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/*
* libkysdk-waylandhelper's Library
*
* Copyright (C) 2023, KylinSoft Co., Ltd.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this library. If not, see <https://www.gnu.org/licenses/>.
*
* Authors: Zhen Sun <sunzhen1@kylinos.cn>
*
*/
#include "abstractinterface.h"
#include <QGuiApplication>
#include <QRect>
#include <QScreen>
using namespace kdk;
AbstractInterface::AbstractInterface(QObject *parent)
:QObject(parent)
{
}
AbstractInterface::~AbstractInterface()
{
}
bool AbstractInterface::inCurrentDesktopActivity(const WindowInfo &winfo)
{
if(winfo.isValid() && winfo.isOnDesktop(currentDesktop()))
return (winfo.isValid() && winfo.isOnDesktop(currentDesktop()) /*&& winfo.isOnActivity(currentActivity())*/);
}
bool AbstractInterface::isPlasmaDesktop(const QRect &wGeometry)
{
if (wGeometry.isEmpty()) {
return false;
}
for (const auto scr : qGuiApp->screens()) {
if (wGeometry == scr->geometry()) {
return true;
}
}
return false;
}
QString AbstractInterface::currentDesktop()
{
return m_currentDesktop;
}
QString AbstractInterface::currentActivity()
{
return m_currentActivity;
}
void AbstractInterface::setPlasmaDesktop(WindowId wid)
{
if (!m_windows.contains(wid)) {
return;
}
if (!m_windows[wid].isPlasmaDesktop()) {
m_windows[wid].setIsPlasmaDesktop(true);
//updateAllHints();
}
}
bool AbstractInterface::isValidFor(const WindowId &wid)
{
if (!m_windows.contains(wid)) {
return false;
}
return m_windows[wid].isValid() && !m_windows[wid].isPlasmaDesktop();
}
QList<WindowId> AbstractInterface::windows()
{
return m_windows.keys();
}
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