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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QToolBar>
#include <QSettings>
#include <QPushButton>
#include <QTranslator>
#include "ManagerDictionaries.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
void setColorPushButton(QPushButton *button, QString color);
private:
Ui::MainWindow *ui;
void initToolBar();
void refreshTranslate();
void refreshDynamicPushButtonText();
void modifyPosition();
bool loadDictionary(QString dictionary);
void refreshImage();
void refreshScore();
void startGame();
QSettings *confSettings;
DICTIONARY currentDictionary;
QString selectDictionary;
QString selectLanguageDictionary;
int currentIndexDictionaryImage;
int indexCorrectAnswer;
int m_correct;
int m_total;
int m_wrong;
bool waitAnswer;
bool runGame;
// for translate
QTranslator translator;
QTranslator qtTranslator;
QMap<QWidget*,QMap<QString,QString>> listWidgetsRetranslateUi;
QMap<QAction*,QMap<QString,QString>> listActionsRetranslateUi;
QMap<QPushButton*,QString> listDynamicPushButtonText;
QToolBar *toolBar;
QAction *accDictionary;
QAction *accLanguage;
QAction *accHelp;
QAction *accInfo;
QAction *accExit;
protected:
void resizeEvent(QResizeEvent */*e*/);
void showEvent(QShowEvent *event);
private slots:
void clickButton();
void clickButtonNext();
void clickButtonDictionary();
void clickButtonLanguage();
void clickButtonInfo();
void clickButtonHelp();
};
#endif // MAINWINDOW_H
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