
cl.intermission_flags = 0;
cl.intermission_pic = "gfx/roman.lmp";
cl.lasting_time = 0;
cl.intermission_next = 0;
break;
case 4: /* defeated war: episode 4 (roman) to last (castle) */
cl.completed_time = cl.time;
cl.message_index = 4 + 394;
cl.intermission_flags = 0;
cl.intermission_pic = "gfx/castle.lmp";
cl.lasting_time = 0;
cl.intermission_next = 0;
break;
case 5: /* finale for the demo version */
cl.completed_time = cl.time;
/* DEMO_MSG_INDEX is 408 for H2, 410 for H2MP strings.txt.
* in uHexen2, the demo version isn't allowed in combination
* with the mission pack, so we are good with 408. */
cl.message_index = 408;
cl.intermission_flags = 0;
cl.intermission_pic = "gfx/castle.lmp";
cl.lasting_time = 0;
cl.intermission_next = 0;
break;
case 6: /* defeated eidolon: finale, part 1/3 */
cl.completed_time = cl.time;
cl.message_index = 6 + 386;
cl.intermission_flags = INTERMISSION_PRINT_DELAY|INTERMISSION_PRINT_WHITE|INTERMISSION_PRINT_TOP;
cl.intermission_pic = "gfx/end-1.lmp";
cl.lasting_time = 15;
cl.intermission_next = 7;
break;
case 7: /* defeated eidolon: finale, part 2/3 */
cl.completed_time = cl.time;
cl.message_index = 7 + 386;
cl.intermission_flags = INTERMISSION_PRINT_DELAY|INTERMISSION_PRINT_WHITE|INTERMISSION_PRINT_TOP;
cl.intermission_pic = "gfx/end-2.lmp";
cl.lasting_time = 15;
cl.intermission_next = 8;
break;
case 8: /* defeated eidolon: finale, part 2/3 */
cl.completed_time = cl.time;
cl.message_index = 8 + 386;
cl.intermission_flags = INTERMISSION_PRINT_WHITE|INTERMISSION_PRINT_DELAY|INTERMISSION_PRINT_TOPMOST;
cl.intermission_pic = "gfx/end-3.lmp";
cl.lasting_time = 0;
cl.intermission_next = 0;
break;
case 9: /* finale for the bundle (oem) version */
cl.completed_time = cl.time;
cl.message_index = 391;
cl.intermission_flags = INTERMISSION_PRINT_WHITE;
cl.intermission_pic = "gfx/castle.lmp";
cl.lasting_time = 0;
cl.intermission_next = 0;
break;
case 10: /* defeated praevus: mission pack finale */
cl.completed_time = cl.time;
cl.message_index = 538;
cl.intermission_flags = 0;
cl.intermission_pic = "gfx/mpend.lmp";
cl.lasting_time = 0;
cl.intermission_next = 0;
break;
case 11: /* mission pack, episode change to tibet */
cl.completed_time = cl.time;
cl.message_index = 545;
cl.intermission_flags = 0;
cl.intermission_pic = "gfx/mpmid.lmp";
cl.lasting_time = 0;
cl.intermission_next = 0;
break;
case 12: /* mission pack, displayed before first map */
/* intermission #12 is only started by the menu system.
* it isn't progs controlled. it is activated without
* a connection to a server, so it cannot use cl.time.
* since the user may just have started the game, we must
* manually load strings.txt for the scrolling text.
* when the user hits a key, Key_Event () gets us out of
* the intermission by running the keep1 map.
*/
cl.completed_time = realtime;
cl.message_index = 561;
cl.intermission_flags = INTERMISSION_NOT_CONNECTED|INTERMISSION_NO_MENUS;
cl.intermission_pic = "gfx/end-3.lmp";
cl.lasting_time = 0;
cl.intermission_next = 0;
Host_LoadStrings ();
break;
default: /* unexpected: */
cl.completed_time = cl.time;
cl.message_index = Q_MAXINT;
cl.intermission_flags = 0;
cl.intermission_pic = NULL;
cl.lasting_time = 0;
cl.intermission_next = 0;
Host_Error("%s: Bad intermission number %d", __thisfunc__, cl.intermission);
break;
}
}
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